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#1
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Re: Playing well with others while scaling the tower
How often did 3 robots on an alliance all hang in 2010?
That was a much simpler game (fewer things to do/less tradeoffs to make) and hanging/suspending was the single most valuable robot action, points wise. The rules on robot expansion were more lenient (84" diameter cylinder during the endgame), there were 4 sides/corners for teams to find space, and there were multiple options for hanging (vertical or horizontal bars). I would love to see all 3 robots scale the tower regularly, but I think it will fall into the "there's a Chief Delphi post every time it happens" category of rarity. |
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#2
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Re: Playing well with others while scaling the tower
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#3
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Re: Playing well with others while scaling the tower
I have a different but related questions. With Rule G28, will offensive teams chase around defending bots in the Courtyard to get credit for scaling the castle?
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#4
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Re: Playing well with others while scaling the tower
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I suspect that D-bots will start diving for the Secret Passage or Group C defenses at some point around 25 seconds left in the match. Maybe the Low Bar. |
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#5
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Re: Playing well with others while scaling the tower
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#6
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Re: Playing well with others while scaling the tower
For what it's worth, of the final 8 alliances (division finalist and winners), half had a robot that climbed above the first rung (two alliances actually had two). There were a lot of really good robots that won a lot of events/matches by climbing in 2013. I actually think this year will be similar to 2013 in that there will be several viable strategies or alliance compositions that will win.
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#7
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Re: Playing well with others while scaling the tower
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They knew that: a) They were Pre-Qualified as an Einstein team in 2012, and as such didn't need to win a regional to qualify b) 7 disc autos were a thing that only one team on an alliance could do, and having 2 7disc autos on your alliance was of no benefit. c) 7 disc autos would be fairly common among top seeded teams at CMP d) Reliable, fast, 30pt climbers would be rare, and thus of high value to a 7disc auto alliance captain. Their plan worked, too. They were the #1 alliance captain's first pick. They just ran into some bad luck between there and Einstein. |
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#8
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Re: Playing well with others while scaling the tower
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#9
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Re: Playing well with others while scaling the tower
I know this because I personally spoke to several members of their team about their design decisions. A conversation I started because it struck me as odd at the time that they would choose to do something that would make it difficult for them to seed #1.
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#10
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Re: Playing well with others while scaling the tower
It was rare - to say in the least. As far as I remember, it never happened at a regional, and happened only 2-3 times at nationals. 2 robots hanging was much easier, but still not exactly commonplace.
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#11
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Re: Playing well with others while scaling the tower
I can certainly remember 1114, 2056, and 1547 all hanging multiple times during the elims at GTR on their way to the Champion title.
Link: https://youtu.be/N-Nf85hDx4Y Last edited by Racer26 : 05-02-2016 at 20:33. |
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#12
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Re: Playing well with others while scaling the tower
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