Go to Post Dang! And here I was getting all excited about finding out about the game!!! - dlavery [more]
Home
Go Back   Chief Delphi > Technical > Technical Discussion
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
 
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 09-02-2016, 08:52
Kevin Leonard Kevin Leonard is offline
Professional Stat Padder
FRC #5254 (HYPE), FRC #20 (The Rocketeers)
Team Role: College Student
 
Join Date: Oct 2011
Rookie Year: 2011
Location: Upstate New York
Posts: 1,253
Kevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond repute
Re: Rookie team in need of scaling advice

Scissor lifts are difficult and prone to breakage is the problem. Whenever it is possible to use a different style of lifter, I would do so.

However, scissor lifts are pretty good under a certain set of circumstances- if you need to achieve a lot of extension, but retract to a very small height.

Now, the reason most teams are using winches is because once you lift your robot up- you need to stay up.
I would expect that if you were to lift yourself up with a DART, it would backdrive as soon as the match ended, and you'd end up below the climb level. I could be wrong, however, so don't necessarily take my word as gospel.

Some ideas I would check out if I were you are the WCP 2016 MCC: http://www.wcproducts.net/mcc2016/

They use a telescoping arm and have quite a bit of documentation on how you can do the same.

Additionally, I don't know whether or not your team has decided to go under the low bar, but if you didn't, then climbing is pretty easy, as you can start at 54" tall and you need to reach up to 76" to climb.

If you have any questions or anything, feel free to PM me or ask more questions in this thread.
__________________
All of my posts are my opinion only and do not reflect the views of my associated teams.
College Student Mentor on Team 5254, HYPE - Helping Youth Pursue Excellence
(2015-Present)
Alumni of Team 20, The Rocketeers (2011-2014)
I'm attempting a robotics blog. Check it out at RocketHypeRobotics.wordpress.com Updated 10/26/16
  #2   Spotlight this post!  
Unread 09-02-2016, 09:29
Ty Tremblay's Avatar
Ty Tremblay Ty Tremblay is offline
Robotics Engineer
FRC #0319 (Big Bad Bob)
Team Role: Mentor
 
Join Date: Feb 2006
Rookie Year: 2004
Location: Alton NH
Posts: 841
Ty Tremblay has a reputation beyond reputeTy Tremblay has a reputation beyond reputeTy Tremblay has a reputation beyond reputeTy Tremblay has a reputation beyond reputeTy Tremblay has a reputation beyond reputeTy Tremblay has a reputation beyond reputeTy Tremblay has a reputation beyond reputeTy Tremblay has a reputation beyond reputeTy Tremblay has a reputation beyond reputeTy Tremblay has a reputation beyond reputeTy Tremblay has a reputation beyond repute
Re: Rookie team in need of scaling advice

Take all the time and effort you would put into a climber, and put it into practice and improvements. Drive the heck out of your bot and break stuff. It's easier to break and fix now than it will be at competition.

I like to think about it in terms of effort required per point. Climbing is hard and is only worth a net gain of 10 points. Practicing with your robot and getting as many hours as you can on it is much easier and has much more points potential.
__________________
  #3   Spotlight this post!  
Unread 09-02-2016, 12:06
dmorewood's Avatar
dmorewood dmorewood is offline
Lead Designer / Coach
AKA: Drake Morewood
FRC #1218 (Vulcan)
Team Role: CAD
 
Join Date: Jan 2015
Rookie Year: 2011
Location: Philadelphia
Posts: 95
dmorewood is just really nicedmorewood is just really nicedmorewood is just really nicedmorewood is just really nicedmorewood is just really nice
Re: Rookie team in need of scaling advice

I agree and disagree with everyone else on this thread. Yes I don't think that for a rookie a climb is necessary or even that time efficient when you guys could be working on your shooter. On the other hand for the non rookie teams on this that think that a climb is not necessary to have a bot that people will want once you get to high level regionals and St. Louis...I completely disagree.
__________________


  #4   Spotlight this post!  
Unread 09-02-2016, 12:27
mathking's Avatar
mathking mathking is offline
Coach/Faculty Advisor
AKA: Greg King
FRC #1014 (Dublin Robotics aka "Bad Robots")
Team Role: Teacher
 
Join Date: Jan 2005
Rookie Year: 1999
Location: Columbus, OH
Posts: 638
mathking has a reputation beyond reputemathking has a reputation beyond reputemathking has a reputation beyond reputemathking has a reputation beyond reputemathking has a reputation beyond reputemathking has a reputation beyond reputemathking has a reputation beyond reputemathking has a reputation beyond reputemathking has a reputation beyond reputemathking has a reputation beyond reputemathking has a reputation beyond repute
Re: Rookie team in need of scaling advice

The WCP design is good to look at because it is one of the designs that deals with the most difficult part of scaling this year: Staying within your frame perimeter. If your robot tips it has to tip tail up toward the tower (and not too much) or you will quickly be out of your frame perimeter.

We have had some very successful climbing bots (in particular in 2004 and 2010) in the past, but put scaling at the bottom of our priority list this year because of its relative difficulty and relatively low point value. That said, if you have achieved most of your other goals there is no reason not to try to build a scaling device. It does not have to interfere with practice and other development. In 2010 we got an inexpensive manual winch from Lowes and took off the ratchet and sprocket. We welded the sprocket onto our winch spool (but you could use the spool from a winch and bolt on a hub) and attached the ratchet with a spring. Simple and effective.
__________________
Thank you Bad Robots for giving me the chance to coach this team.
Rookie All-Star Award: 2003 Buckeye
Engineering Inspiration Award: 2004 Pittsburgh, 2014 Crossroads
Chairman's Award: 2005 Pittsburgh, 2009 Buckeye, 2012 Queen City
Team Spirit Award: 2007 Buckeye, 2015 Queen City
Woodie Flowers Award: 2009 Buckeye
Dean's List Finalists: Phil Aufdencamp (2010), Lindsey Fox (2011), Kyle Torrico (2011), Alix Bernier (2013), Deepthi Thumuluri (2015)
Gracious Professionalism Award: 2013 Buckeye
Innovation in Controls Award: 2015 Pittsburgh
Event Finalists: 2012 CORI, 2016 Buckeye
  #5   Spotlight this post!  
Unread 09-02-2016, 17:33
Citrus Dad's Avatar
Citrus Dad Citrus Dad is offline
Business and Scouting Mentor
AKA: Richard McCann
FRC #1678 (Citrus Circuits)
Team Role: Mentor
 
Join Date: May 2012
Rookie Year: 2012
Location: Davis
Posts: 991
Citrus Dad has a reputation beyond reputeCitrus Dad has a reputation beyond reputeCitrus Dad has a reputation beyond reputeCitrus Dad has a reputation beyond reputeCitrus Dad has a reputation beyond reputeCitrus Dad has a reputation beyond reputeCitrus Dad has a reputation beyond reputeCitrus Dad has a reputation beyond reputeCitrus Dad has a reputation beyond reputeCitrus Dad has a reputation beyond reputeCitrus Dad has a reputation beyond repute
Re: Rookie team in need of scaling advice

Quote:
Originally Posted by Ty Tremblay View Post
Take all the time and effort you would put into a climber, and put it into practice and improvements. Drive the heck out of your bot and break stuff. It's easier to break and fix now than it will be at competition.

I like to think about it in terms of effort required per point. Climbing is hard and is only worth a net gain of 10 points. Practicing with your robot and getting as many hours as you can on it is much easier and has much more points potential.
We're thinking along these lines. The GDC probably should have put more points on the line (like it should have in 2013 with the pyramid climb) if they wanted it to be more central. It is MUCH more important that you develop a reliable means of challenging the castle at the end--and that's more difficult than you might think!
__________________
  #6   Spotlight this post!  
Unread 09-02-2016, 19:56
cantdecide cantdecide is offline
Registered User
FRC #5773 (YAFL Mechatronics)
Team Role: Programmer
 
Join Date: Jan 2016
Rookie Year: 2016
Location: Turkey
Posts: 31
cantdecide is an unknown quantity at this point
Re: Rookie team in need of scaling advice

Quote:
Originally Posted by Ty Tremblay View Post
I like to think about it in terms of effort required per point. Climbing is hard and is only worth a net gain of 10 points.
Kind of offtopic, but we recently had an argument about exactly that with my team. I argued that the gain was 10 points1, but my teammate argued that it was 15 points2.

1: The game reveal clearly suggests that the 5 point bonus from challenging a tower is removed when you scale it, and the whole sum becomes 15 points(5 is crossed out and 15 takes its place). However:
2: As far as I can see the game manual only has a table(page 3 of the manual) which says that challenging is worth 5 points, and scaling is worth 15. It says nothing about the scaling bonus negating the challenging bonus.

Which one is correct? Can you provide sources?

Here's the part of the video that shows 5 getting replaced by 15.
  #7   Spotlight this post!  
Unread 09-02-2016, 20:00
Ty Tremblay's Avatar
Ty Tremblay Ty Tremblay is offline
Robotics Engineer
FRC #0319 (Big Bad Bob)
Team Role: Mentor
 
Join Date: Feb 2006
Rookie Year: 2004
Location: Alton NH
Posts: 841
Ty Tremblay has a reputation beyond reputeTy Tremblay has a reputation beyond reputeTy Tremblay has a reputation beyond reputeTy Tremblay has a reputation beyond reputeTy Tremblay has a reputation beyond reputeTy Tremblay has a reputation beyond reputeTy Tremblay has a reputation beyond reputeTy Tremblay has a reputation beyond reputeTy Tremblay has a reputation beyond reputeTy Tremblay has a reputation beyond reputeTy Tremblay has a reputation beyond repute
Re: Rookie team in need of scaling advice

Quote:
Originally Posted by cantdecide View Post
Kind of offtopic, but we recently had an argument about exactly that with my team. I argued that the gain was 10 points1, but my teammate argued that it was 15 points2.

1: The game reveal clearly suggests that the 5 point bonus from challenging a tower is removed when you scale it, and the whole sum becomes 15 points(5 is crossed out and 15 takes its place). However:
2: As far as I can see the game manual only has a table(page 3 of the manual) which says that challenging is worth 5 points, and scaling is worth 15. It says nothing about the scaling bonus negating the challenging bonus.

Which one is correct? Can you provide sources?

Here's the part of the video that shows 5 getting replaced by 15.
3.1.4 THE TOWER
Quote:
A ROBOT has CHALLENGED the TOWER if, at the conclusion of the MATCH, the ROBOT is fully
supported by the TOWER, but hasn’t met the criteria for SCALING the TOWER.
Glossary:
Quote:
CHALLENGE an act performed by a ROBOT, such that at the conclusion of the MATCH, the ROBOT
is fully supported by the TOWER, but hasn’t met the criteria for SCALING the TOWER
Once you've scaled, you're no longer challenging. Thus, you can't get points for both.
__________________

Last edited by Ty Tremblay : 09-02-2016 at 20:03.
  #8   Spotlight this post!  
Unread 09-02-2016, 23:33
anishde's Avatar
anishde anishde is offline
FIRST? What's SECOND?
AKA: Anish De
FRC #5123 (Mechadogs)
Team Role: Leadership
 
Join Date: Feb 2016
Rookie Year: 2008
Location: Yonkers, NY
Posts: 81
anishde is on a distinguished road
Re: Rookie team in need of scaling advice

Quote:
Originally Posted by Ty Tremblay View Post
3.1.4 THE TOWER


Glossary:


Once you've scaled, you're no longer challenging. Thus, you can't get points for both.
You get 5 points for challenging, and 15 points for climbing. The main debate earlier on CD was about whether or not you get TWENTY points for climbing, adding the two scores (which was easily proven false).
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 02:37.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi