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| View Poll Results: What percentage of robots will be EFFECTIVE Limbo Robot in Week 4 and Beyond | |||
| 0-19% |
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21 | 9.01% |
| 20-39% |
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60 | 25.75% |
| 40-59% |
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92 | 39.48% |
| 60-79% |
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44 | 18.88% |
| 80-99% |
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16 | 6.87% |
| Voters: 233. You may not vote on this poll | |||
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#16
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Re: Percentage of EFFECTIVE Limbo Robots
I think that most teams that try to get under the low bar will be able to. If you're going to design your entire robot to fit under that bar, most teams are going to make sure they can.
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#17
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Re: Percentage of EFFECTIVE Limbo Robots
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(I have more examples) |
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#18
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Re: Percentage of EFFECTIVE Limbo Robots
I definitely think that the number of effective Limbo Robots will be greater after week 4 than before, in the early weeks. After teams try using their robots and strategies in a real match, they'll find the flaws, and be able to fix them as the season goes on, whether on their second robot, in the programming, or whatever other method.
I also think that the best limbo bots need to shoot goals of some sort, they can't just breach the defenses and be done. This is because, as mentioned earlier, the biggest benefit of being able to go under the low bar is the faster cycle time for getting boulders. But if you don't design a robot that can take advantage of this, you'll only be mediocre at best. |
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#19
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Re: Percentage of EFFECTIVE Limbo Robots
Its honestly not too hard to design a effective robot that can go under the low bar, but yes I agree with the fact that most rookie teams will not be on chief delphi, so all these percentages that we are seeing in the polls represent a good number of teams that already have experience with or have an idea on how to design how to do this.
Our robot will be able to cross every defence, and shoot in low and high goals. The only function im not a hundred percent sure will function is scaling the wall, but even that has a 90 percent chance of working (will find out later this week). |
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#20
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Re: Percentage of EFFECTIVE Limbo Robots
Welcome to the club.
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#21
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Re: Percentage of EFFECTIVE Limbo Robots
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And one thing that really annoyed me, is when some teams had bots that were nothing but a drive train, and a simple grabber arm that could lift one tote at a time (don't get me wrong there is nothing wrong with having a not as good bot, everyone has to start learning somewhere), but what annoyed me was when they started claiming they could stack a 4 or 5 tote high stack AND a recycle bin on top, but they could barely push one tote onto the scoring zone. |
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#22
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Re: Percentage of EFFECTIVE Limbo Robots
If a team demonstrates the ability to go under the low bar, and then in the next match demonstrates the ability to bolt on a scaling mechanism that precludes low bar but enables the scaling, is that still considered effective for the low bar?
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#23
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Re: Percentage of EFFECTIVE Limbo Robots
If it's bolt-on-bolt-off, I'd give it to them. Operational flexibility never hurt anybody!
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#24
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Re: Percentage of EFFECTIVE Limbo Robots
I've been eyeing this thread a lot and I didn't know how to approach it but I think a robot will be effective at going under the low bar is a weird thing to say (like everyone else has pointed out). Otherwise "effective limbo" is just teams that can utilize the low bar so it wouldn't actually boil down to an if you can, but an if you do does it help more statement.
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#25
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Re: Percentage of EFFECTIVE Limbo Robots
When I try to define an "effective" low-bar robot, I consider this:
* Should be able to cross the low bar during autonomous play. * Must be able to easily go under the low bar with minimal slowing. * Must have some primary role based on its ability to go under the low bar (cycling through secret passage - and scoring most of the time, damaging other defenses, very quickly ferrying boulders through for an opponent, carry boulders across several different defenses) * Must either be so good at its primary purpose that there is generally no reason to do anything else OR must have a solid secondary purpose. * Climbing and Autonomous points not involving the low bar are bonuses. Examples: Robot A: Can go under the low bar, pick up a boulder from teh secret passage and score it in the low goal. During tele-op, it generally can manage four full cycles, scoring twice.... It can cross Category B and D defenses, but is labored in doing so and will often lose a boulder in the process. Auto: Can cross the low bar - but nothing else. I view this robot as "ineffective" - but would make a decent third robot in the right alliance in district eliminations. (24 pts., including the act of rolling up to the tower) Robot B: Goes under the low bar, picks up boulders from the secret passage and scores in the low goal - nearly 100% of the time - and can complete about five cycles per match. Additionally, it can cross all the Category B, C and D defenses, carrying a boulder across. Though, admittedly not as effectively as the low bar. During Autonomous, it can cross the low bar and score in the low bar, or simply cross a category B defense. I view this robot as "effective" and would be a good second robot or, possibly, a low level captain in district events. (40-50 pts., including threatening a tower.). I figure that less than 20% of all robots will be as strong as Robot B. |
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#26
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Re: Percentage of EFFECTIVE Limbo Robots
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#27
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Re: Percentage of EFFECTIVE Limbo Robots
Yup, our (low) robot design will be able to attempt both high and low goals....if it's not so good at high shots, we'll do low shots. As usual, we won't know until we play the game.
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#28
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Re: Percentage of EFFECTIVE Limbo Robots
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Having 1 offensive robot completely shut down by a defender means the other offensive robot needs to perform the tower weakening by itself, all else equal. If the low goal-only bot is also distracted from defense weakening, it's gravy on top for the defender. Though I do agree that sacrificing the ability to do low goal in order to go after high goal is an error. That was a tough lesson from 2014. |
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#29
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Re: Percentage of EFFECTIVE Limbo Robots
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#30
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Re: Percentage of EFFECTIVE Limbo Robots
It can be useful because it will still weaken the tower, which will give you a chance to capture the tower (for the RP point). As well, it definitely would be very useful to be able to do some of the other goals.
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