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#1
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Re: Scoring/game issues
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#2
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Re: Scoring/game issues
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https://www.thebluealliance.com/match/2016waspo_qm45 Quote:
Last edited by MikLast : 06-03-2016 at 18:00. |
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#3
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Re: Scoring/game issues
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#4
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Re: Scoring/game issues
Watch around the 90 second mark. That should not of counted.
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#5
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Re: Scoring/game issues
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G17 may also apply if someone's jumping the gun. The combination of those two could easily generate that result. |
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#6
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Re: Scoring/game issues
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MikLast is right. We didn't make it up high enough for the scale. And, while the video doesn't show our third player, the robot is clearly in their own courtyard at the end of the match near an opposing robot. I'm guessing they were playing defense well into the last 20 seconds and cost us that 15 points. This is really good to know as it's a HUGE penalty and would explain why there are scaling points all over the place even though no one else is scaling. It would be nice to have it labeled as a penalty instead of a scale. That would help us trying to figure out the scoring stuff. The final score for them gives them a scale but no challenge. So, I don't know what robot was hit but, it would seem like the red bot had to hit the blue one on the battery for red to not pick up 20 points total instead of the just the 15. I appreciate the help in this! |
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#7
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Re: Scoring/game issues
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Going to have to remind our drive team to remind our alliance partners to tag bots when they hear the 20 second warning if in our courtyard..that's a lot of points. Last edited by Boltman : 07-03-2016 at 20:48. |
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#8
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Re: Scoring/game issues
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#9
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Re: Scoring/game issues
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AS for scale points from original OP was that a G28 last 20 second contact in opponents courtyard...that adds scale points |
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