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Re: Wild Card Spot Reform?
Quote:
Originally Posted by MaGiC_PiKaChU
At Montreal, there was 4 wilcards. My team was captain in the finalist alliance, we got one. Our 1st pick got RAS, and our 2nd seed got the 2nd wildcard. The 2 remaining wildcards were thrown away. The wildcard system is weird, but i don't see how they can make it fair. From your point, the 2nd seed on the winning alliance is less deserving to qualify than the finalist captain, so should they also change that?
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I agree with that but I don't think that should change. I think it stinks that essentially, the 24th best team has a better chance at qualifying than the third best team but winning is important. Keeping the 6 spots to qualify as they are is fine. Now with the current district system points, playoff performance can be about 40-50% of total points at an event. So the second pick on the finalist alliance will be high ranked in the wild card list but I think that we should design a system that allows like the third alliance captain who ranked 4th and was a semi finalist to rank higher than the second pick who ranked 23rd and was a finalist. Does that make sense? So I think the 6 current spots are fine. Reforming wild card spots would hopefully make the quality of robots at worlds better without changing the current qualification system too much.
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Cyber Blue Season 2015
IN Indy District Chairman's Award Winner | IN Kokomo District Event Winner (With 135 and 3865)
IN Purdue District Event Winner (With 1024 and 2197) | IN District Championship Winner (With 1024 and 292)
WORLDS:
Archimedes Rank 3 After Quals. | Alliance #3 Captain
Archimedes Division Semi-Finalist (With 503,188, and 836)

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