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| View Poll Results: What is the best FRC game ever developed? | |||
| Aerial Assist |
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83 | 38.07% |
| Ultimate Ascent |
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88 | 40.37% |
| Rebound Rumble |
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18 | 8.26% |
| Aim High |
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8 | 3.67% |
| FIRST Frenzy |
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21 | 9.63% |
| Voters: 218. You may not vote on this poll | |||
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#16
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Re: Best FIRST Game EVER?
Partly, yes. However I'm also just generally curious. That's why the discussion on the bus happened in the first place
Last edited by BenHildy : 04-12-2016 at 04:03 PM. |
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#17
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Re: Best FIRST Game EVER?
My $0.02:
FTC - 2010 - Hot Shot. Only game I ever coached a team. It helped that we (Under the Son) were the World Champs that year, too! ![]() FRC: 1. Aim High - loved the offense and defense periods, as well as the end game. 2. Ultimate Ascent - fast moving, great challenge, loved climbing the tower. 3. Stronghold (after the season, I'll have a better chance to reflect on this and not be just comparing this year to last year!) |
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#18
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Re: Best FIRST Game EVER?
2014 Aerial Assist was probably the best game. It was a lot of strategy on the drivers side as literally anything could happen. We also had families saying they would invite their friends over to watch our events as if it was a football game. I really liked the 2012 game, Rebound Rumble, but I feel it came before its time. There were a lot of low scoring matches as it was hard to score and I'd love to see the game now with more advanced vision software and technology.
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#19
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Re: Best FIRST Game EVER?
Quote:
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#20
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Re: Best FIRST Game EVER?
I tried making a list once, then decided it was too hard. So, here instead, is my tier list of the 16 games I have any knowledge of. (The first game I saw in person is 2004, but I feel like I know enough about the three before that to judge them). Games are not ranked within a tier.
Tier 1 2014 - Aerial Assist 2006 - Aim High Tier 2 2016 - Stronghold 2013 - Ultimate Ascent 2012 - Rebound Rumble 2005 - Triple Play 2004 - FIRST Frenzy Tier 3 2010 - Breakaway 2008 - FIRST Overdrive 2007 - Rack n Roll 2002 - Zone Zeal Tier 4 2015 - Recycle Rush 2011 - Logomotion 2009 - Lunacy Tier 5 2003 - Stack Attack 2001 - Diabolical Dynamics My opinion only, of course. Aim High is really the one where I leaned more on public opinion, because I saw very little of that game. I'd really like to learn enough about the first 9 games to rate them, but there isn't that much video out there or anything... |
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#21
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Re: Best FIRST Game EVER?
I would really like to see a reboot of a challenge similar to FIRST Frenzy. 3v3 instead of 2v2. The game still stands as a very difficult challenge.
My Favorite Games: 04 - FIRST Frenzy - So many ways to play the game in an effective manner. Human player was able to influence the outcome. Cons: Some parts were ahead of its time, field had a lot of things going on. 13 - Aerial Assist - The game piece we always wanted. Cons: The injuries 14 - Ultimate Accent - THE STRATEGY OMG. I still don't think people understand how to play this game. Cons: No End Game. Arguably the single most difficult engineering challenge with climbing and shooting. 06 - Aim High - Fun way to score. Cons: My Robot sounded like a rusty shopping cart. Scoring options were limited, not much variety in strategy. |
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#22
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Re: Best FIRST Game EVER?
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#23
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Re: Best FIRST Game EVER?
I think Ultimate Ascent was by far the best game just because of the strategic variety. There were so many ways to contribute meaningfully to an alliance and because of that, so many different types of robots (floor load sweepers, full court shooters, pure cyclers, 50 point end games).
But my personal favorite is Aerial Assist, I personally liked the strategy behind that game a lot more. |
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#24
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Re: Best FIRST Game EVER?
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#25
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Re: Best FIRST Game EVER?
Well I think recycle rush and lunacy would be my top two picks hahahahaa just kidding....
Aerial assist for sure is my number one nothing beats a game where it comes down to defense to win and a smart strategy |
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#26
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Re: Best FIRST Game EVER?
Quote:
Both of these games had a visual component that the audience could use to gauge the performance of the alliances. Quote:
There was a legitimate endgame of hanging or trying to get on the ramp. Quote:
While I love Stronghold, the endgame is not quite as exciting as Rebound Rumble or Rack"n"Roll. Unless the Robots scale the Tower. Similar to Aerial Assist, or Ultimate Ascent, the game pieces are recycled or disappear, requiring the audience to watch the scoring screen to assess the progress of the match. Requires a good Game Announcer to build suspense. ![]() |
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#27
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Re: Best FIRST Game EVER?
Quote:
While you were scoring, you could be scored upon. It also had the best introduction. Lunacy Introduction The static electricity issues with the Regolith were amusing. Dean himself was observed on the field with a water bottle sprayer at a competition. |
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#28
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Re: Best FIRST Game EVER?
Of the seasons I've been significantly involved in (2006-2016):
My personal opinion is if a lot of the "older" games, that most everyone loved at the time (Aim High, for instance), were repeated many would like the game less. The standards are higher for games now, and our more distant memories tend to be tinted positively or negatively... Tier 1 - Games that seem fantastic top-to-bottom 2016 - Stronghold 2013 - Ultimate Ascent 2010 - Breakaway Tier 2 - Games that had a lot going for them, but with a non-trivial flaw or two 2015 - Recycle Rush 2012 - Rebound Rumble 2011 - Logomotion 2008 - Overdrive 2006 - Aim High Tier 3 - Generally good games, with at least one element that significantly tarnished the game 2014 - Aerial Assist 2007 - Rack 'n Roll Tier 4 - I'd really rather not compete in this game again 2009 - Lunacy |
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#29
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Re: Best FIRST Game EVER?
In this context I think Best and Favorite have very different meanings.
To me the two BEST games that FIRST has released since I have been involved (2005-Present) are Aerial Assist and Aim High. These two games are the closest I think FIRST has ever come to nailing the idea of competition robotics. In my opinion FIRST should be striving to create games that are easily accessible to the average person and could be broadcast on TV. Aim High works because it is so conceptually simple. Three robots try to shoot balls into a goal, most balls wins. I think the other variations on this idea (2012/2016) have tried to introduce more elements that generally detract from what makes this game so fun, the ball shooting. Of the ball shooting games this had the easiest goal and I think it works because teams of all skill level could contribute pretty easily. My only complaint was the shooting speed limits because I think that did limit some of the more interesting possibilities for the game. Aerial Assist is the closest we have ever come to a full contact game where teams have to play offense and defense. It is fairly simple conceptually and could work for the general public, though assists are kind of a weird concept in practice. Having said all of that, I honestly think that this game played out pretty miserably in practice and I have never figured out why anyone likes it. The game always struck me as very shallow strategically, with every alliance eventually doing the same thing by championship. My personal favorite game is Ultimate Ascent for a variety of reasons. You could replay that game two or three years in a row with zero changes, and the best robot design would change every single year which I think is mind boggling. The diversity of alliance composition and strategy exhibited at the highest levels was so interesting to me and unique in almost any game designed by FIRST. All four Einstein alliances attempted to play the game in a completely different way, which is something that never happens in any game. I think this game's flaw is that there were so many different and unique things happening that it is pretty hard to impossible to tell who was winning at most times, so it would probably be a bad game for the general public. Even still, I would love to play this game again and it is my favorite game ever designed. |
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#30
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Re: Best FIRST Game EVER?
Why is FIRST Stronghold not on the poll?
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