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#16
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Re: [FRC Blog] Audience Displays and a Favor
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However, the new Audience Display is makes watching Webcasts much easier! I kind of wish there was a flash to get my attention when something subtle changed, but hey I like it. |
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#17
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Re: [FRC Blog] Audience Displays and a Favor
Yeah but losing health doesn't effect your points. It would be different if everyone started with x points and teams lost points when their defenses and towers are attacked.
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#18
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Re: [FRC Blog] Audience Displays and a Favor
Yeah, the visuals and gameplay of this game are heavily influenced by video games. This way of doing it makes sense to me, even if it's a but different than what you'd expect based on previous years.
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#19
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Re: [FRC Blog] Audience Displays and a Favor
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I find it weird that when blue scores, something happens on Red's side of the screen that doesn't affect Red. |
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#20
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Re: [FRC Blog] Audience Displays and a Favor
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Just because a lot of this community plays video games doesn't mean it's intuitive to the folks from 'outside the tent' FIRST has been trying to bring in this season... Edit: Beat me to it. |
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#21
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Re: [FRC Blog] Audience Displays and a Favor
This definitely threw me at first. I can understand the logic behind the layout, but I think it might be a little more intuitive if the center section was flipped. That would align an Alliance's score and team numbers with the end of the field where they are scoring, and presumably spending most of the match.
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#22
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Re: [FRC Blog] Audience Displays and a Favor
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#23
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Re: [FRC Blog] Audience Displays and a Favor
Same here. Watching the LED displays on the defenses and towers helps for me to get it right.
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#24
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Re: [FRC Blog] Audience Displays and a Favor
Same, though the far low bar in the webcast can sometimes look lit when it is actually damaged
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#25
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Re: [FRC Blog] Audience Displays and a Favor
Whats going to be even more annoying is when the webcam is on the opposite side of the field and the sides of the score don't line up with the side of the field.
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#26
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Re: [FRC Blog] Audience Displays and a Favor
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I can read it now, but the other way is more intuitive to me. |
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#27
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Re: [FRC Blog] Audience Displays and a Favor
Good idea, I second.
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#28
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Re: [FRC Blog] Audience Displays and a Favor
This is always really confusing. Seems easy to fix though!
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#29
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Re: [FRC Blog] Audience Displays and a Favor
I'd also like to point out that the little arrows indicating whether a team has moved up or down in the rankings are almost irrelevant this year. The rankings this year are based on metrics that can only go up, rather than averages that can rise and fall. That means that the only way a robot can possibly move down in ranking during a match this year is if a robot on their opposing alliance overtakes them. This seems to be pretty rare, and most (if not all?) matches that I've seen have ended with all the robots on both alliances rising in ranking.
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#30
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Re: [FRC Blog] Audience Displays and a Favor
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After watching a few matches, understanding the display is pretty intuitive. Good job, FIRST! Last edited by Kristian Calhoun : 02-26-2016 at 04:28 PM. |
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