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| View Poll Results: Is the low bar worth it or not? | |||
| yes |
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256 | 78.29% |
| no |
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71 | 21.71% |
| Voters: 327. You may not vote on this poll | |||
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#16
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Re: Low bar or not
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Since the defense isn't all that big, how big is the difference in a structure being closer or farther to the neutral zone? And will it make that much of a difference trying to pass underneath it? |
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#17
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Re: Low bar or not
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I think most teams have decided to go for it, but many, many teams will learn during testing that they are not very good at it, that Mechanism X interferes, that they have to drive slowly / in a specific way to go through it. At this point, some teams will see an opportunity to be better at X / Y / Z aspect of the game in exchange for not being able to go under the low bar. For many it will be hanging. For others perhaps a more accurate shooter will work with extra height. Maybe the mechanism teams use to go through other obstacles just can't tackle the low bar for some reason. Now is when teams need to be thinking about "is it worth it", because the end of the season is when teams tend to break from their strategic objectives. Teams who "should" be keeping low bar functionality WILL give it up for the sake of keeping a "cool" mechanism, and teams who "shouldn't" be keeping the functionality will at the expense of the rest of their robot. It'll happen for sure, so we should have an informed discussion as to what robots should keep this capability and why rather than shutting down people for being "too late". (The painful thing about this decision is that, if teams that abandon the low bar decided to abandon it from Day 1, they would be much better at every other aspect of the game simply because of the loosened constraints. The jack of all trades is the master of none, after all, and this is a classic case where over-reaching can hurt a team's season) Last edited by Chris is me : 08-02-2016 at 16:06. |
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#18
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Re: Low bar or not
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The really nice side effect is that even with large 8" wheels and a high ground clearance, c.g. is very low given the decision to attempt the low bar. In fact, I can move our battery from it lowest-mountable point in the frame to above the drive train transmissions and shift c.g. up by only about 1/8" (according to CAD...). *Something being pick one: Scaling ; High Goal ; Low Goal ; Defense (point prevention) ; breaching ; Autonomous |
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#19
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Re: Low bar or not
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#20
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Re: Low bar or not
We're right there with you.
We pushed to 15". Slowing down a bit to go under is our tradeoff for the extra critical 0.5" of height for a certain mechanism. On the plus side, the portcullis doesn't have to be raised that far ![]() |
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#21
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Re: Low bar or not
Yuuuup. We're a bunch of madmen also. The 2016 robot will certainly be our most dense robot ever.
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#22
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Re: Low bar or not
We are currently at 13". No climber yet, but we will see.
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#23
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Re: Low bar or not
we finally got the robot mostly working today...and tried it on the low bar. It fit.
https://youtu.be/8ZeExbmZBVA . |
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#24
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Re: Low bar or not
LOL, we were constantly arguing over which end is which. We finally came to the same kind of terminology compromise, although ours is "intake" and "shooter"
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#25
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#26
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Re: Low bar or not
I have a hard time finding somethings value or worth until I either have overwhelming evidence that indicates how a scenario will run, or I have run the scenario and just found out that it is worth.
The big thing though is if you pin yourself to this big (or technically small) of a constraint, then you better be utilizing it fully to your advantage otherwise you might be making sacrifices for nothing. |
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#27
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Re: Low bar or not
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At the very least it gives us the option of going under, and to change our strategy. It's easy to get tall, but it's hard to stay short. |
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#28
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Re: Low bar or not
Yup, lots of nuts in the nuthouse. We are definitely nuts. Another camera angle...
Low robots force discipline. You are either going to have a rats nest which is unreliable or a very tight robot which can survive. This is going to be a rough game. Sadly, no printed robot for 3824 this year... Cracked the frame week 1. If this is a fast game, loads on structural members will be the highest we've ever experienced. |
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#29
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Re: Low bar or not
We have figured out the low bar and Groups A,B and D and have a shooter that can go high or low. Still working out and working on our climber concepts but that was the lowest our list of to dos .
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#30
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Re: Low bar or not
Depending on your wheelbase and where the high spots are, this may be too tall because of the ramps coming and going. See this thread for details.
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