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#1
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Re: Is FRC giving high CG robots a free pass on defense?
Videos like this upset me a bit, especially when I think back to a robot I saw in 2013 that was like 16" wide x 44" long x 50" tall (or something silly like that) that would tip over CONSTANTLY with even the slightest nudge.
Back then, no one ever called fouls on robots that tipped it (and half the time they tipped themselves anyways) because it was obvious that it was the fault of the team for building a tip-prone robot. I wonder had that robot been built this year how many teams defending (or just brushing by it in passing) would have been red or yellow carded. IMO, FIRST aught to make teams bear some responsibility for making sure their robots can withstand the rigors of NORMAL match play, including being defended via normal bumper-to-bumper contact. Like it or not, it's part of the game. |
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#2
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Re: Is FRC giving high CG robots a free pass on defense?
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#3
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Re: Is FRC giving high CG robots a free pass on defense?
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Now in 2010 we had built a robot with a high CG with 3 wheels that was tipped much more often via normal bumper-to-bumper contact, and 9/10 times no foul was charged. It's a ref call as much as anything in sports. Last edited by nikeairmancurry : 18-04-2016 at 00:01. |
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#4
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Re: Is FRC giving high CG robots a free pass on defense?
Okay so i've kind of avoided these discussions about tipping, but like there is something that everyone who is talking about this is missing, and I feel like I have to bring this up.
Like this to me is the same as people complaining about tech fouls in 2014. Tipping fouls are super necessary in this game. In 2014 there needed to be a aggressively penalizing ball possession since the opponents literally couldn't score if you did that. Yet people whined and complained about the fouls and "wanted the foul penalty to be reduced" without spending two seconds to think about the problem in its entirety. Also tipping fouls have nothing to do with who is playing defense on who. This year it's really hard to win with only 2 robots mobile at the end of the match (you lose at least a 30 point swing). Refs need to be calling these tips aggressively, since it can completely ruin an alliances chances for winning. Lets be honest no robot is "designed to be tippy" and it's not like these tips are common so robots are "purposefully" trying to be tipped to win the match. Anyone who is complaining about tipping cards as too agressive this year to me is just looking at this whole issue from a hugely biased perspective. These people are just blatantly ignorant of the inherent game design challenges that just need to be addressed by referees. Last edited by BrennanB : 18-04-2016 at 00:17. |
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#5
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Re: Is FRC giving high CG robots a free pass on defense?
I wonder how GDC would go about coming up with more definite rules for tipping. Right now it is obvious just by looking at the different of calls being made at events that the sketchy "Strategys aimed at" definition really does not fit the bill for calls that make or break event success for many teams.
I like the suggestion that robots have to pass some sort of tipping test where the robot has to be able to be tipped to a certain angle and doesn't fall over. This would at least make any call clear where the tip resulted from a t-bone. Currently we are having the referees judge intent. There has to be a better way. |
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#6
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Re: Is FRC giving high CG robots a free pass on defense?
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Seems to me penalizing the offensive robot for tipping seems harsh. Especially considering the call essentially ends their season and the thousands of hours and tens of thousands of dollars that team invested. FIRST has specifically said they designed this game to impair visibility. To what end? To penalize teams for accidents? Expecting a driver to prevent tipping an aggressive defender from 40 feet away behind two sets of defences borders on the ridiculous. In 2014 the foul points were harsh. When an alliance essentially can rack up over 200 points because of a stupid human player is ridiculous when the average match scores without penalties were roughly half that. Penalties should be aimed to teach and direct students behaviour to correct it, not to disqualify teams for accidents or errors. The other issue is fairness in applying the rules. If tipping is penalized with a red card, then every tip should be penalized the same. |
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#7
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Re: Is FRC giving high CG robots a free pass on defense?
Speaking about design, what if a robot that was designed to flip itself back over gets tipped over by another robot? do they still get the red card? or is that team who made that design choice penalized because they can't be incapacitated? What if they decide to stay upside down, is that a G11 because they want the other alliance to get that red card?
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#8
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Re: Is FRC giving high CG robots a free pass on defense?
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Last edited by BrennanB : 18-04-2016 at 00:56. |
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#9
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Re: Is FRC giving high CG robots a free pass on defense?
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The reality beyond the red card is that mentors now have to deal with the fallout - from upset students, to mentors simply walking away from the program, to sponsors wondering what happened. It isn't about the win or loss it is about the fairness of the issue. But if a tip is a tip how is every tip NOT the same. I don't understand. You can't have it both ways. Either every tip results in a red card, or there are subtleties that need to be clarified for referees when calling red cards. |
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#10
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Re: Is FRC giving high CG robots a free pass on defense?
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Are mentors and students really walking away from the program because of one "bad" ref call?? Quote:
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#11
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Re: Is FRC giving high CG robots a free pass on defense?
Clearly this is a very delicate road to navigate, but perhaps there is a "fair" solution. What if instead of a red card, the ref e-stops the offending robot (possibly plus a yellow card). This way the 30pnt swing is negated and a clear message is sent that this is not gracious behavior.
I do think even this penalty needs to be reserved for clear intended tipping. High CG robots are clearly a bad team decision for this game and the team needs to own that. If contact is bumper to bumper, I would assume the intent was to block, not to tip - a "prolonged push" is a gray topic. |
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#12
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Re: Is FRC giving high CG robots a free pass on defense?
Not to be argumentative but...
And that one "bad" ref call triggered the reason mentors are walking away namely the response we received when we tried to question the call. Don't get me wrong. I think FIRST is a good program. That is why I haven't walked away. But FIRST could be a GREAT program if open discussion about things like this weren't immediately shut down. Our response from the referee was that he wouldn't review the call, our response from FIRST was that they wouldn't micromanage their referees. Not exactly satisfying to teams that invest the money and time to participate. Knowing how much effort and money it takes to run teams in this program, how do you maintain the morale of a team and its community when you are essentially turfed from a competition because of an accident? I honestly can't blame them when you consider they invest hundreds of hours (some of our mentors volunteer nearly 1000 hours a year). As for viable alternatives - replay the match, make use of video replay, actually take the time to review what happened. 4334 was nearly red-carded in Western Canada because 5015 ran into them and disabled themselves. Neither team wanted the red-card called. The ref there actually took the time to make the decision not to red card basing it on evidence, not supposition. Yes, it delayed things 10 minutes, but considering the consequences and how uncommon flipping is in any event (maybe 2 or 3 times), I think it is prudent to take the time to actually be sure of what you are giving the red card for. I give a lot of credit to the officials at Western Canada for doing that and for actually listening to students. |
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#13
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Re: Is FRC giving high CG robots a free pass on defense?
And you missed the second half of that statement that gave to context to that. Apologies for the lack of clarity in my position.
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![]() As for the replay. I haven't thought about it much and it's pretty late, so I can't create any coherent thought on that xD |
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#14
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Re: Is FRC giving high CG robots a free pass on defense?
This part of the game will always be controversial, I don't think there's a way to write the rules so that tipping incidents are handled in a clear-cut way. When you have thousands of teams with engineering minded members trying to maximize their winning potential, it's inevitable. The tipper will always be redcarded? OK, here I come with my high CG offensive design to draw some penalties! Incidental tipping should be expected as part of gameplay and not punished by the rules? OK, my defensive robot has a short wheel base and happens to kick up a lot when pushing other robots, but it's not intentional!
I like that it's up to the head ref to make decisions based on how individual matches play out, since added lawyering in the rulebook just makes life more difficult. I don't like the red card = 0 points ruling in eliminations though, it's always frustrating to see it determine matches. Which ever team is tipped on Einstein this year should lead to some fun discussion. |
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#15
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Re: Is FRC giving high CG robots a free pass on defense?
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Yes, being tipped almost prevents your alliance from winning (especially in eliminations). However, is it not a strategic decision to play defense? Shouldn't a team understand that they have the potential of losing a match by being tipped because they played defense? I'm not stating that the rule is perfect how it is either. I'm stating the game manual, which should be used to consider strategic options, such as defense. |
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