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Unread 15-04-2016, 22:14
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Re: Problem with NavX to turn around.

Quote:
Originally Posted by rich2202 View Post
In theory, PID is great. In practice, not so much.
I would argue that PID is much more elegant in practice than in theory
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Unread 16-04-2016, 09:08
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Re: Problem with NavX to turn around.

We use the Analog Devices supplied gyro without encoders with a PI controller for an algorithm to turn the robot to a set absolut degree. With a PI controller you can easily get within a half of a degree or better.
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Unread 16-04-2016, 11:26
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Re: Problem with NavX to turn around.

I've added a navx_rotate_to_angle_arcade example to the set of samples. If you look at the diff, there's basically two changes that I made:
  • Changed the physics implementation to call the appropriate functions for a 4 wheel drivebase instead of mecanum (2 small changes)
  • instead of calling mecanumDrive_Cartesian it calls arcadeDrive and passes the rotation rate as the second argument
You'll note that arcade drive does not accept the same arguments as mecanum drive -- in particular, it does not accept extra 'rotation' or 'gyroangle' arguments.

Hope that helps!
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