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| View Poll Results: Are you doing the low bar? If so, what will you do with it? | |||
| No low bar |
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60 | 12.85% |
| Yes low bar, capable of B/D defenses with no shooter |
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19 | 4.07% |
| Yes low bar, capable of B/D defenses with a shooter |
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92 | 19.70% |
| Yes low bar, breach capable with no shooter |
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56 | 11.99% |
| Yes low bar, breach capable with a shooter |
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227 | 48.61% |
| Yes low bar, no B/D defenses with a shooter |
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6 | 1.28% |
| Other |
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7 | 1.50% |
| Voters: 467. You may not vote on this poll | |||
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#46
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Re: Low Bar Poll, part 2
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As we wire, we find open spaces to put items and have to create a "shelve" to mount onto with standoffs and spacers. This takes time to custom make on the spot in order to wire the next set of item(s). 27 hours and counting......back at it today. |
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#47
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We have used the entire inside of the robot and it's still very crowded. Definitely not a wiring job I'm very proud of looks wise but, we labeled the crap out of it and everything is connected with Power poles so troubleshooting should not be too much of an issue.
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#48
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Re: Low Bar Poll, part 2
This entire thing blows my mind, honestly. Based on the BBQ polls and general speculation about CD poll bias, a little less than half of the mid-to-high tier teams are trying to do basically everything. It's very surprising to me that this would happen, especially in one of the few games in recent years were the various specializations are so well defined. Personally, I think an alliance of do-it-alls would be absolutely insane as long as they were coordinated well, but there's little to set it apart from a specialist alliance with robots that are much simpler to build.
So, what terrifies Karthik? The answer seems pretty simple now. There is a huge number of teams going directly against the one paradigm that has held true in every FRC game for as long as I can remember (with the exception of RR, sort of). The jack of all trades is the master of nothing, and unless everyone has figured out some brilliant design, there's going to be a lot of nothings out there this season. |
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#49
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Re: Low Bar Poll, part 2
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#50
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Re: Low Bar Poll, part 2
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I think this hits the hail on the head. If the upper mid-level teams are all trying do-it-alls, with the typical success records, this is going to be a crazy year. Makes me really glad that my team decided NOT to try a do-it-all strategy! |
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#51
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Re: Low Bar Poll, part 2
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I don't mean to rail on the hybrid robot design. A well-made hybrid robot should be able to dominate this year's game, because the difference in playstyle that may emerge between quals and elims lends itself well to a robot that is adaptable to these varied playstyles. (By this I am referring to the idea that breaching will be more popular than shooting in quals, because capturing requires greater precision in overall robot design, as well as coordination between alliance members that is atypical of qualifying matches) However, the hybrid carry is, as always, a high-risk, high-reward proposition. For most teams, this is too much of a risk to take. |
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#52
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Re: Low Bar Poll, part 2
I see your point, but I don't remember a dedicated "capper" winning anything last year?
Maybe this thread should be titled what we think less experienced teams should avoid. |
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#53
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Re: Low Bar Poll, part 2
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Now, they might not have won any events, but being District finalists, Michigan State Finalists, and Galileo Finalists is nothing to laugh at. |
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#54
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Re: Low Bar Poll, part 2
2015 was an exception to the rule in a lot of ways. But this has almost never been true! In nearly every FRC game, very competitive robots skipped "mandatory" parts of the game and still found success. The team that spends 0 hours on an objective they can't accomplish is going to be a lot more competitive than the team that spends 500 on the objective they can barely do, because they put more time and resources into being better at other tasks. If you design robots automatically trying to do everything, each year, unless you're among the best in FRC you're going to end up at best a jack-of-all-trades, master of none.
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#55
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Re: Low Bar Poll, part 2
Something that I think this might be missing is the evolution of design, or the cost of a higher scoring floor.
Our design/strategy was originally to be a breach/support bot. We decided we would work on defenses, while bringing balls to a more competent shooter. That made the decision to go for the low bar almost a low brainer. Our reach goal was to be able to score in the low goal in case we were on an alliance where the other two robots weren't able to do as much. This was followed by being able to score high if necessary from a fixed location so that we might be of some value if chosen for finals. Our mega reach goal is a climb, but we may find that challenging the tower is enough depending, and climbing is really low on our list of priorities. In this sense our bot isn't a jack of all trades, but more of a specialist that can also do some other stuff... I am sure we will see other teams that made better choices, we almost always do, but I am not sure this choice was as bad as a poll on chief Delphi makes it seam. Edoga |
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#56
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Re: Low Bar Poll, part 2
I think the poll is legit.
Low bar capability is a no brainer , as there is little to be gained by a high bot. As for it be a traffic jam at the low bar , I doubt it as I'm sure most any team that chose a low/limbo bot did so knowing they can handle the rest of the game too including scaling. |
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#57
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Re: Low Bar Poll, part 2
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The main difference form last two seasons is last two seasons we relied on partners to win each match, this time we will not rely on partners at all. It is too much of an expectation to get paired with the bots you need unless you yourself can keep the ranking points up so you can select the partners that help. Our last two bots were specialist and jack of all trade this robot is designed to do it all at a high level and score every match on its own... hope so. Last edited by Boltman : 13-02-2016 at 10:12. |
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#58
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Re: Low Bar Poll, part 2
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I'm not saying that low bar bots are worthless.There are definite advantages to using the low bar. I'm just saying that there are significant drawbacks that a team should consider instead of thinking the low bar is a no-brainer. To add onto that, if it was a no-brainer, you wouldn't see powerhouse teams answer 'no' to the original poll. |
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#59
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Re: Low Bar Poll, part 2
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I'll bet super fast and accurate low bots will represent as captains this year versus high bots. There is nothing except for potential defense that a high bot offers when it comes to scoring .... if its playing defense its not helping their alliance score or get RP. We have been a defensive bot, it works sometime if in the perfect location. Last year high was the most effective design (Stack 6 from HP) there is no such design mandate this year except the lesser point value low bar , all we know is a traditional high bot cannot go under a low bar thus a liability there. Will be interesting to see what actually happens. Last edited by Boltman : 13-02-2016 at 10:38. |
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#60
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Re: Low Bar Poll, part 2
Really? I'd say that a higher release point would result in a more accurate shooter, easier scaling, and most likely an easier cross through the category C defenses (solo, that is.) If you're not shooting from the batter, it also means that you're not going to be blocked by 54'' walls.
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