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Unread 06-04-2003, 20:57
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DQ'ed, but it was SO COOL!

Hey all, my team's animation (Truck Town) was disqualified this year. It really sucks, but its all good, right? We'll try again next year. Anyways, i would like to share a picture or two of our animation this year.
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Unread 06-04-2003, 20:58
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Why did it get DQed? The picture looks impressive, though...
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Unread 06-04-2003, 20:58
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More..

yeah..
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Unread 06-04-2003, 21:05
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DQ'ed because...

Well, its a dissapointing story really, because we worked really hard on the modeling and such, but, once we got to a regional at our conference, and went to go look at our animation, we weren't on the tape, or score sheet. But, we were given a copy of the judging sheet, which you were'nt suppopsed to get unless your animation "passed". Well, we didnt get the formal letter untill friday, and theyre was never an autodesk rep to talk to about it. Oh well

it was DQ'ed for copyrighted music, and because we forgot the 5 seconds of black at the end (put it in the version with credits tho!!)
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Unread 06-04-2003, 21:24
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those are some sweet pics
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Unread 06-04-2003, 21:25
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I've gota see this video, please upload it.
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Unread 06-04-2003, 21:36
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That's exactly what happened to us!

Magnasmific, this is exactly what happend to us in the Canadian Regional, we got a score sheet but the animation nor our name on the judging sheet were there... nobody knew anything and at the end they blamed Autodesk, but we were never told why we were disqualified...


The images you attached looks very good by the way. Would be nice if you show us the animation
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Unread 06-04-2003, 21:42
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Thanks all

well, we weren't the only ones then! oh well. yeah, sure, ill shrink it down and upload it, once i get my computer fixed (stupid downstairs computer, i hate you....), but i need some software....Vegas Video 4 to be specific, and this will not run on this machine. And, this machine is on dialup (ugh). Ill keep you all posted. Thanks for the kind words.
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Unread 07-04-2003, 20:33
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WOOOW did u model that human and the truck? if so that is amazing how old are you? that is some awesome modelling
the human is especially amazing. bTw is skylight only avalaible in max 5? or is it in 3.1 and i can't find it?
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Unread 07-04-2003, 20:38
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2 Things:
1) Stop uploading images directly to the thread. Brandon has stated many times against this. Upload to the gallery, then to the thread via [img] tag.
2) Why are there the square holes from 2 years ago on your 2003 field? (Drivers station holes to slip balls to bots)
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Unread 07-04-2003, 21:35
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Quote:
Originally posted by Gadget470
2 Things:
1) Stop uploading images directly to the thread. Brandon has stated many times against this. Upload to the gallery, then to the thread via [img] tag.
2) Why are there the square holes from 2 years ago on your 2003 field? (Drivers station holes to slip balls to bots)
They are still there "kinda". If you look you can see that they covered them up on the actual field.
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Unread 14-04-2003, 00:23
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We got lucky. Our animation was DQ'ed for not sending a storyboard, but we got a call the same day and were able to fax our storyboard (which we had made but forgotten to send) and get back in. Ultimately we won at the Buckeye Regional.

Sorry about those of you who didn't make it quite so well...

StarManta
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Unread 14-04-2003, 11:56
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magnasmific, I was unaware you could use premade models as well. The one of the Texas millionaire is sitting on my HDD right now as a gangster.

Lee
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Unread 16-04-2003, 17:08
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Quote:
Originally posted by Max3DLee
magnasmific, I was unaware you could use premade models as well.
What? Im a little bit confused. We modeled the "pimp" in poser. We purchased the software, and therefore modeled the pimp.

However, the truck was fully animated by another memeber of my team.

The holes in the playing field are there because our animation was put together quicklly; i modified the field that i had allready modeled.

Thanks for noticing btw.
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Unread 17-04-2003, 18:54
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Cant upload yet... sorry.

Im having huge uploading probs. our server is driving me nuts. i'll keep trying though.
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