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  #31   Spotlight this post!  
Unread 15-03-2016, 19:34
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Re: Team Update 16 (2016)

I'll be honest, a lot of teams were not just doing this because 254 or 1678 were using overhead cameras on poles. Some teams at the Arizona North Regional were doing it because they specifically knew there was no height restriction. Now that this rule is implemented, a lot can agree the safety is definitely more concerning than the advantage over another.
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Unread 15-03-2016, 22:01
Jessica Boucher Jessica Boucher is offline
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Re: Team Update 16 (2016)

Quote:
Originally Posted by Boe View Post
I am somewhat disappointed we don't get to see how high they would have ended up being at the Edward Jones Dome.
As the person who typically files the medical incident reports in the Dome, I am pleased.
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Unread 15-03-2016, 22:04
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Re: Team Update 16 (2016)

Quote:
Originally Posted by Bryce2471 View Post
How will the alliance colors be decided for playoff matches?
1: Red, Red, Red
2: Red, Red, Blue
3: Red, Blue, Blue
4: Red, Blue, Red
5: Blue, Blue, Red
6: Blue, Blue, Blue
7: Blue, Red, Blue
8: Blue, Red, Red
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  #34   Spotlight this post!  
Unread 15-03-2016, 22:06
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Re: Team Update 16 (2016)

Seems the height limit was chosen to be the same as the top of the flag on top of the tower. So, those on the field will have a nice, handy visual reference to know if your camera is too high!
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  #35   Spotlight this post!  
Unread 15-03-2016, 22:21
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Re: Team Update 16 (2016)

Quote:
Originally Posted by Bryce2471 View Post
Why is no one talking about this?

How will the alliance colors be decided for playoff matches?
We went into semifinals as the 7th seed. Under the old rules, we would have had blue bumpers. We told our partners we will stay in blue and our opponents queued up in red. Then the FTAs told us to switch. Then we cited the rule and we switched. Then they figured out the FMS was operating under the 2014 rules and they could not manually switch us so we switched BACK to red.

We figured out it was one of the many cases where somebody probably copy-pasted 2015 to 2016 and this case did not have a lot of instances where this would have happened until this week. 1v8 and 2v7 will always send a red alliance to semis and 3v6 and 4v5 will always send a blue alliance to semis. 1/8v4/5 will always send red to finals and 2/7v3/6 will always send a blue team to finals, just like in the olden days.

I feel really bad because everyone at the event did their jobs right (our drive coach read the rule to the head ref, the head ref agreed with him, and the FTAs tried to accommodate based on the rules, and field staff communicated the changes as fast as possible) but we all ended up contributing to a loss of about 20 minutes of time (the event still finished on time though, which was AWESOME)
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  #36   Spotlight this post!  
Unread 15-03-2016, 22:38
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Re: Team Update 16 (2016)

Quote:
Originally Posted by Jon Stratis View Post
Seems the height limit was chosen to be the same as the top of the flag on top of the tower. So, those on the field will have a nice, handy visual reference to know if your camera is too high!
What are these flags you speak of? None in sight on the towers at AZ North.
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  #37   Spotlight this post!  
Unread 15-03-2016, 22:42
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Re: Team Update 16 (2016)

Quote:
Originally Posted by mwmac View Post
What are these flags you speak of? None in sight on the towers at AZ North.
They're supposed to be up or down based on who's tower it is (or if it's been captured).

Apparently they were a tad late getting out to the fields.
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  #38   Spotlight this post!  
Unread 15-03-2016, 22:45
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Re: Team Update 16 (2016)

Quote:
Originally Posted by EricH View Post
They're supposed to be up or down based on who's tower it is (or if it's been captured).

Apparently they were a tad late getting out to the fields.
And a tad broken... the solenoids on ours were tripping circuit breakers.
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  #39   Spotlight this post!  
Unread 15-03-2016, 23:13
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Re: Team Update 16 (2016)

Quote:
Originally Posted by Jeffrafa View Post
I can't find the video of it, but I saw this happen at a week 1 event - a red robot drove across the midline and pushed a stationary blue robot several inches transitively through a boulder (no direct robot contact). Only 1 foul was called due to how the rule had been written. I was a ref in week 2, and we discussed this scenario prior. We decided since R13 did not mention transitive contact, we would enforce it the same way as was done in week 1. I'm glad to see the loophole closed, as it preserves the intent of the violation.
I was also a ref in week 2, and this exact thing happened. We asked about it, and got a response of no automatic cross. I guess since it happened (apparently more than once), it caused them to look at it and change the rule to something that more closely matches the intent. A good change, IMO.
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  #40   Spotlight this post!  
Unread 15-03-2016, 23:25
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Re: Team Update 16 (2016)

Quote:
Originally Posted by Donut View Post
And a tad broken... the solenoids on ours were tripping circuit breakers.
At least they weren't rejected by customs and actually got Arizona.
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  #41   Spotlight this post!  
Unread 16-03-2016, 07:57
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Re: Team Update 16 (2016)

G13 still needs to be updated to address an ambiguity in the "beyond the midline" portion... As of today, the rules can be read that the additional foul can be applied either:
A) if a portion of a robot crosses to the opposite side of the midline (and then contacts - directly or transitively - an opponent robot), or
B) the additional foul could be applied by a robot (still behind or over the midline) transitively contacting an opponent robot that is beyond the midline.
The difference is essentially whether "beyond the midline" applies to the offending robot or the opponent robot.

I would like to see this updated... it seems that A is the intended scenario, given that B is only possible now that transitive contact was made possible, but it definitely isn't clear from the rules as written.
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  #42   Spotlight this post!  
Unread 16-03-2016, 13:18
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Re: Team Update 16 (2016)

Quote:
Originally Posted by Nathan Streeter View Post
G13 still needs to be updated to address an ambiguity in the "beyond the midline" portion.
In order to have a G13 foul, the robot has to enter the Midline zone. That "entrance" is not transitive via the boulder.

Only when the Midline violation occurs can you then have a transitive violation that adds to the penalty (granting of the crossing).

Note: In a "Boulder War" where neither robot enters the midline zone, there is no G13 Foul. If both robots enter the midline zone, and both are in contact with the Boulder, IMHO, both robots get a G13 Foul with enhanced penalty.

Last edited by rich2202 : 16-03-2016 at 13:21.
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  #43   Spotlight this post!  
Unread 16-03-2016, 14:47
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Re: Team Update 16 (2016)

Does G13 mean that if you know a robot attempts to get a ball from the center then you can touch the ball and not let them?
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Unread 16-03-2016, 15:14
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Re: Team Update 16 (2016)

We were at Arizona North last week and from that I can honestly say that I am glad this update was made, we saw a team just toss together a 25-30 ft pole that looked like it was about to come crashing down.
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