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#1
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Re: Zone versus man-to-robot refereeing styles
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#2
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Re: Zone versus man-to-robot refereeing styles
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I don't think there is an easy solution to making ref calls more reliable. At least not with the current number of refs most events are able to get. Of course, all of these statements can be changed easily, but you'll lose other things. Want an exciting complicated game? - refs will be less reliable Want reliable refs? - game will be more like Recycle Rush Want both? - get more volunteers, or be okay with a much simpler game |
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#3
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Re: Zone versus man-to-robot refereeing styles
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For this to work, the Referees would have to be stationed on tall chairs (like those at tennis tournaments) so that they have an adequate view of the field without running around. |
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#4
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Re: Zone versus man-to-robot refereeing styles
How to best utilize referees is certainly an interesting discussion, and there is no "right" answer.
First it is critical to understand that what works well one year will not work with other years. For example, take the proposal that each ref is assigned to a single robot and apply it to Recycle Rush. Robot A makes a stack of 6 totes plus a recycling container, then 2 minutes later Robot B knocks the stack over. Ref A (assigned to Robot A) properly records the stack. When the stack is knocked over, does Ref A have to remember that the stack was created by "his" robot? Does Ref B just have a button to decrement the score if "his" robot knocks a stack over? What if the stack just falls over on its own? Clearly robot-based ref assignment would have been problematic. As evanperryg touched on, UX is also a huge concern (and one that the folks at HQ actually think about a lot). Buttons need to be big enough that the refs can easily hit the right one without hunting and pecking. There also needs to be sufficient information on screen to verify the current state of the match. If refs were to be assigned to individual robots, here's a rough list of things that they would need to see on screen (just during teleop):
If we are operating under the assumption that the refs would also be moving around the field to see "their" robot, you have to multiply this information for each panel each ref might run over to (let's be nice and assume that three refs per side stay on their side of the field, so only this x3). This also makes my first bullet a bit more complicated. Not saying it's impossible or a bad idea, just that it is complicated. If anyone is around for setup day at an event, ask your FTA if you can check out the ref panels while they are testing the field. It will give you pretty good perspective on how they currently work. |
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