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| View Poll Results: What is your team's strategy? | |||
| No low bar / not hanging |
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6 | 2.26% |
| Yes Low bar / not hanging |
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64 | 24.06% |
| No Low bar / yes hanging |
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26 | 9.77% |
| Yes low bar / yest hanging |
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170 | 63.91% |
| Voters: 266. You may not vote on this poll | |||
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#16
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Re: Scaling the Tower
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Actually doing both will be rare. |
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#17
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Re: Scaling the Tower
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There are other items that are even lower than hanging on our priority list. For example, while we plan to be able to do several of the defensive groups ourselves, we probably won't be able to do all of them. Space, weight, and time constraints all are considerations. But, they are still on the list, just low enough down that they aren't being actively worked on, and likely won't be. |
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#18
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Re: Scaling the Tower
Scaling is pretty low on our list...it doesn't contribute much to getting ranking points. But then, manipulating the moving defenses is also pretty low on our list. And shooting high goals is behind a few other things...like being able to get through most of the defenses (with assistance from our alliance partners), and collecting boulders, and getting rid of boulders
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#19
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Re: Scaling the Tower
Scaling is the first thing we dropped from the "want to do everything" list. We're building to defeat all but the draw bridge and sally port solo, and secondarily to have a good pickup and score high goals in auto or teleop.
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#20
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Re: Scaling the Tower
For us it was the very first prototype unit made... hanging is important to this game to be in final alliance
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#21
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Re: Scaling the Tower
not exactly, our team is planning to use extending hooks attached to our launcher so its about as important to us as launching
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#22
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Re: Scaling the Tower
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This year, we have to develop a complex drive base and a laucher, and a climbing mechanism, and a sally port / portcullis articulator, ect. This year has been much harder to strategize and many more things to design and build (let alone practice) |
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#23
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What is the estimated amount of power needed to lift the robot up the tower using a winch type mechanism.
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#24
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Re: Scaling the Tower
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I'd recommend checking out the linear mechanism tab of the 2016 JVN Calculator. |
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#25
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Re: Scaling the Tower
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In Ultimate Ascent, we climbed using two mini-CIMs through a toughbox mini transmission, direct drive on the winch. Fairly fast for the lifting portion. So, the amount needed I would say is one CIM. But more power means a faster climb, and fast climbs are probably going to be useful. |
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#26
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Re: Scaling the Tower
Thanks
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#27
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Does anyone else have any input? I like the idea of the two mini sims but I am open to any other ideas.
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#28
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Re: Scaling the Tower
how bout 4 CIMS?
They are already on your robot |
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#29
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Re: Scaling the Tower
That may be too much!
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#30
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Re: Scaling the Tower
Quote:
![]() Last edited by electroken : 04-02-2016 at 16:26. |
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