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#1
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Re: Is Stronghold the roughest game yet?
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#2
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Re: Is Stronghold the roughest game yet?
This statement confuses me. Surely students who competed in Aerial Assist would have some memory of how to build robust bumpers.
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#3
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Re: Is Stronghold the roughest game yet?
A one year gap is a lot of time to forget.
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#4
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Re: Is Stronghold the roughest game yet?
It really is, and plus Aerial Assist simply didn't have that much brute force on either the frame or the bumpers (I've been told). Most of the bumpers I saw falling off, happened when the robot hit a defense the wrong and got stuck.
Tell me, (I wasn't a part of aerial assist) did bumpers fall off often in aerial assist? |
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#5
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Re: Is Stronghold the roughest game yet?
Took a hit so hard at champs in AA that the drive rails on our WCD bowed outwards and all the rivets mounting the drive rails to the bellypan sheared.
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#6
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Re: Is Stronghold the roughest game yet?
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This year is still worse though. |
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#7
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Re: Is Stronghold the roughest game yet?
This is the roughest game since 2006 - the last year before bumpers were added.
Robot to robot contact cushioned by bumpers simply isn't that nasty. Negative acceleration over the distance of bumper compression involves less g-force than a robot slamming into an essentially unmovable steel barrier with a portion of their chassis. If you add in the violent landing that occurs - even coming off the chili fries - you have a game that would test any robot. In addition, I have yet to see a robot to robot interaction foul called this year. In 2014, interaction inside the bumper zone was very frequently flagged. This year it is not flagged, and some tippy defensive robots have spent a good portion of their match time landing on top of other robots. In 2006, it was possible to have a chassis to chassis interaction of two robots travelling full speed in opposite directions. Robot interaction fouls were rarely called. I would argue those collisions may have had greater forces involved than this year. However, they were rare compared to defensive crossings. |
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#8
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Re: Is Stronghold the roughest game yet?
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There have been several several fouls called, and several red cards called as well for robot to robot interaction. |
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#9
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Re: Is Stronghold the roughest game yet?
Interesting. It must be as widely varied as the tipping fouls are. There were a couple bots at Michigan Champs who would wheelie when accelerating and then slam down on top of other bots and I never saw a single foul called - even when pieces went flying.
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#10
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Re: Is Stronghold the roughest game yet?
Stronghold is certainly the roughest game in recent memory; I'm not qualified to say anything about the early years. It was clearly the most brutal terrain since Breakaway. IIRC, a Breakaway bot could opt to go under those walls; in Stronghold, there was no (legal) way around (under) the opposing defenses, and crossing most defenses twice was actually a Ranking Point game objective (breaching), and doing many crossings is usually essential to another (capturing the tower). All of the reliable shortcuts and workarounds to robots directly crossing the defenses were plugged by game rules.
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Between the many angles of collision and the high number of "bumper rookies" there were bound to be a lot of bumpers on the carpet. Even veteran teams were short on bumper tribal knowledge -- our fifth year team had four students who played both Aerial Assist and Stronghold. Two did wiring and two did programming for Aerial Assist - none touched a bumper except to help swap them out while on pit duty. Our bumper knowledge was from mentors. Our returning technical mentors had never dealt directly with bumpers in the past except as something to work around, though we do have a NTM who took part in bumper sewing (though not mechanical construction or mounting) during our early years. Without the preserved wisdom of CD, we would have probably been in the "bumpers on the carpet" crowd. |
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#11
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Re: Is Stronghold the roughest game yet?
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