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#61
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Re: The REAL chokehold of 2016
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#62
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Re: The REAL chokehold of 2016
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#63
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http://www.merriam-webster.com/dictionary/choke%20hold |
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#64
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Re: The REAL chokehold of 2016
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*cue needlessly long CD debate about the meaning of the world chokehold* |
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#65
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Re: The REAL chokehold of 2016
... Humbug. The margins of the rules are where real creative change can happen. A commercial firm would spend good money on a design which gave them a unique advantage in the market. This is healthy.
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#66
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Re: The REAL chokehold of 2016
While I applaud the thought exercise, this design road of thought will likely not pay off over the rest of this season due to increasing numbers of high goal shooting robots. Effort would likely be better spent refining either the actual competing robot OR refining the process by which the no longer competing robot was designed to facilitate being more competitive.
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#67
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Re: The REAL chokehold of 2016
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absolute dominance or control <had a choke hold on the city's finances> Blocking only the low goal doesn't make this absolute except in a special circumstance. It's easily defeated by high goal shooting. |
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#68
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Re: The REAL chokehold of 2016
It's not a chokehold, as it does not prevent a breach, and there is a counter-strategy for the tower.
That said, a robot with a roughly 44"x15" frame perimeter COULD be made to block both low goals and high goal batter shooters, which would be useful as a "fourth robot" in CMP playoffs, when playing against alliances with those sorts of shooters. A major weakness of the design as initially shown (and adjusted for bumper rules) would be that it could not challenge the tower or climb it in the same orientation it defends without blocking its alliance partners from their challenges or climbs. As such, it would be essential that a robot of this design be able to scale "sideways" (probably ending up with the frame perimeter in a vertical plane) or at least semi-scale so that it can be fully supported within one third of the tower. Between the unusual frame perimeter and the requirement to scale, this would not be a cheesecake so much as a replacement robot that would have to be built during an event from almost entirely COTS parts. Making a robot that could play this function from the carpet and defending with 15" extensions from the frame perimeter sounds like a serious problem in making the robot sufficiently robust for game play. Last edited by GeeTwo : 03-30-2016 at 08:17 PM. |
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#69
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Re: The REAL chokehold of 2016
Just park a robot on the middle batter so the defender can't get in place and low goal away.
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#70
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Re: The REAL chokehold of 2016
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#71
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Re: The REAL chokehold of 2016
If you're giving up a robot to counter-defense, then the the defensive robot can play traditional defense against fewer offensive robots while neutralizing the parked robot. Still sounds like an advantage.
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#72
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Re: The REAL chokehold of 2016
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This design, while innovative, would make gameplay completely static and perhaps boring for the driving team. Each match starts in the neutral zone, over a defense once, onto the batter, and just sit the entire match after that. Alternatively, they're as likely to spend the entire match being pushed around by the offensive bots. |
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#73
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Re: The REAL chokehold of 2016
IMHO, it won't help at Champs. At the Champs level, the better robots will be the accurate high goal shooters. Especially ones that can shoot from the Outer Works to avoid defensive robots. The extra points makes a difference.
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#74
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Re: The REAL chokehold of 2016
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This design is a solution searching for a problem, and is very far from a chokehold even if it did work. |
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#75
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Re: The REAL chokehold of 2016
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G22 ROBOTS may not pin an opponent’s ROBOT for more than five (5) seconds. A ROBOT will be considered pinned until the ROBOTS have separated by at least six (6) feet. The pinning ROBOT(s) must then wait for at least three (3) seconds before attempting to pin the same ROBOT again. Pinning is transitory through other objects. If the pinned ROBOT chases the pinning ROBOT upon retreat, the pinning ROBOT will not be penalized, and the pin will be considered complete. Violation: FOUL. For every five (5) seconds in which the situation is not corrected, FOUL. If extended and egregious, RED CARD There is no FIRST Robotics Competition specific definition of pin, so a general definition applies; “to prevent or stop something from moving.” As a result, contact is not required for pinning to occur. For example, a ROBOT parked right behind an opponent that is on the BATTER could be considered pinning because the dividers on the BATTER and the parked ROBOT prevent the opponent from moving. Generally, pins that exceed fifteen (15) seconds are considered extended and egregious, regardless of a pinning ROBOT’s mobility, however circumstances vary and the assesment is open to REFEREE discretion. Last edited by jdunston94 : 03-31-2016 at 11:29 AM. |
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