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#1
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Re: Sally Port Rules
Yeah, no specific rules against them. However, it might be overkill to have to "chain-cross" the SP since it slows down the breaching of other defenses -- it counts as a legal cross if you just travel back through the door from the courtyard, which any robot can do, and then spin in place, losing contact with the flap, before driving through again. Having one robot do this twice is typically faster than trying to coordinate a 3-bot chain and it frees up your alliance partners for scoring.
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#2
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Re: Sally Port Rules
Having one robot open the door and 2 going through can be quite fast with good drivers. Use the least capable bot to open the door. You only have to do it once.
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#3
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Re: Sally Port Rules
And if you can't judge off that, pick by the slickest bumpers or smallest frame. There will probably be some rubbing unless you prop that sucker wide.
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#4
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Re: Sally Port Rules
Quote:
For the best chance of getting it counted, drive far enough past the door that half of your robot is visible to the referee. It also helps if you can get the door to visibly bounce off your robot, breaking contact more than once. |
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#5
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Re: Sally Port Rules
Or, just have a robot on your alliance that can open it from the neutral zone.
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#6
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Re: Sally Port Rules
You have to get a feel for the ref staff at your regional/division. At the St Louis regional the refs seemed very hard-set on a very visible "swing away", where at Wisconsin the refs seemed to give credit as long as you did a reasonably fast spin in the neutral zone. The second interpretation makes more sense to me since a rectangle robot would have to turn pretty slow to not at least momentarily break contact, but I can see it both ways.
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