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#1
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Re: Tower Strength Raised to 10 for CMP
What I find interesting is the addition to G41 in the Blue Box.
Do I smell a new strategy to slow down Breaching coming? |
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#2
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Re: Tower Strength Raised to 10 for CMP
How would you use that to make a new strategy?
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#3
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Re: Tower Strength Raised to 10 for CMP
Put a boulder in the other alliance's outerworks. It forces the other alliance to clear the boulder before crossing, or cross without a boulder, and hope the boulder follows the robot.
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#4
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Re: Tower Strength Raised to 10 for CMP
Assumedly this would be a G11 infraction.
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#5
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Re: Tower Strength Raised to 10 for CMP
This change definitely increases the value of defensive robots. Preventing a capture is much more doable during quals. Defensive robots will force mid-teir shooters to think carefully about shooting high and potentially missing out on a capture.
I don't believe this reduces the value of defenders during alliance selections because 2 elite offensive robots should have no trouble weakening the tower on their own. An interesting impact that this could have is with the lower ranked alliances. I could see the need for a 3rd offensive robot to get the capture especially if the top alliances are running with 1 dedicated defender. |
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#6
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Re: Tower Strength Raised to 10 for CMP
Imo, putting a boulder in your own defenses would not be a G11 infraction by itself. G11's blue box says
Quote:
Disclaimer: Just a student's interpretation of the rules. The refs may call it differently. |
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#7
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Re: Tower Strength Raised to 10 for CMP
Quote:
G12-1 ROBOTS may not deliberately use FIELD elements, e.g. BOULDERS, in an attempt to ease or amplify the challenge associated with other FIELD elements, e.g. DEFENSES. Violation: FOUL. For every five (5) seconds in which the situation is not corrected, FOUL And its Blue Box: Example actions that violate G12-1 include, but aren’t limited to the following: adding BOULDERS to your Moat to make it harder for your opponents to CROSS the Moat, using a BOULDER to prop up Cheval de Frise elements, propping open a DEFENSE door with a BOULDER. |
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#8
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Re: Tower Strength Raised to 10 for CMP
Quote:
. This rule would invalidate almost all strategies blocking the defenses with boulders.But in very few situations, it could be possible to place a boulder to "block" the defense without making it harder. For example, a ball behind the sally port in the outerworks imo does not "amplify" the challenge of driving across the flat part of the sally port. I would like to Q&A this, but I cannot. ![]() |
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#9
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Re: Tower Strength Raised to 10 for CMP
That seems like it's just asking for a controversial Ref foul waiting to happen...
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#10
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Re: Tower Strength Raised to 10 for CMP
I think you all are missing a very valid point. Consider this:
A consistent, accurate high goal shooter, spends a lot of time chasing down boulders. A consistent, fast, robot that can breach most outer works can feed the high goal shooter. Get a ball, drop it in front of the high goal shooter and go get another one. Repeat the cycle. Quickly. Two things happen, the outer works fall and the cycle time for high goal scores drop. Scores go up. Discuss. |
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#11
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Re: Tower Strength Raised to 10 for CMP
Quote:
EDIT: Third bot could draw the defender's attention away from the shooter and allow it to do its thing, or remain undefended and make up for the lost cycle time. If the third bot is playing defense, I feel this strategy would get shut down pretty quickly. Last edited by Eric Scheuing : 20-04-2016 at 09:27. Reason: Forgot to finish my point. |
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#12
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Re: Tower Strength Raised to 10 for CMP
Quote:
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#13
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Re: Tower Strength Raised to 10 for CMP
One of the things you have to remember about low vs high is that it takes 2.5 low goals to = 1 high goal. Look at the following situation. One alliance scores 10 boulders all in the low goal in elims this = 45 points. The opposing alliance shoots just 9 but all high goals this = 45 points. A low goal shooter is really valuable for bringing down the tower, but it is going to take the high goal to win divisions or Einstein. If the high goal shooting alliance previously mentioned scores just one more ball, the swing is 30 points. You cannot just rely on the low goal, at the CMP level you will be out scored on most occasions on Saturday, however you will gain that ranking point in quals which is always wanted. You have to put some boulders in the upper chains. This is going to be a neat addition to offensive and defensive strategy at CMP.
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#14
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Re: Tower Strength Raised to 10 for CMP
Quote:
Quote:
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#15
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Re: Tower Strength Raised to 10 for CMP
I think they are accounting for a capture.
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