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#1
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Re: Is Stronghold the roughest game yet?
When it comes to field-to-robot damage, I would agree that this year is probably one of the most rough I've seen. In terms of robot-to-robot damage though, I would actually call this years game pretty tame. With the field as restricted as it was, and the rules on defense what they were, it made it difficult for many situations that would normally result in robot-to-robot damage to occur.
The issue you brought up with bumpers is more about weight distribution and the "bumper zone" being too large. This was also an issue in 2010 when teams had to mount their bumpers high, and would constantly end up driving up over each other, or pushing each other vertically. As far as manipulators go, basically any time there is a game where you have to extend some part of your robot outside your frame perimeter (ie, most games) you have the risk of damage to it. I for one, think they should bring back the line that used to be in every game animation that was something to the effect of "robots should be built robustly to withstand impacts from other robots and game pieces". If you're worried you might break it, make it stronger or bring a spare. ![]() |
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#2
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Re: Is Stronghold the roughest game yet?
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#3
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Re: Is Stronghold the roughest game yet?
It's probably the most brutal in the modern era but the 2v2 era had some doozies. 422 painted their offseason robot red in 2003 primarily to see how much paint they could put on other robots.
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#4
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Re: Is Stronghold the roughest game yet?
I would say 2003 is still the worst but most people weren't around for. First 15 seconds all 4 auto robots run full bore straight up a hill and into each other. End of the match is a straight king of the hill match with tons of high speed ramming... all with no bumpers. Robots were alot more solid back then lol.
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#5
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Re: Is Stronghold the roughest game yet?
In recent years, games with more defense were more destructive... and fun. This game i honestly didn't see much defense, and got kinda bored. And after championships, ill take about all the negatives in my view of the game. Sure, people would break their robot by dukes of hazarding them over the defenses, but thats where the majority of the damage came from. So no, I do not believe this was the roughest game by any means...(In fact, if you look at 2010 and 2012, the robots easily fell off the mounds and teeter and that didn't end well at all, 2013 robots could fall from the top bar on the pyramid and literally end their season. 2014, again a lot of robot on robot action. 2009, static electricity discharge onto the cRio). Thats my opinion anyway.
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#6
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Re: Is Stronghold the roughest game yet?
I agree that this was not the roughest game ever. 159 has caused some serious robot damage in games that allowed for more speed+defense, enough that (although this might not be true) we look at rules sometimes and say "Oh! that rule exists because of what we did to (insert team # here) in (insert year here)."
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#7
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Re: Is Stronghold the roughest game yet?
Not sure if it's been the roughest game on the robots of all time, but, as others have alluded to above, taken into account the damage that has also occurred to field elements (balls, original low bar), I think the total carnage produced by this year's game has to be up towards the top of the list. I think the best example of this was at the Suffield Shakedown. Because the event did not end up getting access to an official FIRST field, we were stuck with using wooden defenses for the event. I'm pretty sure that by the end of the day, there were more defenses in the graveyard than there were on the field...
I'd still say that Aerial Assist was a little more violent on the bots than Stronghold. The rules regarding defenses and the inability to use the full length of the field to rev up to full speed before slamming into another robot appeared to have made the potential for damage smaller. At the very lest, this year, it seems like damage that occurs to the robots can be more often attributed to the driver, not the effects of other drivers (not to say that the latter is never the case though). |
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#8
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Re: Is Stronghold the roughest game yet?
Ever since this thread started I've been just waiting for someone to say this – but no one has – so here goes:
Welp, if Stronghold isn't the roughest game yet, it sure has the roughest terrain. That is all. |
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#9
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Re: Is Stronghold the roughest game yet?
Sorry, no. Breakaway had rougher terrain (both higher and steeper), but it did have an alternative (going under rather than over).
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#10
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Re: Is Stronghold the roughest game yet?
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Edit: I'm gonna pretend this always meant for getting into your own courtyard. Last edited by CalTran : 25-04-2016 at 00:18. |
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#11
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Re: Is Stronghold the roughest game yet?
The secret passage is only valid for entering and leaving your own courtyard. If my recollection of reading past rules is correct, going under the low bar this year was more restrictive than going under the gaps in 2010, both in terms of maximum robot height and minimum required slope/ground clearance that the robot was required to navigate.
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#12
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Re: Is Stronghold the roughest game yet?
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Add into that the fact that while the bumps in 10 were certainly bigger you could fairly easily design around them. Compare at this year with the variety of defenses. |
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#13
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Re: Is Stronghold the roughest game yet?
There was neither "rough"-ness nor "terrain" in Breakaway; therefore, I'll count my pun as still valid. ![]() |
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#14
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Re: Is Stronghold the roughest game yet?
Dozer was back this year, just in slightly different form.
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#15
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Re: Is Stronghold the roughest game yet?
This year is the hardest game on your bot in my opinion. Yes there were some hard hits in aerial assist... but the bots didn't drive over each other. And of course, field to robot damage is definitely the worst this year. The number of bots that broke down 2 or 3 matches into elims (because they had no chance to check the bot between matches) is insane this year.
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