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View Poll Results: What percentage of robots will be EFFECTIVE Limbo Robot in Week 4 and Beyond
0-19% 21 9.01%
20-39% 60 25.75%
40-59% 92 39.48%
60-79% 44 18.88%
80-99% 16 6.87%
Voters: 233. You may not vote on this poll

 
 
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Unread 01-02-2016, 16:26
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Re: Percentage of EFFECTIVE Limbo Robots

Quote:
Originally Posted by ToddF View Post
In my view, the most damaging action a robot can take is to shoot for the high goal and miss, robbing your alliance of the second bonus. The possible benefit of a high goal over a low goal (3 points) is not worth the risk of taking that shot (losing 25 points) unless your shooter is greater than 80% accurate (not bloody likely) AND you have time to make all 8 shots into the high goal. (Which, at 80% accuracy, means attempting 10 undefended shots.)

That said, the temptation to waste resources on a mechanism with low point power (high goal shooter) can be overwhelming. I suspect that many teams will go down that road, making mediocre shooters, missing high goal shots and costing their alliances the bonus points for capturing the tower.
Agreed. I expect the most common type of ineffective robot this year to be mediocre (or bad) high goal shooters. Unfortunately, a significant subset of of high goal teams will focus a lot of time on the shooter while neglecting their boulder collectors, which is a shame.
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