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#1
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Re: Scoring/game issues
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#2
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Re: Scoring/game issues
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#3
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Re: Scoring/game issues
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https://www.thebluealliance.com/match/2016waspo_qm45 Quote:
Last edited by MikLast : 06-03-2016 at 18:00. |
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#4
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Re: Scoring/game issues
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#5
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Re: Scoring/game issues
Watch around the 90 second mark. That should not of counted.
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#6
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Re: Scoring/game issues
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G17 may also apply if someone's jumping the gun. The combination of those two could easily generate that result. |
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#7
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Re: Scoring/game issues
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MikLast is right. We didn't make it up high enough for the scale. And, while the video doesn't show our third player, the robot is clearly in their own courtyard at the end of the match near an opposing robot. I'm guessing they were playing defense well into the last 20 seconds and cost us that 15 points. This is really good to know as it's a HUGE penalty and would explain why there are scaling points all over the place even though no one else is scaling. It would be nice to have it labeled as a penalty instead of a scale. That would help us trying to figure out the scoring stuff. The final score for them gives them a scale but no challenge. So, I don't know what robot was hit but, it would seem like the red bot had to hit the blue one on the battery for red to not pick up 20 points total instead of the just the 15. I appreciate the help in this! |
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#8
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Re: Scoring/game issues
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Going to have to remind our drive team to remind our alliance partners to tag bots when they hear the 20 second warning if in our courtyard..that's a lot of points. Last edited by Boltman : 07-03-2016 at 20:48. |
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#9
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Re: Scoring/game issues
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#10
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Re: Scoring/game issues
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AS for scale points from original OP was that a G28 last 20 second contact in opponents courtyard...that adds scale points |
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#11
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Re: Scoring/game issues
Another big issue this week:
Teams clearly crossing defenses 5 or 6 times, before the defense is scored as damaged... |
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#12
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Re: Scoring/game issues
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cost us 2 RP by end of day 1, I wish there were sensors lots going on its hard on refs but affects ranking we beat alliance #1 2-0 because #8 alliance was loaded with quality bots ..that should not happen if ranking is not skewed by missed RP's which put us about 6 places back from where we should have been ranked.I get where First is coming from but this explains in part why lower alliances are doing really good this year . They ARE good and using the "extra time not wasted on crossing defenses again and again" instead on elimination alliances scoring. Not very fair to #1 and #2 alliances if stronger top 10ish bots are artificially ranked lower. Last edited by Boltman : 06-03-2016 at 18:19. |
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#13
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Re: Scoring/game issues
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#14
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Re: Scoring/game issues
True but its the difference in us being Alliance captain or a very strong first pick of another very strong bot. Not sure if it would have changed the outcomes but it is something to consider
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#15
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Re: Scoring/game issues
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Last edited by indieFan : 06-03-2016 at 20:32. Reason: Grammar. |
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