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#1
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Re: A video guide to playing shutdown defense in Stronghold
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#2
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Re: A video guide to playing shutdown defense in Stronghold
MI Lansing was a beautiful event for defense in eliminations. After my team (1684) broke in quarterfinals (we were the #1 seed too! And now we probably won't go to states! I hate my life!) and my rookie team (5460) got their drive train broken by the same robot that beat us in semifinals, I gave them a pep talk to fight fire with fire and to just spend the entire match shoving back the defense robot. After losing the first match in semis, anti defense worked wonderfully as they went on to win two quite decisive victories. (Sorry to 5222! It looked like we did quite a bit of damage
). 3327 in the finals match against us proceeded to play no defense whatsoever but some mechanical issues caused one robot to fail to get on the batter and we lost 2 of the 3 matches by a slim margin that we would have won if we had the capture bonus.Last edited by Arhowk : 28-03-2016 at 11:09. |
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#3
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Re: A video guide to playing shutdown defense in Stronghold
81 district points? Relax. See you at MSC.
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#4
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Re: A video guide to playing shutdown defense in Stronghold
It surprises me that teams didn't see this coming week 1 and come up with a mix up to stop it.
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#5
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Re: A video guide to playing shutdown defense in Stronghold
Almost no one is playing defense during Qualifications, but when teams play good defense during qualification it really disrupts the other teams as many aren't expecting it, and most teams aren't shooting from the protection of the outerworks. It is also really crowded in the courtyard with a defender and 3 robots trying to score.
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#6
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Re: A video guide to playing shutdown defense in Stronghold
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#7
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Re: A video guide to playing shutdown defense in Stronghold
5222 in Lansing was a tough defender. If they had gotten to finals we had a plan, but the plan involved using the low gear (also known as "able to push a car gear") and just shove them back where they came from. We can't really be pushed too easily unless we are on the batter shooting.
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#8
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Re: A video guide to playing shutdown defense in Stronghold
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Defense against a robot that doesn't regularly shoot from the outerworks significantly disrupts their offensive flow and forces them to play the game in a way that they aren't comfortable with. 4587 was constantly scoring 3-4 RP per match with no defense played against them and scored 0 RP when 2461 defended them. I guess I'm not understanding how good defense is easy to overcome if you don't shoot from the outerworks, most of the videos in the OP show otherwise. |
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#9
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Re: A video guide to playing shutdown defense in Stronghold
Playing the batter shot was, what we thought would be the quickest, route to success. Thus, we never practiced in competition as a outer works shooter. If you ever see this happen make sure to play strong defense because it surly disrupted us.
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#10
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Re: A video guide to playing shutdown defense in Stronghold
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Is your robot able to make side batter shots? I think that the defense wouldn't have been so bad if you guys tried the sides. |
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#11
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Re: A video guide to playing shutdown defense in Stronghold
I agree with the OP. Defense is very important this year. Here is 2907 putting on a clinic, and preventing the 1st seed alliance from getting the capture:
https://youtu.be/5edWvowIbIg |
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#12
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Re: A video guide to playing shutdown defense in Stronghold
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We can make it from the sides but without having practice with a defense bot our drivers didn't know what to do to over come the defense. |
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#13
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Re: A video guide to playing shutdown defense in Stronghold
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Let's run a mixup! Lets say that in Q72 a mixup was run where instead of immediately taking shots with boulders the blue alliance focused on breaching, BUT every time they crossed a defense to weaken it they also took a boulder and just plopped it in the courtyard. Until they are done with the breaches 2461s current strategy which is heavy batter defense is useless because points are still being scored and they aren't slowing anything down they are literally sitting doing nothing. This accomplishes 2 things, it gets the breaching out of the way for those RP or in elims gives that nice point cushion and it also pressurizes the courtyard for a nice little explosion as soon as breaches are done. As soon as those breaches are done though its 2461s time to shine by blocking shots right? Well kind of... You will notice in the flow of the match 2461 has time to posture properly for defense because the opposing alliance has to go retrieve boulders from the neutral or wherever it ended up in the courtyard. If you run the mixup where the boulders are flooded in the courtyard you give 2461 a lot less time to posture and be in the right place at the right time to block the right goals. 2461 only really had to block one robot at a time. Do you notice how much time 4587 spends having to retrieve a ball and then park and then shoot? Can you see how much time they save where instead of having to constantly cross the outerworks they could just take a shot move a few feet pickup another ball and take another shot? Welcome to volume of fire where accuracy matters less because you have more to start out with. This is when you cash in the pressure and your 3 free robots start rushing shots into goals. You have 5 goals to choose from and one robot to defend them all, and that robot can't be everywhere at once and 1 defensive robot vs 3 offensive robots can get pretty ugly. Thats only half the fun of creating that pressure though. If at any point in the match the red alliance finds that the only boulders left on the field that they need to take shots are in their courtyard they run into an interesting predicament. Only one robot is allowed in their own courtyard at a time and currently that robot is busy trying to stop a team who is spraying and praying with boulders. What can the red alliance do? If they try to regain control by taking boulders out they have to do it one at a time and they have to risk sending in one of the scoring robots into the courtyard where they can be pinned and suppressed by the 2-3 opposing robots. If they try and respond by breaching then they are just trading time since the blue alliance has already done the breaches they need. What would you do in this situation if you were on the red alliance? TLDR: If you choose to play someone at the game they designed for expect to lose. |
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#14
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Re: A video guide to playing shutdown defense in Stronghold
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I also want to add that there was no point in time where red actually lost control of the match. They scored 8 high goals including 2 in autonomous, which was enough to weaken the tower and secure the capture. If your strategy relies on sacrificing the points of high goals to score low goals in order to weaken the tower then so be it, but don't expect to beat a team that consistently scores high goals. |
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#15
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Re: A video guide to playing shutdown defense in Stronghold
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