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Re: 2016 IRI Rule Change Suggestions
These changes are aimed to speed up the potential pace of the game to a level beyond WCMP's and DCMP's. Let's assume all IRI teams are at least capable of crossing at least 8 of the 9 defenses. Let's also assume teams are very capable of boulder scoring, either high or low.
Allow selection of both defenses from the same category. If done, also remove the 'tunnel' that the HP's have to throw a ball into in order to get a ball on the field. (Seriously, no where in literature or history did a catapult have to re-cross yonder mountain to get another rock...)
Allow the low bar to be placed anywhere. We need to keep those autonomous programmers on their toes (muahahaha).
I agree - get rid of the audience selection. Or implement a more scientific method for determining which one is chosen - something like decibel-seconds, for example.
Set tower strength to 8. Add 'fiery' boulder that, when scored high or low, gives the opponents a tech foul. There are only 2 fiery boulders on the field, and they both start behind the glass (1 per side). I can give a part number for the ball - it's bright orange, is the same size (verified w/ measurements) and is only slightly stiffer than the usual game piece. Sure, it needs 2 extra people to specifically watch the balls - but it's IRI, I'm sure there are people who would love field-side seats.
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Drive Coach, 1885 (2007-present)
CAD Library Updated 5/1/16 - 2016 Curie/Carver Industrial Design Winner
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