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#1
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Re: FIRST Stronghold Game Explanation.
This looks like a great document. It’s very informative.
Here are a few suggestions: It might be a good idea to describe what it means for a robot to scale e.g a robot must grab a rung and pull itself above the low goal. If you need more space on the paper for information, you might be able to remove the title from the Periodic Table of the Defenses. Probably the second page can be written with lowercase words rather than the manual style capitalized words. The audience will be reading for information, not to lawyer the rules, and lowercased words are the norm in prose. The penalty information seems unnecessary to me. Perhaps descriptions of breaches and captures would be more useful. In the third paragraph on the first page, the word “during” should be capitalized. I would remove the figure and table labels. They aren’t too relevant to the general audience. |
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#2
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Re: FIRST Stronghold Game Explanation.
Thank You everyone for your suggestions.
I have now posted Revision 1. Let me know what would make Revision 2 even better. |
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#3
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Re: FIRST Stronghold Game Explanation.
IMO, Rev1 is better than rev2.
Breach and capture are not defined, or even hinted as to what they are. Perhaps I'm looking at things differently approaching bedtime than I was in the afternoon, but the omissions this afternoon seemed necessary to get down to a two page document, but the omissions in the current version seem likely to give family and friends the wrong impression as to the rules. What I definitely do like about both is the highly graphical nature. Keep the periodic table. Keep the field layout. The damage lights to the defenses and tower can perhaps be reduced (e,g, cropping out certain states or just focussing on one defense), but not eliminated. Try not to increase the word count more than a few percent, and then only if you're giving more information necessary for a casual observer. |
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#4
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Re: FIRST Stronghold Game Explanation.
Quote:
I am working on Rev 2, addressing your comments about Breach and Capture. Could you PM me with specifics about wrong impressions that I may have imbued Rev 1 with? Please keep the comments coming. I have a couple of hours of "out-of-bag" time on this Game Explanation. |
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#5
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Re: FIRST Stronghold Game Explanation.
First off thanks! Saves me time. Love the guide attempt. Its a great thing to produce.
Basically try to write it so a 5 year old can understand or 85 year old it and know the basics of game play. So that the reader with that guide in hand is understanding what they are seeing. It can be confusing think back to Day 1. For the audience this the their Day 1. Perhaps simplify for the reader the six areas of the game that matter over two days of viewing the game. 0. Defensive selections 1. Auto "big points" 2. Crossing and breaching attempts 3. Castle weakening 4. Endgame (last 20, scales, challenges, captures) 5. Elimination captains and selections 16 Main scoring plays: 8 on outer works, 8 on the castle per match. Also explain "audience selection of defenses" and when it occurs "You get to cheer for your favorite" Finally explain what teams are after (Auto points/Ranking points) to qualify for the Eliminations. Then a tournament of best eight alliances to see who goes to World Championships. Remind the reader they can visit the pits! Simply explain the basics for the reader.. Matches are 2:30 first :15 auto RP are for ranking high (Win 2 , Breach 1 , Capture 1) "Ranking Points are the best" RP help you "rank high" and get you to Eliminations and there pointss go way up for Capture and Breaches ! 8 alliances face off. Defense takes two crosses to destroy.Outer wall breach for RP is any 4 defenses destroyed by crossing twice. Weakened Castle for is any 8 boulders scored on it. Their flag will fall. Only weakened Castles can be captured with three bots surrounding it at end for a RP Last 20 seconds robots can get taller than 54" to try to Scale for an extra 10 points. Extra points available for High Goal shots and Scales! ............................ Pictures are good but you need to "explain" in on sentence or so what the importance is of them, or the reader won't care. Less is more! Make the reader comfortable understanding the very essence of Stronghold...think like a novice reader and create a document for them. The basics that make the viewing of the game more fum for the reader.... NO complexity, spell things out and WIFFM Whats in it for me if I read it. Something they can pass around and another reader "gets it" in under 1 minute , getting it makes it a better experience for them. Remember this is not for those that know its for those that do not know. Last edited by Boltman : 02-03-2016 at 09:29. |
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#6
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Re: FIRST Stronghold Game Explanation.
Looks better. Since the score screen will be right in the face of the uninitiated, it might be better to spend some real estate explaining the score screen with a graphics for in match and final score screens-- the tower strength numbers and defenses crossed portions particularly. I.e. they are looking for tower = 0 and 4 white bars as a good thing! (Game score needs little explanation)
I think understanding the scoring screen is far more interesting and valuable to your audience than knowing there are 4 categories of two defenses each and knowing the specific names of the defenses or specific point values for different actions. Noting that auto scoring and end game scoring pays off better than mid match scoring is useful though. Note that the teams in Quals want to win matches, but what is really important is ranking points and the win and the green check marks on the final score screen denote that. |
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