|
Re: Safety in Game Design
Most of your post is too idealistic for my taste.
I have yet to see anyone trip over the secret passage tubing and see it as an important part of the game for a few reasons.
Climbing is dangerous for the robot I agree but not for the humans around it. I highly doubt a robot is going to hang the entire time and then fall as soon as a human steps on the batter. Besides the fact that the only injury sustained from such a spectacular feat would only be a few broken bones.
Here is where you get me back a bit -
-Why are officials, volunteers, etc exempt from basic safety rules? Walking, running, and jumping over defenses and field walls are all too common. Can we please hold everyone involved to the same standard? This is a change that can and should be made immediately.
This in particular really annoys me. At the SBPLI regional during alliance selections two of the alliance captains were next to each other separated by an empty defense slot. When the alliance captain in the courtyard asked the alliance captain in the netural zone to join their alliance. The neutral zone captain went to walk over the empty slot but was stopped and told to walk all the way around. This is a bit ridiculous when you see volunteers jumping over defenses, and doing negligent stuff like going through the drawbridge and portcullis.
I am OK with them doing it if, we are also allowed to quickly jump a defense/barrier. It is pretty annoying that people are getting yellow carded for something volunteers do a couple times per match. Either make it legal for all or illegal for all.
|