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Unread 08-04-2016, 13:32
cad321 cad321 is offline
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What defines a field fault?

I looked through the manual but could not seem to find reference to it anywhere. Does anyone have a link to official FRC documentation as to what a field fault is?

Thanks.
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Unread 08-04-2016, 13:34
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Re: What defines a field fault?

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Originally Posted by cad321 View Post
I looked through the manual but could not seem to find reference to it anywhere. Does anyone have a link to official FRC documentation as to what a field fault is?

Thanks.
I could be wrong but IMO , FF are up to the Head Ref and from my understanding it is a fault that would likely affect the outcome of a match at the Head Ref discretion withe communication and agreement of the FTA.

So for instance a defense may get loose but if its not super loose or even if it is .... if the defense was destroyed already then calling a FF would not likely affect that match in any fashion....so its less likely to be called in that scenario.

Each potential FF situation is evaluated at the time.

I saw a FF called due to tablets not working with FMS for instance is another scenario.
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Unread 08-04-2016, 13:42
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Re: What defines a field fault?

Field faults may also be due to any control system issue that the field experiences, such as a counting issue of boulders going in or the ref's tablet for scoring not working. Field faults are not just up to the Head Ref, but the entire key crew (i.e., Field Supervisor, CSAs, FTAs, etc.) working the field may call it, once it is seen.
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Unread 08-04-2016, 13:48
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Re: What defines a field fault?

Game Manual, section 5.5.5
Quote:
5.5.5 MATCH Replays
Over the course of the Tournament, ARENA FAULTS may occur. An ARENA FAULT is an error in ARENA operation that includes, but is not limited to:
  • A. broken FIELD elements,
  • B. power failure to a portion of the FIELD (tripping the circuit breaker in the PLAYER STATION is not considered a power failure
  • C. improper activation by the FMS
  • D. errors by FIELD STEWARDS
  • E. a Team STANDARD falling into the FIELD
T20 If, in the judgment of the Head REFEREE, an ARENA FAULT occurs that affects the outcome of the MATCH and any team on the affected ALLIANCE desires a replay, the MATCH will be replayed.
All reasonable effort is made to create the same conditions when replaying a MATCH. This means, for example, that a Team which was BYPASSED during the MATCH which is to be replayed, is BYPASSED for the replay MATCH. The DEFENSES used during the MATCH which is to be replayed are also used for the replay MATCH.

Quote:
Originally Posted by bluebox
Note that an ARENA FAULT that does not affect MATCH outcome
in the judgement of the Head REFEREE does not lead to a MATCH
replay. Examples include, but are not limited to:
  • A. a piece of FIELD plastic falls into the FIELD in the last 5 seconds of a MATCH, far away from any human or ROBOT activity, and in such a way that it does not affect MATCH outcome
  • B. delay in the playing of an ARENA sound
  • C. mismatch between the timer on the Audience Screen and the FIELD Timer
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Unread 08-04-2016, 14:20
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Re: What defines a field fault?

I had to describe some of the times it is appropriate to contest matches to a student at the Colorado Regional and I did so roughly like this.
If for some reason the FIELD falls out of specifications in a way that makes it impossible to play the game in a way that is safe to all those involved and fair to both sides (effects the outcome of a match or prevents the match from being played properly) to those involved then a field fault then you CAN POLITELY ask if a field fault could be considered. Keeping in mind that it is also well within your right if a field fault causes a match to be replayed directly after a completed or mostly completed match you can ask if a Field Timeout could also be considered.
Otherwise don't blame your bad battery or loose connections on the field.

I will admit this is always my least favorite part of the manual to read because I've never needed to cite it due to a "positive" circumstance.
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Unread 08-04-2016, 14:36
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Re: What defines a field fault?

The most common "field fault" I have seen, that causes the match to be replayed, is the defenses being placed improperly.
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Unread 08-04-2016, 14:47
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Re: What defines a field fault?

In 2014, there was an FMS issue where it sometimes sent a 2nd Autonomous Init to a robot about 8 seconds into Autonomus (or something like that). It did not happen to all the robots in the field. We could see it when it happened to our robot. If we were the loosing alliance, it would be a reason to ask for a Field Fault and replay the match.
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Unread 08-04-2016, 14:52
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Re: What defines a field fault?

Based on what GeeTwo posted for us, the direct and simple answer to your "What defines a field fault?" question is: The Head Referee
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Unread 08-04-2016, 14:54
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Re: What defines a field fault?

