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#1
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Re: 2016 IRI Rule Change Suggestions
Get rid of audience defense selection.
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#2
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Re: 2016 IRI Rule Change Suggestions
I agree with this. There has to be some better way to go about selecting the defense in slot 3.
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#3
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Re: 2016 IRI Rule Change Suggestions
FMS automatically generates the audience selection and there's no way around it. The easiest way to get rid of it would be to randomly select between the two.
If they really wanted to, they could develop a whole new system, ignoring the print-outs and field reset lights, but, as someone who is planning an off-season of their own, I don't think it's worth the effort. Quote:
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#4
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Re: 2016 IRI Rule Change Suggestions
Quote:
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#5
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Re: 2016 IRI Rule Change Suggestions
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However, if FMS is posting data (I haven't heard if this will be enabled for offseason builds, although it usually isn't), then the published defenses used in a match will be wrong. |
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#6
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Re: 2016 IRI Rule Change Suggestions
-Playoffs tower strength is set to the average number of boulders scored across all alliances in the IRI qualification rounds, minimum 10. I don't think any of us can predict how loony the play will be there, so let's just admit we don't know.
-No penalty for crossing the midline during autonomous, if the bumpers don't cross the far black line. (This should facilitate boulder-grabbing strategies without removing the overall protection intended.) -Teams can get credit for more than one crossing in autonomous. -Leave the drawbridge and sallyport alone. It's IRI, it's supposed to be hard. Bring a pole if you're that worried. -Remove or greatly increase the height limit on poles, subject to some safety vetting (say, a get-through-the-doorway test and a pelted-with-boulders test). It's IRI, it's supposed to have something ridiculous on the field (and this might beat Suzy-Q). |
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#7
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Re: 2016 IRI Rule Change Suggestions
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Though perhaps they could also ban all poles, suspend a camera above the field, then send the feed to 6 separate monitors at the 6 driver's stations? |
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#8
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Re: 2016 IRI Rule Change Suggestions
Add 2 more "refs" to focus on the outerworks, and reverse the hinge side of the sally port. These two new refs would not need to call any fouls and would only need to know the wave off and what counts as a crossing.
As for actual adjustments to the game, I'll leave that up to everyone else ![]() |
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#9
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Re: 2016 IRI Rule Change Suggestions
This is something that a few guys on our team discussed that I thought would be an interesting concept/
What if for every 30 or so points a team wins by, they add an extra RP. Example: Both alliances score 4 RP However, Red alliance scores 60 more points than Blue alliance. Therefore- Red Alliance: 6 RP Blue Alliance: 4 RP I would also like to add that this rule should be negated if one or more robots on either Alliance are shut off or lose COMs for any reason. |
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#10
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Re: 2016 IRI Rule Change Suggestions
Quote:
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#11
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Re: 2016 IRI Rule Change Suggestions
I agree with you. You make a great point, but my reasoning was because IRI is supposed to be for REALLY a good teams so the point gap wouldn't be that great for most matches. The point behind the idea was that it would give teams somethin to work toward before the competition, such as making their cycle time faster and finding a way to score more points.
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#12
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Re: 2016 IRI Rule Change Suggestions
Leave all of the defenses in the same place for each round of matches so we can play more matches and make field reset easier. Don't change them until every team has played their first match, then until every team has played their second match, etc...
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#13
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Re: 2016 IRI Rule Change Suggestions
These may have been said before, but I'll toss em out there anyway. I'm not saying put them all in, they're just possible changes.
Auto Remove the up to 1 scored crossing in Auto. Or count up to one crossing for each defense during auto( this makes autonomous far more interesting and emphasizes coordination) Make auto shots worth more damage on the tower Robots can start anywhere on their opponents half of the field. (No spy bot rule) Defenses/breaching 3 crossings to damage a defense All defenses must be damaged for a breach Eliminate defense classes, any combination of the 8 can be present. Remove drawbridge or make the drawbridge transparent(no amount of driver skill can make up for being too short too see over the drawbridge.) Low bar crossings don't count towards score in any regard, it would then just be an easy route into the courtyard. Tower/shooting Change base tower health Make high goals worth more points Make high goals worth more damage (Low goal robots are a bit op in low to mid level play, probably not a concern at High levels though, right?) Make scales worth more points Make challenges worth less (or no) points (Challenges are basically free and Scales are wayyyy too undervalued) Allow alliances to pick their position on the alliance wall, at least in elims. |
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#14
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Re: 2016 IRI Rule Change Suggestions
I like some of these changes quite a bit.
Transparent drawbridge is a good idea. The idea of static defense arrangements is interesting. Perhaps just for quals? Make the blue defenses one set for all of quals, and the red defenses the other set. Eliminations defense selections proceed as normal. I'll likely comment later with other ideas, but these seem pretty solid. |
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#15
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Re: 2016 IRI Rule Change Suggestions
Picking on Billfred here, just because he has some of the best ideas I've read so far...
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(Follow-up question: does the FMS already allow this, and/or can we trick it somehow?) . Quote:
. Quote:
. Quote:
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