Go to Post (Don't you hate it...) "when... no more buttons can fit onto your clothing at competitions?" - mcb [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Reply
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 13-02-2016, 01:12
Ginger Power's Avatar
Ginger Power Ginger Power is offline
The GreenHorns Team Lead
AKA: Ryan Swanson
FRC #4607 (C.I.S.)
Team Role: Mentor
 
Join Date: Jan 2014
Rookie Year: 2012
Location: Becker, Minnesota
Posts: 891
Ginger Power has a reputation beyond reputeGinger Power has a reputation beyond reputeGinger Power has a reputation beyond reputeGinger Power has a reputation beyond reputeGinger Power has a reputation beyond reputeGinger Power has a reputation beyond reputeGinger Power has a reputation beyond reputeGinger Power has a reputation beyond reputeGinger Power has a reputation beyond reputeGinger Power has a reputation beyond reputeGinger Power has a reputation beyond repute
How Hard is FIRST Stronghold?

Are we overestimating the difficulty of this game? I refuse to include a poll because it seems like every thread has a poll these days.

There has been much discussion about the low bar and how it will affect the way Stronghold will be played. This discussion led to many polls which yield interesting results. Some of these results indicate that about half the teams (on CD) are trying to do it all. Is doing it all really so hard?

First we need to define "doing it all". Here is the criteria as I see it (I'd love to hear some discussion on this as well):
  • Shooting High
  • Shooting Low
  • Traversing all the defenses
  • Climbing

The defenses break down into 2 categories, those that can be done with a drivetrain only, and those that require some kind of manipulation. It would be advantageous for every team to build a drivetrain capable of traversing every defense that depends on a drivetrain only. Every team probably came to the conclusion that the more capable their drivetrain is, the better off they will be. There is a COTS solution for these defenses (Rhino tracks) and there are many examples of what works and what doesn't (Ri3D).

Shooting high and low can be accomplished with one or two mechanisms and there are many examples out there for teams to learn from. It isn't a giant leap from building a capable drivetrain, to building a capable drivetrain with a scoring mechanism on it.

Climbing is hard. I'm not going to argue that one bit. Climbing while also doing low bar... that's very hard. So building a do-it-all robot is very hard by extension. However, that wasn't the initial question.

Where does a do-it-all team end up when they fail to climb, or they fail to do low bar, or both? They have a robot that can traverse most defenses and can score high and low. If they do those tasks at a high level, they can go very far. I don't believe it's terribly difficult to do those tasks at a competitive level given the resources that are available.

So how hard is FIRST Stronghold really?

Edit: I should probably clarify that I'm wondering how hard it is relative to previous games. I believe that FIRST in general is "The hardest fun you'll ever have."
__________________
Bison Robotics President
35 new FRC volunteers from Bison Robotics
The GreenHorns Project Lead:
Reveal Video
White Paper

Last edited by Ginger Power : 13-02-2016 at 01:19.
Reply With Quote
  #2   Spotlight this post!  
Unread 13-02-2016, 01:18
Mechvet Mechvet is offline
Certified Public Menace
FRC #0114
Team Role: Mentor
 
Join Date: Jan 2016
Rookie Year: 2004
Location: Los Altos
Posts: 62
Mechvet is a jewel in the roughMechvet is a jewel in the roughMechvet is a jewel in the rough
Re: How Hard is FIRST Stronghold?

(nearly) Every team plans and tests in a vacuum. There's no defense, stress of a match schedule, etc etc. Once they arrive to a competition and the matches kick off, the dynamic changes. Week two competitions shift even more, and the game is more refined/more predictable by then.

So week one will be VERY difficult for many teams as alliances work to establish winning strategies inside a VERY complex game.

Week two will be the massive high scoring matches, and the shut-out alliances.
Reply With Quote
  #3   Spotlight this post!  
Unread 13-02-2016, 01:19
z_beeblebrox's Avatar
z_beeblebrox z_beeblebrox is offline
Custom User Title
AKA: Cal
FRC #4183 (Bit Buckets)
Team Role: Alumni
 
Join Date: Jan 2012
Rookie Year: 2012
Location: Cambridge MA
Posts: 811
z_beeblebrox has a reputation beyond reputez_beeblebrox has a reputation beyond reputez_beeblebrox has a reputation beyond reputez_beeblebrox has a reputation beyond reputez_beeblebrox has a reputation beyond reputez_beeblebrox has a reputation beyond reputez_beeblebrox has a reputation beyond reputez_beeblebrox has a reputation beyond reputez_beeblebrox has a reputation beyond reputez_beeblebrox has a reputation beyond reputez_beeblebrox has a reputation beyond repute
Re: How Hard is FIRST Stronghold?

