Go to Post Don't fight success. - Al Skierkiewicz [more]
Home
Go Back   Chief Delphi > Competition > FRC Game Design
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Reply
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 04-04-2016, 10:41
MVCI MVCI is offline
Registered User
no team
 
Join Date: Mar 2015
Location: United States
Posts: 3
MVCI is an unknown quantity at this point
Safety in Game Design

It seems as though every year the game has some significant safety issues. I understand some of that is the nature of what we do, but I believe the GDC needs to do a better job designing the game with safety in mind. Here are some of my thoughts over the last couple years.

2015:
-Pretty sure 1678's whips would have been lethal to anyone in the wrong area. No fault to 1678, they were the best in the world at a critical part of the game. Problem was game design promoting this.

2016:
-Would the game be any different with tape instead of the tripline around the secret passage? How many people have tripped walking backwards carrying a 150lb robot over this thing?
-Climbing is exciting and all, but 150lb robots will hurt when they fall. Its only a matter of time before a major foot injury.
-Why are officials, volunteers, etc exempt from basic safety rules? Walking, running, and jumping over defenses and field walls are all too common. Can we please hold everyone involved to the same standard? This is a change that can and should be made immediately.
Reply With Quote
  #2   Spotlight this post!  
Unread 04-04-2016, 10:49
Chris is me's Avatar
Chris is me Chris is me is offline
no bag, vex only, final destination
AKA: Pinecone
FRC #0228 (GUS Robotics); FRC #2170 (Titanium Tomahawks)
Team Role: Mentor
 
Join Date: Dec 2008
Rookie Year: 2006
Location: Glastonbury, CT
Posts: 7,696
Chris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond repute
Send a message via AIM to Chris is me
Re: Safety in Game Design

Quote:
Originally Posted by MVCI View Post
2016:
-Would the game be any different with tape instead of the tripline around the secret passage? How many people have tripped walking backwards carrying a 150lb robot over this thing?
The game would be VASTLY different. The tube contains the balls rolled into it unless the balls are intentionally rolled at a high speed. This also establishes a clear separation between courtyard and secret passage balls. This tube is very, very important to the dynamics of the game and it would be a much worse game without it.

And quite honestly, I haven't seen anyone trip over this stuff.

Quote:
-Climbing is exciting and all, but 150lb robots will hurt when they fall. Its only a matter of time before a major foot injury.
150lb robots hurt when they are dropped too, so we shouldn't pick them up either? Eliminating climbing because a robot might fall is extreme - if a robot is going to fall, it is going to fall long before humans are on the field. It would take a pretty spectacular edge case for a robot to only fall off the bar in the split second between a human entering its vicinity and maintaining control of it.

Robotics will never be risk free, and honestly I think you're applying too much scrutiny to these games. Go back and find a game that doesn't have "safety issues" as you define them, because you can't - we're dealing with 150 lb, 5 foot tall robots, it will never be totally safe. We just need to be aware of all potential issues and take reasonable precautions to mitigate them.
__________________
Mentor / Drive Coach: 228 (2016-?)
...2016 Waterbury SFs (with 3314, 3719), RIDE #2 Seed / Winners (with 1058, 6153), Carver QFs (with 503, 359, 4607)
Mentor / Consultant Person: 2170 (2017-?)
---
College Mentor: 2791 (2010-2015)
...2015 TVR Motorola Quality, FLR GM Industrial Design
...2014 FLR Motorola Quality / SFs (with 341, 4930)
...2013 BAE Motorola Quality, WPI Regional #1 Seed / Delphi Excellence in Engineering / Finalists (with 20, 3182)
...2012 BAE Imagery / Finalists (with 1519, 885), CT Xerox Creativity / SFs (with 2168, 118)
Student: 1714 (2009) - 2009 Minnesota 10,000 Lakes Regional Winners (with 2826, 2470)
2791 Build Season Photo Gallery - Look here for mechanism photos My Robotics Blog (Updated April 11 2014)
Reply With Quote
  #3   Spotlight this post!  
Unread 04-04-2016, 11:07
Sperkowsky's Avatar
Sperkowsky Sperkowsky is offline
Professional Multitasker
AKA: Samuel Perkowsky
FRC #2869 (Regal Eagles)
Team Role: Leadership
 
Join Date: Jan 2015
Rookie Year: 2014
Location: Bethpage, NY
Posts: 1,904
Sperkowsky has a reputation beyond reputeSperkowsky has a reputation beyond reputeSperkowsky has a reputation beyond reputeSperkowsky has a reputation beyond reputeSperkowsky has a reputation beyond reputeSperkowsky has a reputation beyond reputeSperkowsky has a reputation beyond reputeSperkowsky has a reputation beyond reputeSperkowsky has a reputation beyond reputeSperkowsky has a reputation beyond reputeSperkowsky has a reputation beyond repute
Re: Safety in Game Design

Most of your post is too idealistic for my taste.

I have yet to see anyone trip over the secret passage tubing and see it as an important part of the game for a few reasons.

Climbing is dangerous for the robot I agree but not for the humans around it. I highly doubt a robot is going to hang the entire time and then fall as soon as a human steps on the batter. Besides the fact that the only injury sustained from such a spectacular feat would only be a few broken bones.

Here is where you get me back a bit -

-Why are officials, volunteers, etc exempt from basic safety rules? Walking, running, and jumping over defenses and field walls are all too common. Can we please hold everyone involved to the same standard? This is a change that can and should be made immediately.

This in particular really annoys me. At the SBPLI regional during alliance selections two of the alliance captains were next to each other separated by an empty defense slot. When the alliance captain in the courtyard asked the alliance captain in the netural zone to join their alliance. The neutral zone captain went to walk over the empty slot but was stopped and told to walk all the way around. This is a bit ridiculous when you see volunteers jumping over defenses, and doing negligent stuff like going through the drawbridge and portcullis.

I am OK with them doing it if, we are also allowed to quickly jump a defense/barrier. It is pretty annoying that people are getting yellow carded for something volunteers do a couple times per match. Either make it legal for all or illegal for all.
Reply With Quote
  #4   Spotlight this post!  
Unread 04-04-2016, 12:09
Josh Fox Josh Fox is offline
Registered User
AKA: Foxy
FRC #0027 (Team RUSH)
Team Role: Mentor
 
Join Date: Mar 2007
Rookie Year: 2007
Location: Michigan
Posts: 389
Josh Fox has much to be proud ofJosh Fox has much to be proud ofJosh Fox has much to be proud ofJosh Fox has much to be proud ofJosh Fox has much to be proud ofJosh Fox has much to be proud ofJosh Fox has much to be proud ofJosh Fox has much to be proud ofJosh Fox has much to be proud ofJosh Fox has much to be proud of
Re: Safety in Game Design

There are a couple difference I can think of off the top of my head between drive team members and MCs running and jumping around the field.

First, when MCs are running around the field, there are generally no other people on it carrying very heavy robots at risk for collision, which can't be said for when drive team members are setting things up. It's a relatively more controlled environment.

Second, and I'd argue this is probably the "real" reason, is that there are much greater concerns about students injuring themselves as opposed to adult volunteers, and people feel more comfortable letting adults assume risk for themselves.

While I agree it kind of sucks that a very momentary lapse in judgement (stepping over the field border/defenses) that probably isn't leading to that much of an increased risk can be of grave consequence to your team, there's also a great deal of emphasis from all announcers and field crew that those actions aren't acceptable.
__________________
Team RUSH Alumnus and Mentor, Mechanical Engineer

Last edited by Josh Fox : 04-04-2016 at 13:18. Reason: Typo
Reply With Quote
  #5   Spotlight this post!  
Unread 04-04-2016, 13:05
Michael Corsetto's Avatar
Michael Corsetto Michael Corsetto is online now
Breathe in... Breathe out...
FRC #1678 (Citrus Circuits)
Team Role: Mentor
 
Join Date: May 2004
Rookie Year: 2002
Location: Davis, CA
Posts: 1,130
Michael Corsetto has a reputation beyond reputeMichael Corsetto has a reputation beyond reputeMichael Corsetto has a reputation beyond reputeMichael Corsetto has a reputation beyond reputeMichael Corsetto has a reputation beyond reputeMichael Corsetto has a reputation beyond reputeMichael Corsetto has a reputation beyond reputeMichael Corsetto has a reputation beyond reputeMichael Corsetto has a reputation beyond reputeMichael Corsetto has a reputation beyond reputeMichael Corsetto has a reputation beyond repute
Re: Safety in Game Design

One easy way to avoid unsafe robot design is to eliminate critical resource scarcity.

Scarce resources can lead to crazy R&D into potentially unsafe mechanisms (see: 2015 Can Races, 2011 Minibot Races, etc.)

