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#46
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Re: Tower Strength Raised to 10 for CMP
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#47
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Re: Tower Strength Raised to 10 for CMP
Its an interesting rule change, and I think a good one overall.
This might be a slight boon to some quicker low goal bots, but overall what it incentivizes efficiency and teamwork. (I'd be interested to see statistics about how many teams could score 8 boulders solo vs 10 boulders solo). Low goal bots have the advantage of a "miss" usually being quick to recover from. Accurate high goalers still have a decided advantage compared to a low goal bot, but misses are MUCH more costly now. This will also be a benefit to teams that are willing and able to modify their strategy on the fly to take the relative "sure-thing" low goal while being defended, compared to missing one or more high goals. |
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#48
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Re: Tower Strength Raised to 10 for CMP
Quote:
I just graphed the teleoperated high boulder score, the stat I think best reflects playoff performance. Of course this data cannot be directly applied to champs since teams will behave differently at champs than the events the data is from. Average calculated teleoperated high boulder score
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#49
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Re: Tower Strength Raised to 10 for CMP
Quote:
*I'm going to guess it's 254. |
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#50
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Re: Tower Strength Raised to 10 for CMP
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#51
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Top Guns of Stronghold
Quote:
The list of
*but not long enough! Last edited by Richard Wallace : 21-04-2016 at 15:35. Reason: thanks Nathan, bstew, Trevor |
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#52
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Re: Top Guns of Stronghold
Quote:
1519 @ NE CMP: 0.73 Auto HG1519 @ Pine Tree: 0.76 Auto HG |
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#53
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Re: Top Guns of Stronghold
While 5172 won the Iowa Regional, they are still from Minnesota.
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#54
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Re: Top Guns of Stronghold
Quote:
This is an interesting data set, but looking at it I think it can't be accepted right at face value. IMO the 5 balls per match stat is very situational. The two biggest cases of tons of high goal scoring are doing low bar cycles and stealing from the secret passage. In quals for example I think that stealing from the secret passage is going to be much more prevalent than in elims, just because of the defender who will be in play. The low bar scorers who hit 5+ per match are great but how many of them do less if this route is not available (ie. 2 low bar cyclers on a single alliance). I think that this stat does give us a good top list of the best shooters at the championship, but I also believe we will see some teams on that list fall to defense with lower averages and some teams with lower per shot averages jump up, as the situation changes. Also in general I feel that the biggest impact of increasing the tower strength at championships will be to combat defense during qualification rounds. There will be less 2 robot alliances who can drop the tower themselves so in order to secure the 4RP mach, the 3rd partner can't be just a defender. On the flip side it also has the possibility to make defense more impactful as keeping an alliance from scoring 1-2 balls can really sway things in regards to event ranking. |
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#55
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Re: Top Guns of Stronghold
Same with 987. Won the Arizona West regional, but are from Las Vegas.
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#56
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Re: Tower Strength Raised to 10 for CMP
Not sure if this was deliberate or a typo, but it made me giggle. Yes, the biggest misery is when one of your partners doesn't make it onto the batter!
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#57
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Re: Top Guns of Stronghold
5172 is a force to be reckoned with. anyone who looks over them is a fool
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#58
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Re: Top Guns of Stronghold
While I do agree with that, I'm sure they'll make big enough splashes at champs to be seen by good scouting teams or be the alliance captain themselves. I'm excited to see how 5172 performs. Certainly one of the best MN bots going to championships in a while. The last standout one had to be 2169 in 2013 heading into champs.
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#59
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Re: Top Guns of Stronghold
Quote:
Quote:
230 @ NEDCMP: 0.69 Auto HG230 @ Pinetree: 0.66 Auto HG(Note our autopoints were lower at Pinetree as we were doing our tuning of our autonomous shot.) |
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#60
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Re: Tower Strength Raised to 10 for CMP
They might have changed it so that it provides more challenge to down the tower and possibly go into the negatives. I like to think this is a good change for Worlds.
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