|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
|
|
Thread Tools | Rate Thread | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Re: How many are going to add a scaling mechanism after week 1??
Quote:
|
|
#2
|
||||
|
||||
|
Re: How many are going to add a scaling mechanism after week 1??
Understand that after-ship scaling mechanisms are unusually difficult to build as you are building a mechanism that supports the entire weight of your robot and is relatively difficult to align / use. Be sure you put lots of thought into how things on your robot are mounted.
That said, it's certainly doable and I would expect any team serious about iteration to be looking into it. 118's solution is novel yet difficult to implement. Tape measure solutions are also harder than they look. |
|
#3
|
||||
|
||||
|
Re: How many are going to add a scaling mechanism after week 1??
I want to add shtuff to the robot but the space constraints have been killing me.
Is it just me or is the low bar an effective cheesecake killer? |
|
#4
|
|||
|
|||
|
Re: How many are going to add a scaling mechanism after week 1??
Quote:
*this does vary on strategy however to do low bar you only need 1 |
|
#5
|
|||
|
|||
|
Re: How many are going to add a scaling mechanism after week 1??
We will probably add it before our 2nd event. Our practice bot showed us that our carbon fiber arm wasn't strong enough to last through this game. Just going over obstacles cracked the arm from bouncing around. So this was spent designing something different. Love the solution we came up with for the CDF and Portcullis.
Hope they work as well on real field elements. |
|
#6
|
||||
|
||||
|
Re: How many are going to add a scaling mechanism after week 1??
I do believe that cheesecaking a hanger will be difficult unless a robot is stripped down. Even then it will be very difficult. I am sure someone will do it at Champs but it will be nothing like adding can grabbers.
I agree that that most low robots will have a difficult time adding one and still go under the bar. We had to make the choice so our entire central structure is devoted to the climber. |
|
#7
|
|||||
|
|||||
|
Re: How many are going to add a scaling mechanism after week 1??
Quote:
|
|
#8
|
||||
|
||||
|
Re: How many are going to add a scaling mechanism after week 1??
We're planning on doing a climber. We're probably going with a tape measure climber, which we have 5 weeks to build until week 6. Let's hope it works!
We're doing this because at Waterbury so few robots (only 2064 as far I saw) scaled, and it made them top choices for alliances. Also the extra 10 points over challenging is often enough to tip the balance from one alliance to another. Many games were within a 5 point range. Last edited by Hitchhiker 42 : 08-03-2016 at 14:16. |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|