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Unread 15-02-2016, 20:40
sanelss sanelss is offline
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(Teaser) The game is basketball again right???

Team 1658 shooting a few hoops

https://www.youtube.com/watch?v=U0HpxRbYyq4
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Unread 15-02-2016, 20:46
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Re: (Teaser) The game is basketball again right???

3 points for you sir. Nice work!
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Unread 15-02-2016, 21:21
Jcarbon Jcarbon is offline
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Re: (Teaser) The game is basketball again right???

That is a cool looking shooter! How's your consistency?
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Unread 15-02-2016, 21:36
sanelss sanelss is offline
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Re: (Teaser) The game is basketball again right???

Quote:
Originally Posted by Jcarbon View Post
That is a cool looking shooter! How's your consistency?
it's perfect for any given ball with repeated shots but over the 10 balls we have it's +/- a few inches vertically in 3 distinct groupings. We also have one "special" ball which is a major outlier and won't score when the other balls do. We can still score it but only after we know it's the dud then adjust accordingly. really makes me wonder how an official field will be run and what kind of variability those balls will have. Teams that don't have a good sample size of balls to tune to are pretty screwed it seems like. The issue seems to be related to ball size rather than ball mass.

Last edited by sanelss : 15-02-2016 at 21:40.
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Unread 15-02-2016, 21:57
tindleroot tindleroot is offline
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Re: (Teaser) The game is basketball again right???

First swerve of the year I've seen. I wonder if all of the perennial swerve teams (16, 368, 1640, 2451, others I'm sure I've missed) are going to switch up to help get through defenses or stay with what they know best?

EDIT: Looks like a cart? Not sure if it's actually swerve.
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Unread 15-02-2016, 22:07
sanelss sanelss is offline
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Re: (Teaser) The game is basketball again right???

Quote:
Originally Posted by tindleroot View Post
First swerve of the year I've seen. I wonder if all of the perennial swerve teams (16, 368, 1640, 2451, others I'm sure I've missed) are going to switch up to help get through defenses or stay with what they know best?

EDIT: Looks like a cart? Not sure if it's actually swerve.
it is indeed a true swerve. We plan to be a fast cycle scoring robot and we want to be able to move sideways to get past any potential defensive bots and making alignment better/faster We'll be showing a video next weekend of it doing it's thing. Currently we can navigate every obstacle without much issue other than the sally port door and drawbridge. Not because we're unable to for any specific reason but just rather that we haven't built them yet(and may not bother) so we never even tried or have anything to specifically deal with them. Of course we had ideas on how to deal with them with minor additions or drive maneuvers but we have some priorities higher up on the list than that defensive category
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Unread 15-02-2016, 22:23
Jcarbon Jcarbon is offline
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Re: (Teaser) The game is basketball again right???

Quote:
Originally Posted by sanelss View Post
The issue seems to be related to ball size rather than ball mass.
Interesting. From what I've seen, the force of compression is what messes with the shot. Have you looked at how much your balls have been used and how much they compress?
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Unread 15-02-2016, 22:32
sanelss sanelss is offline
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Re: (Teaser) The game is basketball again right???

Quote:
Originally Posted by Jcarbon View Post
Interesting. From what I've seen, the force of compression is what messes with the shot. Have you looked at how much your balls have been used and how much they compress?
We have shot all of our balls several dozen times each and they still shoot the same since the start(we marked them on day 1) we have not looked at how much they compress but we did weigh them and the weights do not correspond at all with how they shoot. That would also make sense but the odd thing is our "dud" seems pretty normal other than when you shoot it. further investigation is certainly required.
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