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#91
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Re: Flipping Rule
I was wondering...
Let's say robot A is a tall robot with a high CG. Let's say robot B is a low bar robot. And C is a low bar robot able to upright itself If A gets tipped over easily, because of their design, is that a strategy aimed at giving opponents red cards? Should the refs be more indulgent about moderate defense played on A that causes tipping? If C gets tipped over, the same way B would get tipped over, but C is able to flip itself back on its wheels, would there still be a red card? What if C decides to stay in that flipped position, like B would do because they can't do otherwise, would that be a violation of G11? How unfair is it for teams who planned on being able to flip back if they got tipped over? |
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#92
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Re: Flipping Rule
There is no reason a robot that is able to self right would not still draw a red card in this scenario. The rule is against tipping robots, not against keeping robots tipped for the duration of the match.
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#93
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Re: Flipping Rule
but the red card is given when damage or incapacitation occurs, so the robot that can flip back does not meet the criteria
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#94
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Re: Flipping Rule
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I really hate this rule, especially in this game. It should be clear to teams that tipping is a risk in this game, which leaves them with the options to either design a robot that doesn't tip, or design a robot that can right itself. This rule seems to reward teams who did not take this into account. I would much rather have this rule read Yellow card for strategies aimed at inhibition (though those means) and Red card tor strategies with the intent to incapacitate. I don't like that this has to be an eyeball test, but I like it more that giving a yellow card to a team who flipped a well designed robot, and a red card to one who flipped a robot with a design flaw. Quote:
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Last edited by JamesBrown : 04-18-2016 at 02:38 PM. |
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#95
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Re: Flipping Rule
You ever flipped a robot? You NEVER know if there's damage until you find it later.
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#96
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Re: Flipping Rule
If the robot were to right itself, and then continue to play, I could not imagine a referee calling a red card based on damage occurring.
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#97
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Re: Flipping Rule
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You'd be ok with a team flipping team A, team A self righting (prolly takes a couple seconds) then that same team flipping team A again repeatedly without a red card? The strategy is CLEARLY aimed at disabling or damaging A. And every time that team A goes over there's a risk of damage. I am a firm believer in Vex's rule that (paraphrased) gives the offensive teams the benefit of the doubt in any interaction. Face it, we get the game play we encourage - if we don't penalize teams playing extremely aggressive defense more teams will realize it's a good way to shut down scoring robots and, frankly, games will get BORING. (see 2003) |
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#98
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Re: Flipping Rule
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I am not at all OK with that, see my earlier post. I think the rule is poorly written, however by the rule a red card is issued only when Damage or Incapacitation is the result of the strategy. My point (like MaGiC_PiKaChU's) is simply that the rule as written seems to unfairly punish teams who built a self righting robot. |
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#99
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Re: Flipping Rule
now what if that robot decides to stay upside down? That would be a G11? That seems pretty unfair.
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#100
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Re: Flipping Rule
Has anyone seen the refs check the tipped robot's bumper height after a tipping incident, before giving a yellow or red card to the tipping robot?
It seems to me that if the tipped robot had bumpers that were above the 12" height limit, the tipping robot should not be penalized. I realize that all robots are inspected prior to playing in qualification matches, but I have seen several cases where bumper brackets become bent during a match from repeated collisions and are no longer within the 12" height limit by the end of the match. This just seems like something the ref's should be sure of when making a decision to give a yellow or red card. This is something that teams with already high bumpers should keep a close eye on as well. Unfortunately, this is yet another case where the rules call on the refs to judge the intent of a robot/driver. It's a bad deal all around, but I don't know a better way to assess a penalty for tipping in a physical game like Stronghold. It's a shame that there seems to be a lack of consistency between the Head Refs at different events on these "intent rules", and as a result, this has significantly changed the outcome of several events. Last edited by sastoller : 04-18-2016 at 05:57 PM. |
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#101
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Re: Flipping Rule
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Maybe this is something FIRST should address next year? |
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#102
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Re: Flipping Rule
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#103
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Re: Flipping Rule
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And lest you think I'm all for no defense - 125 played defense on 1519's alliance last weekend but we didn't touch them (until they came over and tipped us). There's more ways to play defense than to ram into the opponent. |
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#104
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Re: Flipping Rule
Consider the case of a low bar robot with a large intake/shooter that can be raised high so it can shoot over a defensive robot. When the shooter is low, the robot has a low CG and when it is up, the robot has a high CG and is susceptible to being tipped. A defensive robot tries to bump it to alter the shot in the hopes of making it miss. If the defensive robot continues to push the shooter, it is possible that the shooting robot may tip.
If the shooting robot is about to tip, why is it not incumbent upon that robot to LOWER its shooter to prevent the tip? |
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#105
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Re: Flipping Rule
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If it's actually an accident, you probably just hit them once. But a sustained push-through is a lot harder to class as an accident (and easier to class as intentional, thus, strategy)--and those accounted for almost all if not all of the tipping cards I was on a ref crew for! |
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