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#1
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Re: If YOU were the GDC...
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#2
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Re: If YOU were the GDC...
Sorry remember the rule wrong, it still should be a larger overlap then 1 inch.
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#3
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Re: If YOU were the GDC...
I think this years game was pretty good. At the very least it had a narrative and a flow to it that many games have lacked, and that made it easier to explain to spectators. I only have a few quibbles, and they really are quibbles with the benefit of hindsight. All the same;
Visibility. The drawbridge, portcullis and sally port were simply too hard to see around, over or through. The drawbridge didn't need to be that tall or opaque and the sallyport didn't need to be opaque at all. The portcullis is alright, but it's still huge. Other things that were transparent would have benefited from some tinting or other way to help make them visible; the dividers on the batter are nigh on impossible to see from across the field. I know that the GDC said that visibility was part of the challenge, but that strikes me as retconning. There's no way they set out to make a game that obstructed driver visibility so much on purpose. They wanted a draw bridge that looked like a draw bridge and only after they got it did notice what it did to visibility. The secret passage was probably not a great idea. I get what they were trying to do, but what it turned into was just a way for more fouls to get incurred. It seems like the GDC frequently creates these sorts of 'protected' alleys that require piles of rules to make work. I'm not sure what the better solution would have been. Those are really the only issues that stood out in my mind. Other things, like refs unevenly calling penalties for flipping or whatever, apply to all games in FIRST. |
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#4
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Re: If YOU were the GDC...
Since bumpers are 5" +- 1/2", two bots with 4.5" bumpers placed high/low respectively could have 0" of overlap.
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#5
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Re: If YOU were the GDC...
Animatronic dragon with pyrotechnics.
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#6
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Re: If YOU were the GDC...
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#7
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Re: If YOU were the GDC...
Caveat: before any edits, this is all based on reading only OP, not any follow-up posts. At the risk of redundancy, let me plow ahead:
I definitely give the GDC an "A" this year. |
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#8
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Re: If YOU were the GDC...
I've said this since week 3 to my team mates but we'll see how others feel about this. I'd change the ranking point system slightly. This years ranking system was far better than just W-L-T, but it still caused some problems in Indiana in my opinion. Breaching became the guaranteed point for every match (only missed a few times in quals at IN DCMP). Capturing happened 79 out of 124 possible times (63.7%) at IN DCMP too. Much of the ranking system became a who has the best schedule (who can win the most) and caused some odd results.
Adding onto my issues with the ranking system, I thought we should add in the component of winning margin somehow. Odds are, the team that wins every match by 40 points is probably better than the robot that barely wins every match. A solution one of my team members had was adding another RP for every 30 points you won by (not joint, per match.). So if you won your match by 60 points, you added 2 more ranking points. If you won two matches by 45 points, you would not add the winning margins together to get 3 more RPs. It would be only 2 since each happened in a different match. Finally, I think to get the capture ranking point, only your robot has to be on the batter. So in quals, if your tower strength was at 0 or less, you'd get the capture RP by your robot on the batter. So if in a match, an alliance wins and gets the breach, that is 3 RPs. The fourth RP gets added if your robot is on the batter. So if team A and Team B are on the batter and Team C rolls off, Team A and B would get 4 RPs for that match while Team C got 3 RPs for the match instead of all three teams getting only 3 RPs. This would not change anything for elims. You only get the 25 points if all three robots are on the batter at the end. |
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#9
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Re: If YOU were the GDC...
But this goes against ur complaint of teams just having lucky match schedules. What if a barely okay alliance went up against a super crappy alliance and won by 60 points. Does that mean they are a good alliance?
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#10
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Re: If YOU were the GDC...
I definitely see your point but that is a one time scenario. The point of the winning margin RPs would be for teams that consistently win by 30 points or more. So say we stuck 2056 in a competition with a bunch of teams that can't even shoot a boulder. Then the teams paired with 2056 who would win by at least 60 points a match would have a 1 time 2 RP bonus where 2056 would have a 10 time 2 RP bonus. Does that make sense? So schedule would still factor into this but the teams that are consistently better than the rest of the field should still end up at the top of the field by earning those extra winning margin RPs. Does that make sense?
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#11
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Re: If YOU were the GDC...
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#12
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Re: If YOU were the GDC...
When strength-of-schedule is used as ranking, or to affect gameplay, life gets extremely interesting.
Witness: 2010's coopertition bonus. Witness: 2009's G14 (loss of ability to score some number of points). And FIRST has never used the difference in score to give blowouts a boost. They've preferred close matches. |
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#13
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Re: If YOU were the GDC...
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I think the point I was trying to get to by adding in winning margin was to have more matches that had 6 to 2 ranking points rather than capping at 4 to 2. It makes scoring much more important. A team like 1024 who is amazing had issues with their W-L-T record hurting their rank at their IN events. In many of the wins, they could have boosted their rank by having winning margin involved. Does this still make any sense or am I just beating a dead horse at this point? Thanks for the feedback ![]() |
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#14
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Re: If YOU were the GDC...
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. And ya I get what your saying. Something like this will have to be regulated on a event to event basis though. I understand how this can be useful at IN, but if this was done at a event like Bayou, than the entire system would just crash and burn...epicly. ![]() |
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#15
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Re: If YOU were the GDC...
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