|
|
|
![]() |
|
|||||||
|
||||||||
| View Poll Results: What is the best FRC game ever developed? | |||
| Aerial Assist |
|
83 | 38.07% |
| Ultimate Ascent |
|
88 | 40.37% |
| Rebound Rumble |
|
18 | 8.26% |
| Aim High |
|
8 | 3.67% |
| FIRST Frenzy |
|
21 | 9.63% |
| Voters: 218. You may not vote on this poll | |||
![]() |
|
|
Thread Tools | Rate Thread | Display Modes |
|
|
|
#1
|
||||
|
||||
|
Re: Best FIRST Game EVER?
I'm almost certain that this will be an unpopular opinion, (and forgive me if it was only supposed to be from those choices listed) but my favorite game so far has to be Triple Play for the sheer strategy involved.
It was the first game to introduce alliances of 3 which completely threw us for a loop, tetras were the most unique object we had to deal with (and arguably the most unique ever) and there were 18 places to score! (on top of 9 goals under 9 goals) Given the scoring nature of the game each tetra placed could literally have a 40 point swing in the scores. Working with your partners to get in a rhythm and work on who would place a tetra when and where they would place it was crucial as if there was a backup it could be devastating to your alliance. |
|
#2
|
||||
|
||||
|
Re: Best FIRST Game EVER?
Quote:
|
|
#3
|
|||||
|
|||||
|
Re: Best FIRST Game EVER?
Quote:
|
|
#4
|
||||
|
||||
|
Re: Best FIRST Game EVER?
2005 and 2007 had really complex strategies but from a coaching perspective stronghold is incredibly difficult and fun to coach.
|
|
#5
|
|||||
|
|||||
|
Re: Best FIRST Game EVER?
Last year was so much easier for me to coach. The drivers were practically on autopilot each match.
|
|
#6
|
||||
|
||||
|
Re: Best FIRST Game EVER?
That's what I personally didn't like last year. With no robot interference from the other alliance (besides noodle throwing), the robots did the exact same thing every single match with very little variation of strategy on the spot, which I believe is a major part of FRC.
|
|
#7
|
||||
|
||||
|
Re: Best FIRST Game EVER?
Looking at the scores from the 2003 World finals posted in another thread got me thinking; why haven't there been more games where de-scoring played a factor?
From my limited memory: 2002 score was dynamic until the end, depending on where the goals/balls/robots were. Moving goals out of the opposing team's scoring area would effectively de-score them. 2003 containers could be removed from the scoring area. 2007 Spoiler tubes could be hung to de-score the opposing alliance's tube/chain. That's about all I can remember. Would be so awesome if score worked both ways again, instead of just up. Kind of don't like additive penalties for the same reason. It makes the other alliance look better, rather than yours look worse. |
|
#8
|
||||
|
||||
|
Re: Best FIRST Game EVER?
I have to wait until after Champs to decide.
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|