Go to Post Is FIRST making it too easy?... yes they are making it easier than years past. But I would also say that does that matter? If students are still inspired to pursue more advanced designs and eventually a career in the technology sector we still have met our ultimate goal. - MikeDubreuil [more]
Home
Go Back   Chief Delphi > Competition > Rules/Strategy
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
 
 
Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #13   Spotlight this post!  
Unread 18-04-2016, 22:28
kevin.li.rit's Avatar
kevin.li.rit kevin.li.rit is offline
Imaginary Friend
AKA: Kevin Li
FRC #0596 (SciClones)
Team Role: Student
 
Join Date: Jan 2003
Rookie Year: 2001
Location: Hopkinton, Massachusetts
Posts: 936
kevin.li.rit has a reputation beyond reputekevin.li.rit has a reputation beyond reputekevin.li.rit has a reputation beyond reputekevin.li.rit has a reputation beyond reputekevin.li.rit has a reputation beyond reputekevin.li.rit has a reputation beyond reputekevin.li.rit has a reputation beyond reputekevin.li.rit has a reputation beyond reputekevin.li.rit has a reputation beyond reputekevin.li.rit has a reputation beyond reputekevin.li.rit has a reputation beyond repute
Send a message via Yahoo to kevin.li.rit
Re: Flipping Rule

Quote:
Originally Posted by sastoller View Post
Has anyone seen the refs check the tipped robot's bumper height after a tipping incident, before giving a yellow or red card to the tipping robot?

It seems to me that if the tipped robot had bumpers that were above the 12" height limit, the tipping robot should not be penalized. I realize that all robots are inspected prior to playing in qualification matches, but I have seen several cases where bumper brackets become bent during a match from repeated collisions and are no longer within the 12" height limit by the end of the match. This just seems like something the ref's should be sure of when making a decision to give a yellow or red card. This is something that teams with already high bumpers should keep a close eye on as well.

Unfortunately, this is yet another case where the rules call on the refs to judge the intent of a robot/driver. It's a bad deal all around, but I don't know a better way to assess a penalty for tipping in a physical game like Stronghold. It's a shame that there seems to be a lack of consistency between the Head Refs at different events on these "intent rules", and as a result, this has significantly changed the outcome of several events.
Part of the bumper problem is when you robot has a center wheel drop and the robot changes direction, the bumper height will change causing it to get wedged under/over another robot. No rules on the bumpers are violated (correct me if I'm wrong) since it will still pass bumper height requirements when standing normally on the floor. For our robot we realized this and put the bumpers in the middle of the bumper zone so it would still stay in the bumper zone regardless of which 4 wheels are touching the ground.

Maybe this is something FIRST should address next year?
__________________
Kevin Li

596 - Sciclones
1405 - Finney Falcons
2262 - Holliston Panthers
Reply With Quote
 


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 01:09.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi