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#16
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Re: Team Update 10 (2016)
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Q654 confirms that auto is not hybrid in the specific case of a Kinect, but I see no reason to expect an on-robot camera to be any different. Last edited by GeeTwo : 12-02-2016 at 16:58. |
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#17
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Re: Team Update 10 (2016)
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#18
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Re: Team Update 10 (2016)
Table 2-2: Player Station Light String States and Meanings is gone, and now Table 2-3 Tower Strength Light States and Meanings is the indicator that the field is safe to enter, and the match is in its final 20 seconds.
I had this in the back of my mind when I wrote the Game Manual test. Time for Rev. 2, a small change. more significant for the Drive Teams and less clutter on the Player Stations. This may be a problem when a tower is weakened to zero, it may confuse an alliance as to the state of the tower. Will the whole string blink in the final 20 seconds? Will the only the top 1/3 blink if the tower has been captured? IMHO, FMS nightmare. I hope this adjustment works better than the updated website. (Sorry, had to get in a dig) The Game Reveal Video does in fact show the player station lights. My bad. Last edited by MooreteP : 13-02-2016 at 06:44. |
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#19
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Re: Team Update 10 (2016)
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#20
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Re: Team Update 10 (2016)
Since the blue box in G22 hadn't received any love in this thread, I'm largely repeating my post in another thread... I just want to make sure this didn't slip by many people!
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Particularly if we end up having trouble scoring as accurately as we need from farther out, we may still be able to use the base of the tower as a "safe" shooting location. Quote:
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#21
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Re: Team Update 10 (2016)
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