I like most of the ideas people have posted so far, here's a few of mine:
- Remove the limitation on how many balls robots can carry, and have more balls available on the field (see 2006)
- Remove the limitation on how many balls can be crossed over the defenses at once.
- Limit the bumper-zone range more to prevent wedge/tipping situations while flat on the ground with normal bumper contact.
- Allow attackers to shoot balls from the neutral zone (I have mixed feelings about what this would do to gameplay, but it might be interesting; perhaps just limit shooting in the zone to "passing" balls over defenses, but don't allow them to be scored directly from the neutral zone.)
- Add a defender starting position in each teams secret passage and allow defensive autonomous (maintain existing rules protecting robots crossing defenses though)
Quote:
Originally Posted by CloakAndDagger
What would your opinion be on the flip in this video then?
https://www.youtube.com/watch?v=cReB8jw-ccI
We were defending them too hard, and as a result as soon as one robot drove underneath our bumpers and got us up, they both kept hitting us until 3536 made a concerted effort, and we fell over. This was not a result of us being too top heavy, or accidental hits from opponents, but a clear, sustained effort to flip and incapacitate our robot, which irreparably bent our arm, requiring us to punch a new one out before worlds.
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This is probably the first video I've seen this season that was clearly an intentional tip deserving of a red card. This is the sort of thing that should be penalized, however, there are also many instances of accidental tipping that are penalized far too harshly.
I can understand a foul and maybe a yellow card as a warning to the team, but an automatic red card for a momentary contact tip is overkill. This video is an example of the standard that should be applied to red cards for tipping IMO.