Quote:
Originally Posted by rich2202 View Post
In 2014, there was an FMS issue where it sometimes sent a 2nd Autonomous Init to a robot about 8 seconds into Autonomus (or something like that). It did not happen to all the robots in the field. We could see it when it happened to our robot. If we were the loosing alliance, it would be a reason to ask for a Field Fault and replay the match.
It also happened twice to the #1 alliance in QF1-1 at 2014MICMP
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Unread 08-04-2016, 17:53
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Re: What defines a field fault?

Stuff I've seen trigger one:

Portions of the field becoming detached from their mooring (usually it's a defense--rock wall, ramparts, and moat are the most common), including side panels and/or gates. It's kind of hard to score a crossing when the robot hasn't finished crossing the defense, but the defense is already damaged (as in, it's halfway across the courtyard!). That being said, a slight move probably won't trigger a field fault.

Tablets freezing--especially if it's an outerworks tablet. Even if the score is correct (thanks to manually counting and entering later), the teams can't see that they've scored a breach. On an unrelated note, teams taking their carts across the cable protector between the field and the scorers table greatly increase the risk of this happening, so don't do it if you like to not have field faults.
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Last edited by EricH : 08-04-2016 at 18:05.
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Unread 10-04-2016, 18:11
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Re: What defines a field fault?

We had a fascinating one in the finals of this year's Pacific Northwest District Championship. Here's my best recollection of what happened:

The defenses were set up incorrectly, and the field "pre-start" was initiated before it was noticed. They fixed the defenses, restarted everything, and ran the match. Team 1425's robot was immobile for most of the match, then ran into the wall until it was e-stopped (looked like it might have been running autonomous routine).

After the match ended, no score was announced, as the head referee, FTA, and table staff conclaved for a very long time (I believe it included a call back to FIRST headquarters). Then they announced the field fault. They said that it was known previously that 1425's robot needed to be tethered and re-initialized after a "pre-start" before it would respond properly to another "pre-start", and that the team had not been given a chance to do that. That made this a field fault.

The match was replayed, and this time 1983 (Skunkworks, the alliance captain) disconnected for half the match, so the outcome was the same.

The field fault match and the explanation for the replay don't seem to have been included in the Youtube playlist, so I wasn't able to double-check my memory. If anyone has more details, please add them!

(The alliance had already lost the first match playing two-on-three with the third robot undergoing repairs. An astounding run of misfortune... but 1983 still ended the event in the #1 position for the district. Hopefully they've now used up all their bad luck quota and everything will be great at St. Louis!)
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Unread 11-04-2016, 00:42
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Re: What defines a field fault?

At the Orange County Regional one of our matches had no sounds, and no lights on the tower. We asked the head ref. about it and they didn't do anything about it.
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Unread 11-04-2016, 01:26
Christopher149 Christopher149 is offline
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Re: What defines a field fault?

Quote:
Originally Posted by EricH View Post
Stuff I've seen trigger one:

Portions of the field becoming detached from their mooring (usually it's a defense--rock wall, ramparts, and moat are the most common), including side panels and/or gates. It's kind of hard to score a crossing when the robot hasn't finished crossing the defense, but the defense is already damaged (as in, it's halfway across the courtyard!). That being said, a slight move probably won't trigger a field fault.

Tablets freezing--especially if it's an outerworks tablet. Even if the score is correct (thanks to manually counting and entering later), the teams can't see that they've scored a breach. On an unrelated note, teams taking their carts across the cable protector between the field and the scorers table greatly increase the risk of this happening, so don't do it if you like to not have field faults.
A different flavor of event that thankfully didn't trigger a field fault happened at FIM Lakeview. Before one of our matches, the sun moved into a position shining through some windows that made the field nigh invisible for the red alliance. Powered curtains were lowered before the match as started as everyone could see this was a problem (that would last at least another hour).

I'm glad it didn't happen during a match.
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Unread 11-04-2016, 12:38
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Re: What defines a field fault?

At SVR, the very first match on Friday saw a field fault. This was due to none of the game sounds going off. When autonomous ended, some refs and teams alike had no idea because there was no sound to indicate. It was a full 10 seconds before we realized and stopped the match!
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Unread 11-04-2016, 12:54
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Re: What defines a field fault?

At one qualification match at Montgomery (I don't remember the match number), a field fault was called because a standard holder came loose after a robot banged into their driver station. The standard fell into the field and on top of the robot that banged it. The robot seemed fine and was able to get the standard off, but a field fault was called nonetheless (probably to protect the standard more than the robots).
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