-Mike
__________________
Team 1678: Citrus Circuits - Lead Technical Mentor, Drive Coach **Like Us On Facebook!**
Reply With Quote
  #6   Spotlight this post!  
Unread 04-04-2016, 13:56
waialua359's Avatar
waialua359 waialua359 is offline
Mentor
AKA: Glenn
FRC #0359 (Hawaiian Kids)
Team Role: Mentor
 
Join Date: Apr 2003
Rookie Year: 2000
Location: Waialua, HI
Posts: 3,301
waialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond repute
Re: Safety in Game Design

Ironically, I saw someone trip pretty badly over the secret passage tubing when walking onto the field with their team to accept an award this past weekend. I guess because of the long line, they couldnt see it with their teammate directly in front of them.
__________________

2016 Hawaii Regional #1 seed, IDesign, Safety Award
2016 NY Tech Valley Regional Champions, #1 seed, Innovation in Controls Award
2016 Lake Superior Regional Champions, #1 seed, Quality Award, Dean's List
2015 FRC Worlds-Carver Division Champions
2015 Hawaii Regional Champions, #1 seed.
2015 Australia Regional Champions, #2 seed, Engineering Excellence Award
2015 Inland Empire Regional Champions, #1 seed, Industrial Design Award
2014 OZARK Mountain Brawl Champions, #1 seed.
2014 Hawaii Regional Champions, #1 seed, UL Safety Award
2014 Dallas Regional Champions, #1 seed, Engineering Excellence Award
2014 Northern Lights Regional Champions, #1 seed, Entrepreneurship Award
2013 Championship Dean's List Winner
2013 Utah Regional Champion, #1 seed, KP&B Award, Deans List
2013 Boilermaker Regional Champion, #1 seed, Motorola Quality Award
2012 Lone Star Regional Champion, #1 seed, Motorola Quality Award
2012 Hawaii Regional Champions #1 seed, Motorola Quality Award
Reply With Quote
  #7   Spotlight this post!  
Unread 04-04-2016, 14:16
headlight headlight is offline
Registered User
no team
 
Join Date: May 2013
Rookie Year: 2012
Location: Rochester Hills, MI
Posts: 69
headlight is an unknown quantity at this point
Re: Safety in Game Design

Quote:
Originally Posted by Michael Corsetto View Post
One easy way to avoid unsafe robot design is to eliminate critical resource scarcity.

Scarce resources can lead to crazy R&D into potentially unsafe mechanisms (see: 2015 Can Races, 2011 Minibot Races, etc.)

-Mike
Agreed. There are also some standard practices in FRC robot design that are somewhat questionable. I'm quite surprised by the general acceptance of spinning wheel shooters without guarding or consideration for the RPM rating of the wheels. Of course, writing rules and inspecting for safely designed spinning wheel shooters would probably be largely ineffective.
Reply With Quote
  #8   Spotlight this post!  
Unread 04-04-2016, 14:20
waialua359's Avatar
waialua359 waialua359 is offline
Mentor
AKA: Glenn
FRC #0359 (Hawaiian Kids)
Team Role: Mentor
 
Join Date: Apr 2003
Rookie Year: 2000
Location: Waialua, HI
Posts: 3,301
waialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond repute
Re: Safety in Game Design

Quote:
Originally Posted by headlight View Post
Agreed. There are also some standard practices in FRC robot design that are somewhat questionable. I'm quite surprised by the general acceptance of spinning wheel shooters without guarding or consideration for the RPM rating of the wheels. Of course, writing rules and inspecting for safely designed spinning wheel shooters would probably be largely ineffective.
In 2006, you could not pass inspection if your muzzle velocity of the ball was too fast. I cant recall the speed but they did check them during inspection with meters.
__________________

2016 Hawaii Regional #1 seed, IDesign, Safety Award
2016 NY Tech Valley Regional Champions, #1 seed, Innovation in Controls Award
2016 Lake Superior Regional Champions, #1 seed, Quality Award, Dean's List
2015 FRC Worlds-Carver Division Champions
2015 Hawaii Regional Champions, #1 seed.
2015 Australia Regional Champions, #2 seed, Engineering Excellence Award
2015 Inland Empire Regional Champions, #1 seed, Industrial Design Award
2014 OZARK Mountain Brawl Champions, #1 seed.
2014 Hawaii Regional Champions, #1 seed, UL Safety Award
2014 Dallas Regional Champions, #1 seed, Engineering Excellence Award
2014 Northern Lights Regional Champions, #1 seed, Entrepreneurship Award
2013 Championship Dean's List Winner
2013 Utah Regional Champion, #1 seed, KP&B Award, Deans List
2013 Boilermaker Regional Champion, #1 seed, Motorola Quality Award
2012 Lone Star Regional Champion, #1 seed, Motorola Quality Award
2012 Hawaii Regional Champions #1 seed, Motorola Quality Award
Reply With Quote
  #9   Spotlight this post!  
Unread 04-04-2016, 14:43
rich2202 rich2202 is offline
Registered User
FRC #2202 (BEAST Robotics)
Team Role: Mentor
 