The issue that many teams (including mine) experience isn't so much attempting to do everything and ending up only doing most of it, but attempting to do everything and spreading resources too thin to do anything effectively or on-schedule.
__________________
2012 Utah Regional Rookie All-Star
2013 Phoenix Regional Judge's Award for "design process and prototyping"
2014 Hub City Regional Quality Award, Arizona Regional Excellence in Engineering Award
2015 Arizona East Regional Creativity Award, Winner
2016 Arizona North Regional Finalist, Arizona West Excellence in Engineering Award, Finalist
Reply With Quote
  #4   Spotlight this post!  
Unread 13-02-2016, 01:22
mentos54 mentos54 is offline
Registered User
FRC #0247
 
Join Date: Jan 2016
Location: Michigan
Posts: 25
mentos54 is a splendid one to beholdmentos54 is a splendid one to beholdmentos54 is a splendid one to beholdmentos54 is a splendid one to beholdmentos54 is a splendid one to beholdmentos54 is a splendid one to beholdmentos54 is a splendid one to beholdmentos54 is a splendid one to behold
Re: How Hard is FIRST Stronghold?

The problem isn't so much whether a robot can or can't do a certain objective. It's less black and white, and the real question is "How effective can a robot which does everything be at a single objective?". For example, a robot may be able to go under the low bar and shoot, but the shot may be low-based and easily blocked. Another robot may be able to do everything, but they need to take 20 seconds to climb and have a weak drive train.
Reply With Quote
  #5   Spotlight this post!  
Unread 13-02-2016, 01:27
Ginger Power's Avatar
Ginger Power Ginger Power is offline
The GreenHorns Team Lead
AKA: Ryan Swanson
FRC #4607 (C.I.S.)
Team Role: Mentor
 
Join Date: Jan 2014
Rookie Year: 2012
Location: Becker, Minnesota
Posts: 891
Ginger Power has a reputation beyond reputeGinger Power has a reputation beyond reputeGinger Power has a reputation beyond reputeGinger Power has a reputation beyond reputeGinger Power has a reputation beyond reputeGinger Power has a reputation beyond reputeGinger Power has a reputation beyond reputeGinger Power has a reputation beyond reputeGinger Power has a reputation beyond reputeGinger Power has a reputation beyond reputeGinger Power has a reputation beyond repute
Re: How Hard is FIRST Stronghold?

Quote:
Originally Posted by z_beeblebrox View Post
The issue that many teams (including mine) experience isn't so much attempting to do everything and ending up only doing most of it, but attempting to do everything and spreading resources too thin to do anything effectively or on-schedule.
I know exactly where you're coming from. I just think that in FIRST Stronghold by attempting to do everything it leads you down the path to being more competitive than it usually does.

Example: In 2013 if you tried to do everything you probably put a lot of time, effort, resources, etc. into a 30 point climber. I'm sure for most teams that would kill their shooter effectiveness. Or in my team's case, take shooting off the table.

This year, to do it all, the first thing you need is an effective drivetrain, the second thing you need is a way to score high and low. I'd be willing to bet most teams prioritized climbing lower on their lists. So the resources invested in climbing, if they are wasted, are not as significant. You still end up with a robot that can play the game competitively.
__________________
Bison Robotics President
35 new FRC volunteers from Bison Robotics
The GreenHorns Project Lead:
Reveal Video
White Paper
Reply With Quote
  #6   Spotlight this post!  
Unread 13-02-2016, 01:30
Chief Hedgehog's Avatar
Chief Hedgehog Chief Hedgehog is offline
Mentor
FRC #4607 (C.I.S.)
Team Role: Coach
 
Join Date: May 2013
Rookie Year: 2012
Location: Becker, Minnesota
Posts: 552
Chief Hedgehog has a reputation beyond reputeChief Hedgehog has a reputation beyond reputeChief Hedgehog has a reputation beyond reputeChief Hedgehog has a reputation beyond reputeChief Hedgehog has a reputation beyond reputeChief Hedgehog has a reputation beyond reputeChief Hedgehog has a reputation beyond reputeChief Hedgehog has a reputation beyond reputeChief Hedgehog has a reputation beyond reputeChief Hedgehog has a reputation beyond reputeChief Hedgehog has a reputation beyond repute
Re: How Hard is FIRST Stronghold?

