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#61
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Re: Real vs. Theory, Week 0.5
We'll add Insights into TBA for Android Soon™. Not sure on a more specific timeline, but it's on our radar.
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#62
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Re: Real vs. Theory, Week 0.5
True. Halfstopping wouldn't be a legal cross. Although an "assist bot" could run this strategy completly crossing the defense.
"Assist bot strategy" would be very effective with an accurate high shooter. The high shooter could, in theory, sit in one spot, scoring high goals with boulders from an assist bot. This would get the tower down quickly, allowing for a capture. The third robot would have to be effective at damaging at least three categories of defense quickly, so the alliance will earn the RP (or points) from the breach. |
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#63
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Re: Real vs. Theory, Week 0.5
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#64
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Re: Real vs. Theory, Week 0.5
I thought this at first, but I'm not sure it is the case. If the shooter sits on the batter, the defender has to get out of the way and let the feeder pass the shooter the ball or get called for pinning. The defender would slow the process down if they timed their pins perfectly, but it couldn't shut the opponent down.
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#65
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Re: Real vs. Theory, Week 0.5
Not if the high goal shooter is firing unblockable shots from the outerworks. Granted if they are that good they don't really need to sit in one place necessarily. Especially if they have unblockable vision targeting as well.
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#66
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Re: Real vs. Theory, Week 0.5
Will duct seal hold in place as a robot bounces around the field? I've only ever used it in stationary applications.
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#67
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Re: Real vs. Theory, Week 0.5
I wouldn't say no one, obviously we knew we needed a defender and so did the number 2 seed when they got 4533
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#68
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Re: Real vs. Theory, Week 0.5
QFT - 1296 thought elims were gonna be very different than quals with the defense role a key factor. For a short while we considered making an uber-defense bot (with some autonomous and end game scoring features) the second pick.
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#69
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Re: Real vs. Theory, Week 0.5
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#70
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Re: Real vs. Theory, Week 0.5
I'm thinking if it's executed much in the same way Bomb Squad did in 2012 with a 25/180 esque shooter, it's phenomenal.
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#71
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Re: Real vs. Theory, Week 0.5
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OBTW, we were planning to use the low temperature setting on our hot glue gun, which produces a much more viscous stream (more like caulk) than the high setting (thinner than syrup). It isn't readily reusable, but we haven't had any problems peeling it from plastic or metal surfaces, or even smooth papers or cardboard. |
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#72
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Re: Real vs. Theory, Week 0.5
Some things that I noticed as a driver at Palmetto were that
1. Line of sight is horrible especially for short robots 2. Low goal shots are severely underappreciated, a fast low goal shooter could easily defeat the tower. 3. Especially in playoff rounds defeating the tower is vey important, possibly more so than defense against the other shooters. 4. Spies can be very helpful, if you learn how to use them. 5. Hanging is not really that hard and a hanger can possibly be cheesecaked. 6. At minimum teams should get and stay on the batter at the end of a match, any robot can stay up if they drive it up in such a way that it won't roll of, like up and turn or up and slowly let it come to rest on the lip. 7. Possibly the most amazing thing all week was that this game can be played with mechanum wheels. |
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#73
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Re: Real vs. Theory, Week 0.5
Would you mind elaborating on this point? What were your lessons learned? How are they best used?
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#74
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Re: Real vs. Theory, Week 0.5
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#75
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Re: Real vs. Theory, Week 0.5
From my 9.5 years of electrical construction yes. Granted after sitting outside for 20 years in the cold it becomes stiff and hard. But with some warmth and a touch of moisture you can work it up. Think of play dough on steroids minus color. It will work right along any wiring terminations. It's quick to use. I would only use enough. Can get a tab sloppy. Thank You Mentor Mac
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