Join Date: Jan 2012
Rookie Year: 2012
Location: Wisconsin
Posts: 1,207
rich2202 has a reputation beyond reputerich2202 has a reputation beyond reputerich2202 has a reputation beyond reputerich2202 has a reputation beyond reputerich2202 has a reputation beyond reputerich2202 has a reputation beyond reputerich2202 has a reputation beyond reputerich2202 has a reputation beyond reputerich2202 has a reputation beyond reputerich2202 has a reputation beyond reputerich2202 has a reputation beyond repute
Re: Safety in Game Design

Quote:
Originally Posted by MVCI View Post
-Why are officials, volunteers, etc exempt from basic safety rules? Walking, running, and jumping over defenses and field walls are all too common. Can we please hold everyone involved to the same standard?
Because Volunteers are highly trained skilled acrobats ...

1) Only Students are carrying a heavy robot. It is easier to make a rule that Students follow all the time.

2) Volunteers are doing it every match. They know when a defense has not been secured, and unsafe to step on (cross). Other stuff to watch out for on and off the field. It is easier to tell the students: "wait for the open gate".

The real reason: It is a perk they give the Volunteers as an incentive to volunteer.
Reply With Quote
  #10   Spotlight this post!  
Unread 04-04-2016, 14:49
plnyyanks's Avatar
plnyyanks plnyyanks is online now
Data wins arguments.
AKA: Phil Lopreiato
FRC #1124 (The ÜberBots), FRC #2900 (The Mighty Penguins)
Team Role: College Student
 
Join Date: Apr 2010
Rookie Year: 2010
Location: NYC/Washington, DC
Posts: 1,114
plnyyanks has a reputation beyond reputeplnyyanks has a reputation beyond reputeplnyyanks has a reputation beyond reputeplnyyanks has a reputation beyond reputeplnyyanks has a reputation beyond reputeplnyyanks has a reputation beyond reputeplnyyanks has a reputation beyond reputeplnyyanks has a reputation beyond reputeplnyyanks has a reputation beyond reputeplnyyanks has a reputation beyond reputeplnyyanks has a reputation beyond repute
Re: Safety in Game Design

Quote:
Originally Posted by rich2202 View Post
The real reason: It is a perk they give the Volunteers as an incentive to volunteer.
I thought free food was the main perk
__________________
Phil Lopreiato - "It's a hardware problem"
Team 1124 (2010 - 2013), Team 1418 (2014), Team 2900 (2016)
FRC Notebook The Blue Alliance for Android
Reply With Quote
  #11   Spotlight this post!  
Unread 04-04-2016, 16:18
MooreteP's Avatar
MooreteP MooreteP is offline
Zen Archer
AKA: Senor Mas
FRC #0571 (Team Paragon)
Team Role: Mentor
 
Join Date: Mar 2004
Rookie Year: 1998
Location: Windsor CT
Posts: 810
MooreteP has a reputation beyond reputeMooreteP has a reputation beyond reputeMooreteP has a reputation beyond reputeMooreteP has a reputation beyond reputeMooreteP has a reputation beyond reputeMooreteP has a reputation beyond reputeMooreteP has a reputation beyond reputeMooreteP has a reputation beyond reputeMooreteP has a reputation beyond reputeMooreteP has a reputation beyond reputeMooreteP has a reputation beyond repute
Re: Safety in Game Design

Quote:
Originally Posted by plnyyanks View Post
I thought free food was the main perk


This is the only reason I volunteer.
Reply With Quote
  #12   Spotlight this post!  
Unread 04-04-2016, 17:58
Katie_UPS's Avatar
Katie_UPS Katie_UPS is offline
Registered User
AKA: Katie Widen
no team
Team Role: Engineer
 
Join Date: Feb 2008
Rookie Year: 2008
Location: Wisconsinite lost in Texas
Posts: 957
Katie_UPS has a reputation beyond reputeKatie_UPS has a reputation beyond reputeKatie_UPS has a reputation beyond reputeKatie_UPS has a reputation beyond reputeKatie_UPS has a reputation beyond reputeKatie_UPS has a reputation beyond reputeKatie_UPS has a reputation beyond reputeKatie_UPS has a reputation beyond reputeKatie_UPS has a reputation beyond reputeKatie_UPS has a reputation beyond reputeKatie_UPS has a reputation beyond repute
Re: Safety in Game Design

Quote:
Originally Posted by Chris is me View Post

And quite honestly, I haven't seen anyone trip over this stuff.
As a foot-shuffler, I tripped over it once at Dallas.
Reply With Quote
  #13   Spotlight this post!  
Unread 05-04-2016, 12:52
KJaget's Avatar
KJaget KJaget is offline
Zebravision Labs
FRC #0900
Team Role: Mentor
 
Join Date: Dec 2014
Rookie Year: 2015
Location: Cary, NC
Posts: 44
KJaget has much to be proud ofKJaget has much to be proud ofKJaget has much to be proud ofKJaget has much to be proud ofKJaget has much to be proud ofKJaget has much to be proud ofKJaget has much to be proud ofKJaget has much to be proud of
Re: Safety in Game Design

Quote:
Originally Posted by waialua359 View Post
Ironically, I saw someone trip pretty badly over the secret passage tubing when walking onto the field with their team to accept an award this past weekend. I guess because of the long line, they couldnt see it with their teammate directly in front of them.
I saw a 5 student pile-up during awards at the NC Campbell University event, and they didn't even use the field for the awards (just walked in front of it). The first person stopped to grab a medal from a judge and the rest ran into the back of the student in front.

The moral? I have no idea. I guess life can be dangerous if you don't pay attention no matter what the venue?
Reply With Quote
  #14   Spotlight this post!  
Unread 05-04-2016, 12:55
CalTran's Avatar
CalTran CalTran is online now
Missouri S&T Senior
FRC #2410 (BV CAPS Metal Mustang Robotics)
Team Role: College Student
 
Join Date: Apr 2010
Rookie Year: 2010
Location: Overland Park, Kansas
Posts: 2,373
CalTran has a reputation beyond reputeCalTran has a reputation beyond reputeCalTran has a reputation beyond reputeCalTran has a reputation beyond reputeCalTran has a reputation beyond reputeCalTran has a reputation beyond reputeCalTran has a reputation beyond reputeCalTran has a reputation beyond reputeCalTran has a reputation beyond reputeCalTran has a reputation beyond reputeCalTran has a reputation beyond repute
Re: Safety in Game Design

I will admit, I see no reason why they couldn't have brought back the middle gates for this particular field.
__________________
Team 2410 thinks KISSing is amazing! Keep It Super Safe!
  • "You know you've been in robotics too long when you start talking to your tools." "Well, you've been in robotics CLEARLY too long when they start talking back"
  • Theory is when you know everything but nothing works. Practice is when everything works but you don't know why. On our team, theory and practice comes together - nothing works and nobody knows why.
MMR 2410 Student (2010 - 2013) | MMR 2410 Mentor (2013 - Present)
FTC Game Announcer / EmCee (2014 - Present) | FRC EmCee (2015 - Present) | FRC Referee (2016) | FTC Referee (2017)
Academic Student (Forever)
Reply With Quote
  #15   Spotlight this post!  
Unread 05-04-2016, 12:57
Sperkowsky's Avatar
Sperkowsky Sperkowsky is offline
Professional Multitasker
AKA: Samuel Perkowsky
FRC #2869 (Regal Eagles)
Team Role: Leadership
 
Join Date: Jan 2015
Rookie Year: 2014
Location: Bethpage, NY
Posts: 1,904
Sperkowsky has a reputation beyond reputeSperkowsky has a reputation beyond reputeSperkowsky has a reputation beyond reputeSperkowsky has a reputation beyond reputeSperkowsky has a reputation beyond reputeSperkowsky has a reputation beyond reputeSperkowsky has a reputation beyond reputeSperkowsky has a reputation beyond reputeSperkowsky has a reputation beyond reputeSperkowsky has a reputation beyond reputeSperkowsky has a reputation beyond repute
Re: Safety in Game Design

Quote:
Originally Posted by KJaget View Post
I saw a 5 student pile-up during awards at the NC Campbell University event, and they didn't even use the field for the awards (just walked in front of it). The first person stopped to grab a medal from a judge and the rest ran into the back of the student in front.

The moral? I have no idea. I guess life can be dangerous if you don't pay attention no matter what the venue?
At all of the events I have been to/watched awards they removed the secret passage tubing before awards.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 19:53.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi