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#1
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It's not about lazy
Your comment about being "too lazy" to multiply the loser's score by three misses the point!
The point is that you can have a real-time read out to tweak different scenarios. It also exemplifies how each change in scoring "really" effects the match outcome. Thanks for taking the time to work on this at all and post it; but it was just a suggestion, not a programming challenge. -pete |
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