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Unread 06-04-2016, 20:29
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jreneew2 jreneew2 is offline
Alumni of Team 2053 Tigertronics
AKA: Drew Williams
FRC #2053 (TigerTronics)
Team Role: Programmer
 
Join Date: Jan 2014
Rookie Year: 2013
Location: Vestal, NY
Posts: 203
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Re: Tower Tracker 1.0

Sorry for double post but just making sure you see this...

I would also check for solidity of the target. This makes sure you don't get stray objects even if it passes all other checks. Here is c++ code, very similar to java.

Code:
float area = contourArea(contours[i]);
float hull_area = contourArea(hull);
float solidity = (float)area / hull_area;

if (aspect > 1 && rect.area() > 100 && (solidity >= .04 && solidity <= .4)) {
    selected.push_back(contours[i]);
}
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