The beauty of this game is not in the difficulty of each individual obstacle. The beauty of this game is the GDC creating a game where each team will needs to make difficult decisions about how they engineer their robot.

By teams accepting the lowbar as the primary defense to attack, they will limit how capable the robot can climb, scoop, and score. It will also limit how the robot can attack the other defenses. Since the lowbar is the low-hanging fruit - most teams will attempt this one first.

This low-hanging fruit of the lowbar means that somewhere between 75-90% of teams have designed a GreenHorns style robot - and thus overlooked essential portions of the game. If 75-90% of the teams at a regional can successfully attack the lowbar (or at least try) - how many of these teams will gum up the lowbar area?

The 10-25% of teams that attacked the rest of the defensive walls disregarding the lowbar altogether - they will be much more capable to create a robot that can traverse the Sally Port, CdF, Portcullis, etc. It also sets up their team to create a shooter that is more difficult to defend. These are the robots that will be the most attractive come alliance selection. Does your team choose from a wide variety of GreenHorns, or does your team take a highly-effective breacher that can scoop and score? Or maybe there are enough GreenHorns style robots that can truly do both...

Then you are left choosing from robots that are best adapted for the end game.

I also think with the RoboRio's tendencies towards brownouts, teams with 2-3 CIM motor boxes will have to limit their other capabilities. Tank drives, tread drives, etc that wish to push and bully for defense will find that they have difficulties. Last season, most teams could run around with light drive trains and not worry about a defender. So this may place in the minds of some of the younger teams that you can build a stalwart drive train and at the same time operate a high-functioning manipulator.

My goodness, the GDC did a great job. But back to GingerPower's op:

It is a simple game with difficult decisions.
__________________

"An error does not become a mistake until you refuse to correct it" ~JFK

Last edited by Chief Hedgehog : 13-02-2016 at 01:33.
Reply With Quote
  #7   Spotlight this post!  
Unread 13-02-2016, 01:37
Chief Hedgehog's Avatar
Chief Hedgehog Chief Hedgehog is offline
Mentor
FRC #4607 (C.I.S.)
Team Role: Coach
 
Join Date: May 2013
Rookie Year: 2012
Location: Becker, Minnesota
Posts: 552
Chief Hedgehog has a reputation beyond reputeChief Hedgehog has a reputation beyond reputeChief Hedgehog has a reputation beyond reputeChief Hedgehog has a reputation beyond reputeChief Hedgehog has a reputation beyond reputeChief Hedgehog has a reputation beyond reputeChief Hedgehog has a reputation beyond reputeChief Hedgehog has a reputation beyond reputeChief Hedgehog has a reputation beyond reputeChief Hedgehog has a reputation beyond reputeChief Hedgehog has a reputation beyond repute
Re: How Hard is FIRST Stronghold?

Quote:
Originally Posted by Mechvet View Post
(nearly) Every team plans and tests in a vacuum. There's no defense, stress of a match schedule, etc etc. Once they arrive to a competition and the matches kick off, the dynamic changes. Week two competitions shift even more, and the game is more refined/more predictable by then.

So week one will be VERY difficult for many teams as alliances work to establish winning strategies inside a VERY complex game.

Week two will be the massive high scoring matches, and the shut-out alliances.
This is the importance of a highly active HUB. If you have a handful of teams in your HUB willing to truly cooperate, then you can have a distinct advantage.

If you do not realize the advantage of a highly organized and dedicated HUB, you should watch FUN session with WFFA Mark Lawrence from 1816.
__________________

"An error does not become a mistake until you refuse to correct it" ~JFK
Reply With Quote
  #8   Spotlight this post!  
Unread 13-02-2016, 01:41
MrForbes's Avatar
MrForbes MrForbes is offline
Registered User
AKA: Jim
FRC #1726 (N.E.R.D.S.)
Team Role: Mentor
 
Join Date: Feb 2006
Rookie Year: 2006
Location: Sierra Vista AZ
Posts: 6,020
MrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond repute
Re: How Hard is FIRST Stronghold?

I don't know about what the teams that are attempting to "do it all" are up to....we are attempting to do what we think are the most important things:

Cross enough defenses to be able to breach, as an alliance
Pick up boulders relatively quickly
Shoot high.
Or shoot low, if high isn't working so hot (defense, lousy aiming, inconsistent shooter)

We are looking at those magic ranking points. I think we should be able to get the breaching one pretty often. The capture one will be relatively rare (at the lower-mid level regionals we play), but we intend to do our best to attempt it.

As far as defenses, I keep coming back to the fact that there are 3 robots on an alliance, and it just looks like the defenses are designed to be a cooperative thing among an alliance. Stronger robot pushing weaker robot across harder defenses, one robot opening door/bridge for the other two to cross, etc. I'm not too concerned about the defenses thing. But maybe that's because we were able to cross 5 of them today relatively easily in testing, after getting our robot mostly together.

edit: I just noticed that I left climbing out of my post. That's because we left climbing out of our strategy.

edit 2: we are going under the low bar

Last edited by MrForbes : 13-02-2016 at 01:52.
Reply With Quote
  #9   Spotlight this post!  
Unread 13-02-2016, 01:43
Ginger Power's Avatar
Ginger Power Ginger Power is offline
The GreenHorns Team Lead
AKA: Ryan Swanson
FRC #4607 (C.I.S.)
Team Role: Mentor
 
Join Date: Jan 2014
Rookie Year: 2012
Location: Becker, Minnesota
Posts: 891
Ginger Power has a reputation beyond reputeGinger Power has a reputation beyond reputeGinger Power has a reputation beyond reputeGinger Power has a reputation beyond reputeGinger Power has a reputation beyond reputeGinger Power has a reputation beyond reputeGinger Power has a reputation beyond reputeGinger Power has a reputation beyond reputeGinger Power has a reputation beyond reputeGinger Power has a reputation beyond reputeGinger Power has a reputation beyond repute
Re: How Hard is FIRST Stronghold?

I disagree with the premise that if a team designs for the low bar, they are not also designing for the other defenses. I've worked with or seen 10 different teams' robots this build season and not one has told me "we just designed for low bar". Every team that is designing for low bar is also going to design for other defenses, or they're limiting their effectiveness to an extreme degree.

The overall point that I'm trying to make is that I believe the floor of the competition will be higher this year than it has been in the past. Partly because the game pushes you to make competitive decisions, and partly because there are more resources for teams then ever before.
__________________
Bison Robotics President
35 new FRC volunteers from Bison Robotics
The GreenHorns Project Lead:
Reveal Video
White Paper
Reply With Quote
  #10   Spotlight this post!  
Unread 13-02-2016, 02:02
Chief Hedgehog's Avatar
Chief Hedgehog Chief Hedgehog is offline
Mentor
FRC #4607 (C.I.S.)
Team Role: Coach
 
Join Date: May 2013
Rookie Year: 2012
Location: Becker, Minnesota
Posts: 552
Chief Hedgehog has a reputation beyond reputeChief Hedgehog has a reputation beyond reputeChief Hedgehog has a reputation beyond reputeChief Hedgehog has a reputation beyond reputeChief Hedgehog has a reputation beyond reputeChief Hedgehog has a reputation beyond reputeChief Hedgehog has a reputation beyond reputeChief Hedgehog has a reputation beyond reputeChief Hedgehog has a reputation beyond reputeChief Hedgehog has a reputation beyond reputeChief Hedgehog has a reputation beyond repute
Re: How Hard is FIRST Stronghold?

Quote:
Originally Posted by Ginger Power View Post
I disagree with the premise that if a team designs for the low bar, they are not also designing for the other defenses. I've worked with or seen 10 different teams' robots this build season and not one has told me "we just designed for low bar". Every team that is designing for low bar is also going to design for other defenses, or they're limiting their effectiveness to an extreme degree.

The overall point that I'm trying to make is that I believe the floor of the competition will be higher this year than it has been in the past. Partly because the game pushes you to make competitive decisions, and partly because there are more resources for teams then ever before.
I understand what you are trying to convey...

However, if you figure in that there are a very large amount of Rookie Teams trying to get a robot built in 6 weeks - most will go for the lowbar. Then you add in the large number of second year teams that did not have to interact with another alliance last season (that also have to adjust for defensive play as well as building bumpers) and had only 1-2 objectives to deal with in Recycle Rush - I fear there will be an exorbitant amount of teams that are as a default 'rookie teams' when it comes to interactive gameplay as we found in games such as UA, AA, or Rebound Rumble where there is so much going on.

And then you pile on the Rank Points to the scoring - this game is going to come down to specialization and who chose correctly, and then capitalized on that decision.
__________________

"An error does not become a mistake until you refuse to correct it" ~JFK
Reply With Quote
  #11   Spotlight this post!  
Unread 13-02-2016, 11:10
Boltman Boltman is offline
Registered User
FRC #5137 (Iron Kodiaks)
Team Role: Mentor
 
Join Date: Apr 2014
Rookie Year: 2014
Location: San Diego
Posts: 861
Boltman has much to be proud ofBoltman has much to be proud ofBoltman has much to be proud ofBoltman has much to be proud ofBoltman has much to be proud ofBoltman has much to be proud ofBoltman has much to be proud ofBoltman has much to be proud ofBoltman has much to be proud of
Re: How Hard is FIRST Stronghold?

The way I see it is Stronghold's main difficulties are in "Timing and Vision". I am fairly confident teams will come up with bots to do some/most/all scoring plays (assuming they have enough vision) the hardest part is doing the what I call 16 scoring plays( goal and/or cross a defense twice) as an alliance in 130 seconds with a 20 second endgame.

Last year timing was an issue too... the best bots efficiently stacked 6 with a can and noodle and had ultra efficient cycle times.

As for vision.... last year was half court this year full court with obstructions.

This year there are no relatively quick "multiple score"cycle possibilities to a close scoring platform, for instance there is no relatively quick 42 point plays to be had in under 30 seconds. This year its individual scoring plays the entire game many "scoring plays" of which take the same about of time as a 42 point play did last year.

That is where the difficulty is IMO this year.

Bottom line in Stronghold there is no one obvious killer strategy like last year due to lack of multiple high-score play actions. Teams will struggle match to mach based on their alliance partners and only the best will be good enough to be effective every match.
__________________

Iron Kodiaks Team #5137 San Marcos, CA

2016 Semi-Finalist | Central Valley Alliance Captain #2
2016 Semi-Finalist | San Diego 2nd bot alliance #8
2015 Semi-Finalist | Ventura 3rd bot alliance #3
2015 Quarter-Finalist| San Diego 2nd bot alliance #5
2014 Rookie All-Star | #21 San Diego | Galileo Division #91

Last edited by Boltman : 13-02-2016 at 11:19.
Reply With Quote
  #12   Spotlight this post!  
Unread 13-02-2016, 22:12
GeeTwo's Avatar
GeeTwo GeeTwo is offline
Technical Director
AKA: Gus Michel II
FRC #3946 (Tiger Robotics)
Team Role: Mentor
 
Join Date: Jan 2014
Rookie Year: 2013
Location: Slidell, LA
Posts: 3,671
GeeTwo has a reputation beyond reputeGeeTwo has a reputation beyond reputeGeeTwo has a reputation beyond reputeGeeTwo has a reputation beyond reputeGeeTwo has a reputation beyond reputeGeeTwo has a reputation beyond reputeGeeTwo has a reputation beyond reputeGeeTwo has a reputation beyond reputeGeeTwo has a reputation beyond reputeGeeTwo has a reputation beyond reputeGeeTwo has a reputation beyond repute
Re: How Hard is FIRST Stronghold?

This game is definitely harder than Aerial Assist, because there was a wide open field in AA and every point (except the auto mobility bonus) was from doing something with the ball. The game was about one thing.

It is also harder than Recycle Rush, because you have to worry about defense again.

It is slightly harder than ultimate ascent, because UA had no obstructions on the field apart from the pyramid, and the goals are smaller, though the climb is easier because you can do it in one cycle.

It is about as hard as Rebound Rumble. Obstructions (somewhat more mandatory than RR), small goals (somewhat easier than RR), ball pickup all but mandatory in both, some protection against defense when shooting in both, fairly difficult endgame in both.

