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#31
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Re: Team Update 15 (2016)
Except build season is over, leaving only practice day or in-between matches, time that could be used for other, more important things, like calibration and repairs.
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#32
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Re: Team Update 15 (2016)
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Our curtain is made of black 1000 Denier Cordura Plus bumper fabric at home, aka stuff that doesn't rip. I feel using that, along with holding teams more accountable for field damage, would have been a far superior solution. |
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#33
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Re: Team Update 15 (2016)
All the more reason to remove the archaic bag system.
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#34
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Re: Team Update 15 (2016)
If the game can freely change after the six week build season, the robots should be able to change too... Such big changes would still be annoying but easier to swallow if we all had free access to our robots to adjust to these field changes.
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#35
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Re: Team Update 15 (2016)
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Forget those guys though. /sarcasm |
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#36
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Re: Team Update 15 (2016)
If a HP bowled it just right, so that the boulder hopped at the berm and vaulted over the low bar (which we have done in practice), there would be no penalty.
If a HP bowled it just right, so that the boulder struck the corner of the low bar fabric and snuck under (which we have done in practice), there would be no penalty. Now, if the HP accidentally throws a bit too hard and it rolls through, instant foul. Because the field was faulty. Not cool. |
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#37
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Re: Team Update 15 (2016)
If teams end up eating the flaps, judging by CD threads in recent days, I don't think teams will have any problems complaining to the Refs, FTAs, LRIs, etc. about it....
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#38
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Re: Team Update 15 (2016)
I'm standing with the bag n' tag rule. It helps balance the field for places where, once school starts, time becomes extremely limited (e.g. 8ish hours a week, with a week reserved for shipping the robot), but that's a discussion for another thread. A gripe I've had with FIRST is their ability to change game details after the build season is over...
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#39
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Re: Team Update 15 (2016)
I've got a robot in a bag right now and no practice robot. I can't effectively iterate until practice day. I have enough fun kludging practice day solutions to self imposed problems. I really don't appreciate the GDC creating brand new problems for me.
I can understand being resigned to the necessity of seriously changing the obstacle, but there's really no way I can be a fan of it. Seeing it as a positive change suggests that the GDC should change game fundamentals more often as a way to keep teams on their toes or something. Yes, but having an organized response would be wise at this point. I mean, look at what we've ended up with leaving the GDC to their own devices to address week 1 low bar complaints. |
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#40
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Re: Team Update 15 (2016)
Timeout changes are still vague. Your robot can be staged on the field at the end of the time out and team members can still have their hands in the robot with 10 bolts still left to tighten.
I understand the intent, I know most people don't want to be the bad guy and say your robot can't play. But where do you draw the line? Timeouts stress volunteers out more than anybody else because its a long day that is just creeping along, and we are tired and we still need to breakdown the field and load it into a truck/trailer/pod. This game is hard on robots, time outs are going to be used a lot. Is there a better way? |
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#41
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Re: Team Update 15 (2016)
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#42
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Re: Team Update 15 (2016)
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#43
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Re: Team Update 15 (2016)
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A very significant parameter has been changed without giving teams proper, if any for those of us without practice bots, time to change their designs. As an engineering student, I have gone through significant classes about design in regards to proper client and manufacturer relations, and how issues like this are handled in the real world. I assure you this is not of the norm, and that professional engineers would agree. Last edited by bkahl : 03-09-2016 at 04:50 PM. |
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#44
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Re: Team Update 15 (2016)
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#45
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Re: Team Update 15 (2016)
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