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| View Poll Results: Which defense would you choose? Please select one from each category (A,B,C,D). | |||
| (A) Portcullis |
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96 | 54.55% |
| (A) Cheval de Frise |
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73 | 41.48% |
| (B) Moat |
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95 | 53.98% |
| (B) Ramparts |
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78 | 44.32% |
| (C) Sally Port |
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75 | 42.61% |
| (C) Drawbridge |
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87 | 49.43% |
| (D) Rock Wall |
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111 | 63.07% |
| (D) Rough Terrain |
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62 | 35.23% |
| Multiple Choice Poll. Voters: 176. You may not vote on this poll | |||
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#1
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Re: Pick Your Defense
My choices were based on where gamesmanship meets gracious professionalism, and the murky waters* therein.
A: Cheese Fries are more time-consuming to defeat than the Pork cutlets. So CDF. B: Teams are more likely to self-damage while performing Dukes Of Hazzard maneuvers, so Moat. C: Sally Port is slightly less visually obtrusive, and I think requires more precision in teamwork to defeat. D: Rock Wall for same reason as B. To explain B and D - of course if a robot gets damaged executing some "hey y'all watch this" maneuvers, we'll send some of our pit crew over to help with repairs. This will also give our scout team and mechanical team some good info regarding robustness of robot designs, which could help us should we find ourselves in an alliance picking position. *despite what you might think, this is not a direct confirmation of WATER GAME |
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#2
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Re: Pick Your Defense
Quote:
In all seriousness, I think type A will be the most variable one team to team. As of right now, we're struggling a bit with the portcullis, but Cheval de Frise takes only a few seconds more than the low bar. I believe our issues are mostly due to the the poor analog the version in the team field elements provides and that on a real field we probably wouldn't have any issues. I really firmly believe the portcullis, is the maneuver requiring more coordination and could also serve as a robot trap if the door falls in an inconvenient spot. |
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