That's as far back as I go with first hand experience, so I won't go into further details, but this does seem to be harder than half to three-quarters of the previous FRC games. It seems a bit harder because the previous three appear to have been easier than the median.
__________________

If you can't find time to do it right, how are you going to find time to do it over?
If you don't pass it on, it never happened.
Robots are great, but inspiration is the reason we're here.
Friends don't let friends use master links.
Reply With Quote
  #13   Spotlight this post!  
Unread 13-02-2016, 22:45
Richard Wallace's Avatar
Richard Wallace Richard Wallace is offline
I live for the details.
FRC #3620 (Average Joes)
Team Role: Engineer
 
Join Date: Jan 2003
Rookie Year: 1996
Location: Southwestern Michigan
Posts: 3,664
Richard Wallace has a reputation beyond reputeRichard Wallace has a reputation beyond reputeRichard Wallace has a reputation beyond reputeRichard Wallace has a reputation beyond reputeRichard Wallace has a reputation beyond reputeRichard Wallace has a reputation beyond reputeRichard Wallace has a reputation beyond reputeRichard Wallace has a reputation beyond reputeRichard Wallace has a reputation beyond reputeRichard Wallace has a reputation beyond reputeRichard Wallace has a reputation beyond repute
Re: How Hard is FIRST Stronghold?

^ +1. What Gus said.

My experience goes back a little further. I think Stronghold is the hardest FRC game we've seen since 2004. Its autonomous challenges are significantly harder than any I can recall. As Dr. Joe says, there will be many matches that begin with one or more tortugas -- so teleop will often become an opportunity for drive teams to improvise under pressure. To play the hand they've been dealt, so to speak.

Scouting will be the hardest we've ever seen, because of the factors above and because of the number of possible variations of defenses.
__________________
Richard Wallace

Mentor since 2011 for FRC 3620 Average Joes (St. Joseph, Michigan)
Mentor 2002-10 for FRC 931 Perpetual Chaos (St. Louis, Missouri)
since 2003

I believe in intuition and inspiration. Imagination is more important than knowledge. For knowledge is limited, whereas imagination embraces the entire world, stimulating progress, giving birth to evolution. It is, strictly speaking, a real factor in scientific research.
(Cosmic Religion : With Other Opinions and Aphorisms (1931) by Albert Einstein, p. 97)
Reply With Quote
  #14   Spotlight this post!  
Unread 13-02-2016, 22:53
Knufire Knufire is offline
Rose-Hulman Institute of Technology
no team
Team Role: College Student
 
Join Date: Sep 2009
Rookie Year: 2010
Location: Terre Haute, IN
Posts: 743
Knufire has a reputation beyond reputeKnufire has a reputation beyond reputeKnufire has a reputation beyond reputeKnufire has a reputation beyond reputeKnufire has a reputation beyond reputeKnufire has a reputation beyond reputeKnufire has a reputation beyond reputeKnufire has a reputation beyond reputeKnufire has a reputation beyond reputeKnufire has a reputation beyond reputeKnufire has a reputation beyond repute
Re: How Hard is FIRST Stronghold?

If I had to rank all the games I've been a part of in terms of difficulty to be a reasonably competitive robot.

1. Recycle Rush
2. Breakaway
3. Stronghold
4. Rebound Rumble
5. Ultimate Ascent
6. Aerial Assault

If i had to rank all the games I've been a part of in terms of a single robot accomplish every game task.

1. Ultimate Ascent
2. Stronghold
3. Recycle Rush
4. Breakaway
5. Rebound Rumble
6. Aerial Assault
__________________
Team 469: 2010 - 2013
Team 5188: 2014 - 2016
NAR (VEX U): 2014 - Present
Reply With Quote
  #15   Spotlight this post!  
Unread 13-02-2016, 23:01
Caleb Sykes's Avatar
Caleb Sykes Caleb Sykes is offline
Registered User
FRC #4536 (MinuteBots)
Team Role: Mentor
 
Join Date: Feb 2011
Rookie Year: 2009
Location: St. Paul, Minnesota
Posts: 1,059
Caleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond reputeCaleb Sykes has a reputation beyond repute
Re: How Hard is FIRST Stronghold?

This game is basically 2010+2012.

In 2010, not many robots climbed consistently.
In 2010, not many robots could move between zones quickly.
In 2012, not many robots could move across center field quickly.
In 2012, not many robots could quickly intake a ball.
In 2012, not many robots had a shooting accuracy of greater than 50%, and that was with the opportunity for improvement on 2nd/3rd shots.

I predict that, in 2016:
Not many robots will scale consistently.
Not many robots will cross defenses quickly.
Not many robots will quickly intake boulders.
Not many robots will have a shooting accuracy of greater than 50%.

Doing everything at the highest level will be extremely difficult this year, probably not as difficult as 2013 (where no team did everything effectively), but certainly more difficult than 2014 or 2015.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 22:08.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi