Go to Post from time to time, we all need a good smack to make us see when we screwed up and did something we shouldn't have. - Andrew Schreiber [more]
Home
Go Back   Chief Delphi > Technical > IT / Communications > 3D Animation and Competition
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 18-01-2002, 20:10
Tyler Olds Tyler Olds is online now
FUN Show Host
no team (First Updates Now)
 
Join Date: Jan 2002
Rookie Year: 2001
Location: Oshkosh, WI
Posts: 1,166
Tyler Olds has a reputation beyond reputeTyler Olds has a reputation beyond reputeTyler Olds has a reputation beyond reputeTyler Olds has a reputation beyond reputeTyler Olds has a reputation beyond reputeTyler Olds has a reputation beyond reputeTyler Olds has a reputation beyond reputeTyler Olds has a reputation beyond reputeTyler Olds has a reputation beyond reputeTyler Olds has a reputation beyond reputeTyler Olds has a reputation beyond repute
Question RAM Requirements

Hey everybody,
I was just wondering if there is a recomended amout of RAM you should be using on your comps for 3ds max. Right now i have 512 on mine but I am still lagging when I load my animation and try to alter it. So i was just wondering if there were ways to reduce lag, or do I just need more ram.
Thanks
Tyler Olds
Head Animator
Team 93

Tman_86@yahoo.com (there's an _ )
AIM S/N Soccerreffreak
  #2   Spotlight this post!  
Unread 18-01-2002, 20:15
Clark Gilbert's Avatar
Clark Gilbert Clark Gilbert is offline
Registered User
no team
Team Role: Alumni
 
Join Date: May 2001
Rookie Year: 2000
Location: Columbus, IN
Posts: 1,946
Clark Gilbert has a reputation beyond reputeClark Gilbert has a reputation beyond reputeClark Gilbert has a reputation beyond reputeClark Gilbert has a reputation beyond reputeClark Gilbert has a reputation beyond reputeClark Gilbert has a reputation beyond reputeClark Gilbert has a reputation beyond reputeClark Gilbert has a reputation beyond reputeClark Gilbert has a reputation beyond reputeClark Gilbert has a reputation beyond reputeClark Gilbert has a reputation beyond repute
Smile Graphics

Let me start off by saying i'm no 3d Studio Max expert.....but i'm almost certain that if you got a better graphics card that should smooth some things out big time....

__________________
Purdue Alumni
Cummins, Inc.
  #3   Spotlight this post!  
Unread 18-01-2002, 20:58
Daishichimaru Daishichimaru is offline
Registered User
#0497
 
Join Date: Jan 2002
Location: Orange, VA
Posts: 79
Daishichimaru is an unknown quantity at this point
Send a message via AIM to Daishichimaru
RAM is mostly used to hold bitmaps that are being applied in the image. The more you use 'em, the more RAM you need. Most of the rest is processor lag, not a RAM issue.
  #4   Spotlight this post!  
Unread 18-01-2002, 21:30
Robby O's Avatar
Robby O Robby O is offline
Registered User
no team (Volunteer)
 
Join Date: Jun 2001
Location: South Florida
Posts: 161
Robby O is an unknown quantity at this point
Send a message via AIM to Robby O
Ram Ram, the wonderful chip...

The more you have the less performance dip...
The less performance dip, the faster you create
So add more rame and dont procrastinate!

Ah, yes, more ram CAN mean better loading. But usually it's just better with large scenes AFTER they're loaded - No time writing to the page file on your hard drives - which can also be improved with SCSI as opposed to IDE drives.

Also, how large are your scenes (megs)? How many poly's? Are you using any XRef's? Are you displaying everything or only what's neccisary to animate? Are you also displaying textures? Do you have degradation on? Are you using optimize on high in the viewport and no optimization for rendering? All this can contribute to lag when changing a scene.

And if you do decide to pick up a graphics accelerator, check various graphic magazines and websites and the packaging or specs of the card. Most game accelerators DO NOT actually work to help out the rendering process in MAX unless they are specifically stated as doing so. So make sure you know what you are getting, and ask around before making a purchase. Also try http://www.journeyed.com for good deals on good cards. I'll see what I can find on the web and I'll let you know.

Good luck at card hunting, and happy rendering!

-Robby O
FIRSTanimators Moderator
oshortwan@hotmail.com
__________________
-Robby O
oshortwan@hotmail.com
FIRSTanimators Moderator
"If I had it in me
To stop these random thoughts
And non-stop dreams
I could deal with this
Non-stop spinning world" -Less Than Jake
  #5   Spotlight this post!  
Unread 19-01-2002, 00:37
Jay Lundy Jay Lundy is offline
Programmer/Driver 2001-2004
FRC #0254 (The Cheesy Poofs)
Team Role: Alumni
 
Join Date: Jun 2001
Rookie Year: 2001
Location: Berkeley, CA
Posts: 320
Jay Lundy is a name known to allJay Lundy is a name known to allJay Lundy is a name known to allJay Lundy is a name known to allJay Lundy is a name known to allJay Lundy is a name known to all
512 megs of ram is plenty. I used to have 512 megs (I have a gig now) and I could run 3dsmax along with several other programs such as photoshop and internet explorer without seeing performance hits. I watched the task manager once when I was doing some heavy stuff in 3dsmax (such as rendering with raytracing) and it never went higher than 220 megs.

How fast is your processor? That probably has something to do with it.
  #6   Spotlight this post!  
Unread 19-01-2002, 14:24
Tyler Olds Tyler Olds is online now
FUN Show Host
no team (First Updates Now)
 
Join Date: Jan 2002
Rookie Year: 2001
Location: Oshkosh, WI
Posts: 1,166
Tyler Olds has a reputation beyond reputeTyler Olds has a reputation beyond reputeTyler Olds has a reputation beyond reputeTyler Olds has a reputation beyond reputeTyler Olds has a reputation beyond reputeTyler Olds has a reputation beyond reputeTyler Olds has a reputation beyond reputeTyler Olds has a reputation beyond reputeTyler Olds has a reputation beyond reputeTyler Olds has a reputation beyond reputeTyler Olds has a reputation beyond repute
ram

the procesor on this comp is 1 ghz. So i would think that would be pleanty.

Tyler Olds
Head animator
  #7   Spotlight this post!  
Unread 19-01-2002, 14:31
Jordan A.'s Avatar
Jordan A. Jordan A. is offline
Registered User
#0781 (Kinetic Knights)
 
Join Date: Dec 2001
Location: Kincardine, Ontario
Posts: 145
Jordan A. is an unknown quantity at this point
Send a message via ICQ to Jordan A.
not positive if 3ds supports hardware t&l, but if it does than you would be best off getting a good nVidia graphics card, >=geForce 2
  #8   Spotlight this post!  
Unread 19-01-2002, 14:47
Unsung FIRST Hero
Nate Smith Nate Smith is offline
FRC Key Volunteer Trainer
AKA: CrazyNate
no team
 
Join Date: Jun 2001
Rookie Year: 1998
Location: Old Town, Maine
Posts: 1,029
Nate Smith is a splendid one to beholdNate Smith is a splendid one to beholdNate Smith is a splendid one to beholdNate Smith is a splendid one to beholdNate Smith is a splendid one to beholdNate Smith is a splendid one to beholdNate Smith is a splendid one to beholdNate Smith is a splendid one to behold
Send a message via AIM to Nate Smith Send a message via Yahoo to Nate Smith
As Robby mentioned, your run-of-the-mill 3d accelerator will not help out with 3DS Max. Most 3d accelerator cards are designed to go from video memory(where things go after the 3d chip does it's work) directly to the monitor. Depending on driver support, it may or may not help with your previews(don't remember which of OpenGL/Direct3D/etc. 3ds max supports), and it most likely will not help your final render, unless the driver supports copying the result data from the video memory back to main memory for copying to the hard drive.
__________________
Nate Smith
nsmith@smythsoft.com
12 seasons, 4 teams, and more time logged behind the scorekeeper's table than I care to remember...
returning for 2011? only time will tell...
  #9   Spotlight this post!  
Unread 19-01-2002, 15:05
Spike2756 Spike2756 is offline
Registered User
#0824 (SWAT Robotics)
 
Join Date: Jan 2002
Location: Seattle, WA
Posts: 5
Spike2756 is an unknown quantity at this point
Send a message via AIM to Spike2756
Man, 512 is plenty of RAM. This summer I was a production software engineer at a game company and I ran 3Dmax 4.2 on my issued p3 550 with 256mb of ram and a old GeForce256. I actually tested a system there with a p4 1.4ghz, 512mb ram, and a GeForce3 (non Ti) and it actually only ran max a little faster then my slow hunk of junk. In the end I think it just comes down to the size of the sceneyou are working with
__________________
University of Washington Junior
Lead - Animation
Member - Wiring and Controls
AthlonXP 1800+
ECS K7S5A w/ SiS 735
512MB Crucial PC-2100
Radeon 8500
And a whole ton of games ;-)
  #10   Spotlight this post!  
Unread 21-01-2002, 11:58
Trashed20's Avatar
Trashed20 Trashed20 is offline
Boom, Shawalala Boom!
#0862 (PCEP Lighting)
 
Join Date: Jan 2002
Location: Canton, MI
Posts: 528
Trashed20 will become famous soon enough
Send a message via AIM to Trashed20
Im running 3DS max on my 400 mHz celeron with 64 megs ram and it runs... i think i might want to invest in some more ram/faster processor/whole new system
__________________
Where has all the fun gone?
  #11   Spotlight this post!  
Unread 22-01-2002, 18:48
Ghetto_Child's Avatar
Ghetto_Child Ghetto_Child is offline
Registered User
#0253 (Mills Robotics Team)
 
Join Date: Jan 2002
Location: millbrae, CA
Posts: 51
Ghetto_Child is an unknown quantity at this point
ram

ram shouldnt help too much

try some other upgrades, try this link

www.pricewatch.com
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
What are your team's requirements? SaxMan701 Team Organization 28 26-09-2003 18:00
Scratchpad RAM Access Time Ian W. Programming 1 13-02-2003 00:31
Adding RAM to RC archiver 2001 1 24-06-2002 00:59
Out of RAM Space on Custom Program archiver 2000 4 23-06-2002 23:07
BS-2sx RAM access times archiver 2000 2 23-06-2002 22:10


All times are GMT -5. The time now is 15:35.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi