Go to Post To have respect for the process you are in right now, respect the knowledge around you by using it to your full advantage. - Scott Ritchie [more]
Home
Go Back   Chief Delphi > Competition > Off-Season Events
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Reply
Thread Tools Rate Thread Display Modes
  #46   Spotlight this post!  
Unread 21-04-2016, 13:14
pandamonium's Avatar
pandamonium pandamonium is offline
Registered User
FRC #1836 (Milken Knights)
Team Role: Mentor
 
Join Date: Jan 2006
Rookie Year: 2005
Location: Los Angeles, CA
Posts: 407
pandamonium has a reputation beyond reputepandamonium has a reputation beyond reputepandamonium has a reputation beyond reputepandamonium has a reputation beyond reputepandamonium has a reputation beyond reputepandamonium has a reputation beyond reputepandamonium has a reputation beyond reputepandamonium has a reputation beyond reputepandamonium has a reputation beyond reputepandamonium has a reputation beyond reputepandamonium has a reputation beyond repute
Re: 2016 IRI Rule Change Suggestions

Add a spy ball that can be placed in the courtyard in auto mode.
add an additional ranking point in quals matches that exceed 150-175 points. (there needs to be an intensive to keep playing. In the event of a blow out you don't want to see an alliance all on the tower with 20 seconds left to play.)

Stronghold is a good game so to make it better you just need more stronghold
Increasing match length for eliminations 30 seconds
Breaches need all 5 defenses
Increase tower strength
Reply With Quote
  #47   Spotlight this post!  
Unread 21-04-2016, 13:20
JesseK's Avatar
JesseK JesseK is offline
Expert Flybot Crasher
FRC #1885 (ILITE)
Team Role: Mentor
 
Join Date: Mar 2007
Rookie Year: 2005
Location: Reston, VA
Posts: 3,708
JesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond repute
Re: 2016 IRI Rule Change Suggestions

Quote:
Originally Posted by Matthew1998 View Post
Return any ball that flies out of the field to the SPY. They can do what we they want with the ball, except score it.
Interesting idea that would add a fun element to an otherwise uninteresting position. I would allow them to score it, but not peg another robot.
__________________

Drive Coach, 1885 (2007-present)
CAD Library Updated 5/1/16 - 2016 Curie/Carver Industrial Design Winner
GitHub
Reply With Quote
  #48   Spotlight this post!  
Unread 21-04-2016, 13:22
Eric Scheuing's Avatar
Eric Scheuing Eric Scheuing is offline
Registered User
FRC #0999 (MechaRAMS)
Team Role: Mentor
 
Join Date: Oct 2004
Rookie Year: 2004
Location: Cheshire, CT
Posts: 415
Eric Scheuing has much to be proud ofEric Scheuing has much to be proud ofEric Scheuing has much to be proud ofEric Scheuing has much to be proud ofEric Scheuing has much to be proud ofEric Scheuing has much to be proud ofEric Scheuing has much to be proud ofEric Scheuing has much to be proud ofEric Scheuing has much to be proud of
Re: 2016 IRI Rule Change Suggestions

Quote:
Originally Posted by JesseK View Post
Interesting idea that would add a fun element to an otherwise uninteresting position. I would allow them to score it, but not peg another robot.
Allow them to only score, but only low goals.

Any ball returned to the field by the human player may only contact robots on that human player's alliance before making contact with another robot.
__________________




2005-2007: Bobcat Robotics 177
2015-20XX: MechaRAMS 999
Reply With Quote
  #49   Spotlight this post!  
Unread 21-04-2016, 13:24
JesseK's Avatar
JesseK JesseK is offline
Expert Flybot Crasher
FRC #1885 (ILITE)
Team Role: Mentor
 
Join Date: Mar 2007
Rookie Year: 2005
Location: Reston, VA
Posts: 3,708
JesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond repute
Re: 2016 IRI Rule Change Suggestions

Quote:
Originally Posted by Eric Scheuing View Post
Allow them to only score, but only low goals.

Any ball returned to the field by the human player may only contact robots on that human player's alliance before making contact with another robot.
Sequence of events for a ball is tough on the refs, tbh. Scoring is automated, so it's easy.
__________________

Drive Coach, 1885 (2007-present)
CAD Library Updated 5/1/16 - 2016 Curie/Carver Industrial Design Winner
GitHub
Reply With Quote
  #50   Spotlight this post!  
Unread 21-04-2016, 13:41
pmangels17's Avatar
pmangels17 pmangels17 is offline
Mechanical Marauders - Alumnus
AKA: Paul Mangels
FRC #0271 (Mechanical Marauders)
Team Role: Mechanical
 
Join Date: Jan 2012
Rookie Year: 2011
Location: Bay Shore, NY
Posts: 405
pmangels17 has a reputation beyond reputepmangels17 has a reputation beyond reputepmangels17 has a reputation beyond reputepmangels17 has a reputation beyond reputepmangels17 has a reputation beyond reputepmangels17 has a reputation beyond reputepmangels17 has a reputation beyond reputepmangels17 has a reputation beyond reputepmangels17 has a reputation beyond reputepmangels17 has a reputation beyond reputepmangels17 has a reputation beyond repute
Re: 2016 IRI Rule Change Suggestions

I'd like to see what happens when all the herding/trapping/driving-on-top-of/shooting-outside-the-opposing-courtyard rules were lifted. It seems like it could make the refs jobs a lot easier, there would be a lot more high-flying game pieces, and teams could get more creative with strategy (both defensively and offensively). This might have to correlate with more tower strength, but that isn't really a problem.

Defensive robots wouldn't only be robots that can drive well, but now defensive robots that can remove game pieces from their courtyard would be valued, as would robots that can feed their attacking shooters in the opposing courtyard.

Subsequently, when teams don't have to cycle every time they needed a gamepiece to score (because they could be fed them by partners shooting them into the courtyard), we would probably see less defense crossings in a match, and maybe force teams to make a strategic decision to either feed boulders and score more, or cycle and get more crossings, ideally making it more work to breach the Outer Works without heavily modifying the breaching rules.
__________________
Junior at the University of Notre Dame, Mechanical Engineering

Got questions (about Notre Dame, robots, college, etc), don't hesitate to ask.

**Bang Boom Pop!** "Was that the robot?" "I don't know, do it again"
**BANG BOOM POP** "Oh, now it's on fire."
Reply With Quote
  #51   Spotlight this post!  
Unread 21-04-2016, 14:21
Ryan_Todd's Avatar
Ryan_Todd Ryan_Todd is offline
ye of little faith
FRC #0862 (Lightning Robotics)
Team Role: Mentor
 
Join Date: Apr 2006
Rookie Year: 2005
Location: Plymouth, MI
Posts: 114
Ryan_Todd has a reputation beyond reputeRyan_Todd has a reputation beyond reputeRyan_Todd has a reputation beyond reputeRyan_Todd has a reputation beyond reputeRyan_Todd has a reputation beyond reputeRyan_Todd has a reputation beyond reputeRyan_Todd has a reputation beyond reputeRyan_Todd has a reputation beyond reputeRyan_Todd has a reputation beyond reputeRyan_Todd has a reputation beyond reputeRyan_Todd has a reputation beyond repute
Re: 2016 IRI Rule Change Suggestions

Picking on Billfred here, just because he has some of the best ideas I've read so far...

Quote:
Originally Posted by Billfred View Post
-Playoffs tower strength is set to the average number of boulders scored across all alliances in the IRI qualification rounds, minimum 10. I don't think any of us can predict how loony the play will be there, so let's just admit we don't know.
Yes yes yes. Playoff tower reinforcement is not only thematically appropriate, but also makes a lot of sense for adapting to the level of play we expect to see at IRI!
(Follow-up question: does the FMS already allow this, and/or can we trick it somehow?)
.

Quote:
Originally Posted by Billfred View Post
-No penalty for crossing the midline during autonomous, if the bumpers don't cross the far black line. (This should facilitate boulder-grabbing strategies without removing the overall protection intended.)
I like the idea of giving teams a bit more fudge room around the central boulders during auton, but the exact wording of the revised G13 determines whether or not this strategy accomplishes that without starting an RC war like last year. Perhaps the positions of some/all of the central boulders might be modified instead, so that a certain number of them are unambiguously allocated to each alliance?
.

Quote:
Originally Posted by Billfred View Post
-Teams can get credit for more than one crossing in autonomous.
I would definitely support this if we find a way to give each defense 3 health instead of 2, or if we can limit the awarding of breaches to after all 5 defenses have been damaged, or we find some other way to jack up the difficulty of breaching the defenses. Otherwise, I'm not so sure that we want to make an easy thing even easier.
.

Quote:
Originally Posted by Billfred View Post
-Leave the drawbridge and sallyport alone. It's IRI, it's supposed to be hard. Bring a pole if you're that worried.
-Remove or greatly increase the height limit on poles, subject to some safety vetting (say, a get-through-the-doorway test and a pelted-with-boulders test). It's IRI, it's supposed to have something ridiculous on the field (and this might beat Suzy-Q).
Certainly! There are plenty of ways to solve the visibility problem, and teams playing at the level of IRI should already have a good solution for this. It was an intended part of the game challenge, and I'd say it still should be!
__________________
Reply With Quote
  #52   Spotlight this post!  
Unread 21-04-2016, 14:28
Hitchhiker 42's Avatar
Hitchhiker 42 Hitchhiker 42 is offline
Roboter
AKA: Mark Lavrentyev
FRC #4557 (FullMetal Falcons)
Team Role: Programmer
 
Join Date: Oct 2015
Rookie Year: 2015
Location: Cromwell, CT
Posts: 509
Hitchhiker 42 has a reputation beyond reputeHitchhiker 42 has a reputation beyond reputeHitchhiker 42 has a reputation beyond reputeHitchhiker 42 has a reputation beyond reputeHitchhiker 42 has a reputation beyond reputeHitchhiker 42 has a reputation beyond reputeHitchhiker 42 has a reputation beyond reputeHitchhiker 42 has a reputation beyond reputeHitchhiker 42 has a reputation beyond reputeHitchhiker 42 has a reputation beyond reputeHitchhiker 42 has a reputation beyond repute
Re: 2016 IRI Rule Change Suggestions

Quote:
Originally Posted by chandrew View Post
Add extra points for multi climbs/a triple climb bonus. Maybe make the rough terrain blocks a bit taller so that there's a reason to select it. Possibly add weight/take off the constant force springs on the portcullis?
Without the springs, the portcullus becomes incredibly hard to lift. Like I can barely lift it hard. I know because we tried going through one on the practice field at NEDCMP and snapped a part.
__________________



2016 - NE District Championship Entrepreneurship Award
2016 - Hartford District Industrial Design Award
2016 - Waterbury District Engineering Inspiration Award
Reply With Quote
  #53   Spotlight this post!  
Unread 21-04-2016, 14:44
Karibou Karibou is offline
Steel is love. Steel is life.
AKA: Kara Bakowski
FRC #0341 (Miss Daisy)
Team Role: Mentor
 
Join Date: Dec 2007
Rookie Year: 2008
Location: Conshohocken, PA
Posts: 1,852
Karibou has a reputation beyond reputeKaribou has a reputation beyond reputeKaribou has a reputation beyond reputeKaribou has a reputation beyond reputeKaribou has a reputation beyond reputeKaribou has a reputation beyond reputeKaribou has a reputation beyond reputeKaribou has a reputation beyond reputeKaribou has a reputation beyond reputeKaribou has a reputation beyond reputeKaribou has a reputation beyond repute
Send a message via AIM to Karibou
Re: 2016 IRI Rule Change Suggestions

Quote:
Originally Posted by Hitchhiker 42 View Post
Without the springs, the portcullus becomes incredibly hard to lift. Like I can barely lift it hard. I know because we tried going through one on the practice field at NEDCMP and snapped a part.
No surprises there, that steel frame is heavy. You could remove the springs and change the frame to aluminum, but removing the springs would completely change the dynamic of the defense.
__________________
Kara Bakowski
Michigan Technological University///Materials Science and Engineering '15///Go Huskies! #tenacity
kabakowski(at)gmail(dot)com
FRC 341 (2016-present): Mechanical/build mentor
Volunteer (2010-present): MAR Seneca '17, FTC Hat Tricks Qualifier '16, Brunswick Eruption '16, MAR Montgomery '16, MAR Westtown '16 Portcullis Victim, MAR Springside-Chestnut Hill '16, Ramp Riot '15 '16, FiM Escanaba District '14 '15, MidKnight Mayhem '13 '15 '16, FiM Detroit District '13, IRI '10 '12, FiM Waterford District '11 '12, MARC '12, CMP Galileo '11
FRC 1189 (2008-2011): Team Captain, Pit Crew, Website group leader, Team Education group leader, Proud Alum. We've got spirit, yes we do...


WMWBS '10 '11
Reply With Quote
  #54   Spotlight this post!  
Unread 21-04-2016, 14:53
Billfred's Avatar
Billfred Billfred is offline
...and you can't! teach! that!
FRC #5402 (Iron Kings); no team (AndyMark)
Team Role: Mentor
 
Join Date: Feb 2004
Rookie Year: 2004
Location: The Land of the Kokomese, IN
Posts: 8,555
Billfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond repute
Re: 2016 IRI Rule Change Suggestions

Quote:
Originally Posted by Ryan_Todd View Post
I like the idea of giving teams a bit more fudge room around the central boulders during auton, but the exact wording of the revised G13 determines whether or not this strategy accomplishes that without starting an RC war like last year. Perhaps the positions of some/all of the central boulders might be modified instead, so that a certain number of them are unambiguously allocated to each alliance?
I personally think the IRI refs can get away with a "we know when you're going for a boulder" policy where FIRST can't necessarily, just because it's IRI and it's only one event.

Unless many more restrictions are removed, nobody is getting more than two balls per robot. You could protect the three nearest to each low bar not unlike IRI did with recycling containers last year, but I think that affects strategy too much. (If they can auto something besides low bar, you'd put it in position 4/5 and bet on them not having an autonomous for that.)
__________________
William "Billfred" Leverette - Gamecock/Jessica Boucher victim/Marketing & Sales Specialist at AndyMark

2004-2006: FRC 1293 (D5 Robotics) - Student, Mentor, Coach
2007-2009: FRC 1618 (Capital Robotics) - Mentor, Coach
2009-2013: FRC 2815 (Los Pollos Locos) - Mentor, Coach - Palmetto '09, Peachtree '11, Palmetto '11, Palmetto '12
2010: FRC 1398 (Keenan Robo-Raiders) - Mentor - Palmetto '10
2014-2016: FRC 4901 (Garnet Squadron) - Co-Founder and Head Bot Coach - Orlando '14, SCRIW '16
2017-: FRC 5402 (Iron Kings) - Mentor

94 events (more than will fit in a ChiefDelphi signature), 14 seasons, over 61,000 miles, and still on a mission from Bob.

Rule #1: Do not die. Rule #2: Be respectful. Rule #3: Be safe. Rule #4: Follow the handbook.
Reply With Quote
  #55   Spotlight this post!  
Unread 21-04-2016, 15:08
IKE's Avatar
IKE IKE is offline
Not so Custom User Title
AKA: Isaac Rife
no team (N/A)
Team Role: Mechanical
 
Join Date: Jan 2008
Rookie Year: 2003
Location: Michigan
Posts: 2,151
IKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond repute
Re: 2016 IRI Rule Change Suggestions

I really like this game, and don't think it needs any real changes.

A couple possible improvements:

1. Have an extra ref monitoring the back-field and corral to ensure that teams get boulders back in ply in time or are penalized.

2. Find a better securing clip/method for ensure defenses do not pop out at inopportune times.

3. Discuss whether or not it makes sense to have "standard defenses" and thus eliminate the swapping of the defenses each match. I am not sure they are really adding much depth to the game at this point. You could do a vote for which ones team want out on the field, and them something else to determine the order/placement, and leave them put. If agreed to, then 2 would be much easier to resolve.
Reply With Quote
  #56   Spotlight this post!  
Unread 21-04-2016, 15:16
Clinton Bolinger's Avatar
Clinton Bolinger Clinton Bolinger is offline
FF - PureMichigan
FRC #2337 (EngiNERDs)
Team Role: Coach
 
Join Date: Dec 2006
Rookie Year: 2001
Location: Grand Blanc, MI
Posts: 476
Clinton Bolinger has a reputation beyond reputeClinton Bolinger has a reputation beyond reputeClinton Bolinger has a reputation beyond reputeClinton Bolinger has a reputation beyond reputeClinton Bolinger has a reputation beyond reputeClinton Bolinger has a reputation beyond reputeClinton Bolinger has a reputation beyond reputeClinton Bolinger has a reputation beyond reputeClinton Bolinger has a reputation beyond reputeClinton Bolinger has a reputation beyond reputeClinton Bolinger has a reputation beyond repute
Re: 2016 IRI Rule Change Suggestions

- Allow launching balls from your court yard, but not from the neutral zone.
- Remove Category A & C Defenses. Putting the following defenses out for every match:
-- Low Bar
-- Rockwall
-- Rough Terrain
-- Moat
-- Ramparts
- Bolt the defenses down instead of using the "pins"
- Breach is 5/5 Defenses

Most of my reasons for removing the defense selection is to increase field reset times which will allow for more matches. At IRI the defenses will be breached over 90% of the time (MSC has a breach of 96%). Also, the strategic advantage of selecting your defenses will be much less.

Stronghold is a very strategic game but most people are delusional when thinking the large portion of the strategy comes from picking the defenses.

-Clinton
__________________
Reply With Quote
  #57   Spotlight this post!  
Unread 21-04-2016, 15:19
Richard Wallace's Avatar
Richard Wallace Richard Wallace is offline
I live for the details.
FRC #3620 (Average Joes)
Team Role: Engineer
 
Join Date: Jan 2003
Rookie Year: 1996
Location: Southwestern Michigan
Posts: 3,667
Richard Wallace has a reputation beyond reputeRichard Wallace has a reputation beyond reputeRichard Wallace has a reputation beyond reputeRichard Wallace has a reputation beyond reputeRichard Wallace has a reputation beyond reputeRichard Wallace has a reputation beyond reputeRichard Wallace has a reputation beyond reputeRichard Wallace has a reputation beyond reputeRichard Wallace has a reputation beyond reputeRichard Wallace has a reputation beyond reputeRichard Wallace has a reputation beyond repute
Re: 2016 IRI Rule Change Suggestions

I generally like Stronghold the way it is; however --

1) please put the drawbridge in the parking lot and leave it there. Make Sally's door transparent.

2) tower strength should be at least 10. Let's see how that works out at CMP before raising it further.

3) second Issac's call for better attention to G34 by the referees. Ball hoarding has been a thing in some matches,

4) figure out when to Red Card for tipping, and when clean contact = play on. Put Andy Baker in charge of that.
__________________
Richard Wallace

Mentor since 2011 for FRC 3620 Average Joes (St. Joseph, Michigan)
Mentor 2002-10 for FRC 931 Perpetual Chaos (St. Louis, Missouri)
since 2003

I believe in intuition and inspiration. Imagination is more important than knowledge. For knowledge is limited, whereas imagination embraces the entire world, stimulating progress, giving birth to evolution. It is, strictly speaking, a real factor in scientific research.
(Cosmic Religion : With Other Opinions and Aphorisms (1931) by Albert Einstein, p. 97)
Reply With Quote
  #58   Spotlight this post!  
Unread 21-04-2016, 15:20
Hitchhiker 42's Avatar
Hitchhiker 42 Hitchhiker 42 is offline
Roboter
AKA: Mark Lavrentyev
FRC #4557 (FullMetal Falcons)
Team Role: Programmer
 
Join Date: Oct 2015
Rookie Year: 2015
Location: Cromwell, CT
Posts: 509
Hitchhiker 42 has a reputation beyond reputeHitchhiker 42 has a reputation beyond reputeHitchhiker 42 has a reputation beyond reputeHitchhiker 42 has a reputation beyond reputeHitchhiker 42 has a reputation beyond reputeHitchhiker 42 has a reputation beyond reputeHitchhiker 42 has a reputation beyond reputeHitchhiker 42 has a reputation beyond reputeHitchhiker 42 has a reputation beyond reputeHitchhiker 42 has a reputation beyond reputeHitchhiker 42 has a reputation beyond repute
Re: 2016 IRI Rule Change Suggestions

Quote:
Originally Posted by Clinton Bolinger View Post
- Allow launching balls from your court yard, but not from the neutral zone.
- Remove Category A & C Defenses. Putting the following defenses out for every match:
-- Low Bar
-- Rockwall
-- Rough Terrain
-- Moat
-- Ramparts
- Bolt the defenses down instead of using the "pins"
- Breach is 5/5 Defenses

Most of my reasons for removing the defense selection is to increase field reset times which will allow for more matches. At IRI the defenses will be breached over 90% of the time (MSC has a breach of 96%). Also, the strategic advantage of selecting your defenses will be much less.

Stronghold is a very strategic game but most people are delusional when thinking the large portion of the strategy comes from picking the defenses.

-Clinton
I disagree with completely taking out category A. Although for IRI it won't provide much of an additional challenge, making the breach even easier is the wrong direction to go. If we're going for constant defenses, stick the Cheval in, and be done with it. Don't completely use the easiest defenses.
__________________



2016 - NE District Championship Entrepreneurship Award
2016 - Hartford District Industrial Design Award
2016 - Waterbury District Engineering Inspiration Award
Reply With Quote
  #59   Spotlight this post!  
Unread 21-04-2016, 15:48
Travis Hoffman's Avatar Unsung FIRST Hero
Travis Hoffman Travis Hoffman is offline
O-H
FRC #0048 (Delphi E.L.I.T.E.)
Team Role: Engineer
 
Join Date: Sep 2001
Rookie Year: 2001
Location: Warren, Ohio USA
Posts: 4,047
Travis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond repute
Re: 2016 IRI Rule Change Suggestions

Quote:
Originally Posted by Ben Martin View Post
I would make the sally port and drawbridge transparent.

Some language to eliminate the transferring-balls-without-completely-crossing-a-defense penalties while still preventing the existence of 'defense-straddling bots' would be nice.

Some language to not penalize robots that inadvertently push a second boulder over a defense when crossing when the second boulder previously started in a defense would be nice.

Add a ref in each human player station watching ball counts
+1, especially to the transparent doors. Strip away thematic elements for the sake of improved referee visibility and reduced chance of uncredited crossings.
__________________

Travis Hoffman, Enginerd, FRC Team 48 Delphi E.L.I.T.E.
Encouraging Learning in Technology and Engineering - www.delphielite.com
NEOFRA - Northeast Ohio FIRST Robotics Alliance - www.neofra.com
NEOFRA / Delphi E.L.I.T.E. FLL Regional Partner
Reply With Quote
  #60   Spotlight this post!  
Unread 21-04-2016, 16:45
Billfred's Avatar
Billfred Billfred is offline
...and you can't! teach! that!
FRC #5402 (Iron Kings); no team (AndyMark)
Team Role: Mentor
 
Join Date: Feb 2004
Rookie Year: 2004
Location: The Land of the Kokomese, IN
Posts: 8,555
Billfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond repute
Re: 2016 IRI Rule Change Suggestions

Quote:
Originally Posted by Travis Hoffman View Post
+1, especially to the transparent doors. Strip away thematic elements for the sake of improved referee visibility and reduced chance of uncredited crossings.
The referee angle is one I might indulge. Mostly-clear Sallyport, OEM Drawbridge? (If you pick the latter even now, you are very clearly making a statement.)
__________________
William "Billfred" Leverette - Gamecock/Jessica Boucher victim/Marketing & Sales Specialist at AndyMark

2004-2006: FRC 1293 (D5 Robotics) - Student, Mentor, Coach
2007-2009: FRC 1618 (Capital Robotics) - Mentor, Coach
2009-2013: FRC 2815 (Los Pollos Locos) - Mentor, Coach - Palmetto '09, Peachtree '11, Palmetto '11, Palmetto '12
2010: FRC 1398 (Keenan Robo-Raiders) - Mentor - Palmetto '10
2014-2016: FRC 4901 (Garnet Squadron) - Co-Founder and Head Bot Coach - Orlando '14, SCRIW '16
2017-: FRC 5402 (Iron Kings) - Mentor

94 events (more than will fit in a ChiefDelphi signature), 14 seasons, over 61,000 miles, and still on a mission from Bob.

Rule #1: Do not die. Rule #2: Be respectful. Rule #3: Be safe. Rule #4: Follow the handbook.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 17:53.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi