Go to Post ...before we ship the robot, they have to make me understand how it works. - Beth Sweet [more]
Home
Go Back   Chief Delphi > Competition > Rules/Strategy
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
 
 
Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #35   Spotlight this post!  
Unread 24-03-2016, 00:05
dtengineering's Avatar
dtengineering dtengineering is offline
Teaching Teachers to Teach Tech
AKA: Jason Brett
no team (British Columbia FRC teams)
Team Role: Mentor
 
Join Date: Jan 2005
Rookie Year: 2004
Location: Vancouver, BC
Posts: 1,833
dtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond repute
Re: Flipping Rule

Quote:
Originally Posted by cbale2000 View Post
The difference though is that unlike Hockey, you don't always know where your robot is or what it's interacting with ...

I guess my argument would be that teams in this years game aught to be perfectly capable of designing robots that don't tip when legally defended (unlike in 2010 where the bumper rules basically caused virtually any sustained robot-to-robot contact to result in one or both bots tipping). ...

...
I like to think I play hockey with the same GP I bring to the robot field, but from time to time my hockey stick has ended up in places where I never really meant for it to end up... the point is that I'm responsible for it whether I know what I'm doing with it or not. It completely eliminates the "but I didn't MEAN to do that" defense and saves the refs from having to determine intent, which, in lieu of a Vulcan mind-meld, is somewhat challenging.

That said, I wholeheartedly agree that robots that wish to engage in pushing battles should be designed to engage in pushing battles. I specifically advised a rookie team this year to keep their bumpers as low as possible in order to gain advantage should they end up in a pushing battle... and in 2010 we added hockey sticks as "roll bars" to the top our robot. It was self-righting in any position except flat on its back... we made sure that it couldn't end up flat on its back. (Yes! We were responsible for those hockey sticks, too... and the ones we had on our 2008 robot!)

The point I wanted to make was that I appreciated the uniformity and clarity of the refs decisions. In the overall context of the game, delivering the message "don't tip robots" is much better than leaving it vague, or variable. Like you, I'd be fine if the decision consistently went the other way, too... but I think that might encourage teams to look at ways that their non-bumper mechanisms might 'accidentally' catch an opposing robot's bumper. A clear and consistent message of "don't tip" has been delivered and it is now up to teams (and other head refs) to see that it is followed.

Jason

(Besides, I always appreciate a 'no tipping' policy...)
Reply With Quote
 


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 08:36.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi