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| View Poll Results: What will be the average shooting percentage at a week 1 competition? | |||
| 0%-10% |
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11 | 4.66% |
| 11%-20% |
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21 | 8.90% |
| 21%-30% |
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71 | 30.08% |
| 31%-40% |
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62 | 26.27% |
| 41%-50% |
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35 | 14.83% |
| 51%-60% |
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28 | 11.86% |
| 61%-70% |
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14 | 5.93% |
| 71%-80% |
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8 | 3.39% |
| 81%-90% |
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3 | 1.27% |
| 91%-100% |
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10 | 4.24% |
| Multiple Choice Poll. Voters: 236. You may not vote on this poll | |||
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#1
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Re: Shooting Percentage for week 1
I'm basing my estimates off my team's early practice runs. Hitting the high goal isn't as hard as I thought it would be. I'm also taking into consideration little to no defense in quals as every alliance will be trying to breach and capture. It'll take 3 average offensive robots to breach and capture during week 1, I don't think 2 average robots can do it.
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#2
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Re: Shooting Percentage for week 1
I'm aware this year isn't that similar to 2014's shooting challenge, but the best shooter at Central Illinois (with at least 1 make per match) was only 76%. At Wisconsin, the best shooter made 81% of their shots. With a division winner at both of those events, I think most people would assuming the percentage would be higher.
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#3
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Re: Shooting Percentage for week 1
The goal position is similar to what it was in 2006 for Aim High. I thought that was a much easier target than 2012 where you had to incorporate backspin if you were shooting from far away. I think the percentages will be similar to 2006.
Why are people testing from 30ft+ away from the goal again? I think the robots that shoot from either on the edge of the defense and touching the courtyard carpet or the robots that choose the point blank batter shots will be more successful. Because those two positions are defensible I think teams will make more shots. |
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#4
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Re: Shooting Percentage for week 1
Quote:
Last edited by Lil' Lavery : 16-02-2016 at 15:49. |
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