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| View Poll Results: What will be the average shooting percentage at a week 1 competition? | |||
| 0%-10% |
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11 | 4.66% |
| 11%-20% |
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21 | 8.90% |
| 21%-30% |
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71 | 30.08% |
| 31%-40% |
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62 | 26.27% |
| 41%-50% |
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35 | 14.83% |
| 51%-60% |
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28 | 11.86% |
| 61%-70% |
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14 | 5.93% |
| 71%-80% |
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8 | 3.39% |
| 81%-90% |
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3 | 1.27% |
| 91%-100% |
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10 | 4.24% |
| Multiple Choice Poll. Voters: 236. You may not vote on this poll | |||
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#1
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Re: Shooting Percentage for week 1
The definition of pinning a robot on the batter has been on my mind a lot right now too.
When a robot is fully on the batter, it's basically enclosed on 3 of 4 sides by the field. An opposing robot simply has to drive near the open side to be considering pinning it. Will refs call it this way, and start counting down as an opposing robot gets near? The rules are pretty clear to me, but sometimes the actual gameplay is different. This has major implications, because it basically means defending robots need to leave a clear path for robots to drive off the batter, or risk being called for pinning. |
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#2
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Re: Shooting Percentage for week 1
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#3
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Re: Shooting Percentage for week 1
Quote:
Quote:
Particularly if we end up having trouble scoring as accurately as we need from farther out, we may still be able to use the base of the tower as a "safe" shooting location. Quote:
EDIT: I'm adding a link over to the Team Update 10 thread for commenting on this fact... it seemed that it hadn't been mentioned in that thread up to now. Last edited by Nathan Streeter : 19-02-2016 at 13:32. Reason: Adding link to Team Update 10... |
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#4
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Re: Shooting Percentage for week 1
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I have tried to submit the question to Q&A, but can't manage to get into the system. I tried my normal login ID and the Q&A login from TIMS with no success. If anybody else wants to submit it, please do. |
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#5
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Re: Shooting Percentage for week 1
I'm been thinking of the following scenario's (basically breaking A into 3 categories):
1. Offensive robot drives onto batter with bumper or robot itself against opponents castle wall, defending robot initiates contact. 2. Offensive robot drives onto batter with bumper or robot itself against the dividers, defending robot initiates contact. 3. Offensive robot drives onto batter but not against opponents castle wall or dividers, defending robot initiates contact. 4. Offensive robot on batter after shot trying to move away from the castle, defending robot blocking exit. My current thoughts are: 1: pinning same as it would be if you were pushed up against the field wall 2: pinning same as it would be if you were pushed up against the field wall 3: may or may not be covered under G22 blue box update 4: pinning based on G22 blue box update Very ambiguous indeed if you ask me, and likely a common scenario since this plays out for the low goals also. |
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