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#31
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Re: Catapult vs Wheeled Shooter
Team 2067 went wheeled shooter even though we did prototype a catapult half way through build season but found more consistently accurate shots from a wheeled
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#32
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Re: Catapult vs Wheeled Shooter
343 opted for a catapult design for several reasons,
1. We have seen a drastic decrease in shot power from our 2012 bot as we wear out the wheels and balls 2. A catapult can fold flat and with height being a severely limiting factor this year we saw this as a huge package benefit 3.The catapult was simple and required less time for us to assemble and test 4.It shoots as soon as the trigger is pulled, there is no spin up time. Ours, after a few revisions, finally was capable of clearing a full height defender from the outerworks and ducking under the low bar *as long as they weren't reaching over our bot* We also found that our design gave us a pretty wide range of good distances to shoot from |
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#33
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Re: Catapult vs Wheeled Shooter
The memory foam ball changed its performance drastically in the first few hours of use, which we knew would make a wheeled shooter problematic.
More importantly, we decided to go low bar and high goal. The trajectory to get over a tall blocker required slow and arched over fast and straight, preferably launched from the "back" of the robot. That's what catapults do. |
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#34
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Re: Catapult vs Wheeled Shooter
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We have had a LOT of games with wheeled shooters in the last decade for foam balls - it's a known problem with lots of examples of great designs. We have had relatively few catapult games, and the catapult games featured much larger balls being thrown farther than the small balls, so the catapult design was more exotic. Maybe it would have been more accurate to say "I think a catapult would have been better for my team", than the general case. |
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#35
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Re: Catapult vs Wheeled Shooter
I think other posters are correct to point out that no choice is inherently better. The right choice is the one that works best on your robot. We prototyped some catapults and wheeled shooters. Initially we shied away from a catapult because the initial designs we tested uses pneumatics and we wanted to avoid the loss of space. Then the kids made some good motor powered catapults and we had two choices for fairly accurate, consistent shooting. Ultimately it was our design criteria that made the decision for us. The team decided that quick, consistent scoring was more important than necessarily high scoring. Wanting a robot that could score both low and high was easier on our chassis (our number one design priority was a robust, consistent drive train) with a two wheeled shooter than with a catapult because the two wheeled shooter was also able to gather and manipulate the portcullis and cheval. This made the overall robot less complicated and made it easier to fit under the low bar. The best catapult design we had would certainly have been a good choice. It just wasn't the best choice given our overall design and the priorities we set at the start of the build season.
I will also say I am glad that we create a design hierarchy at the start of each season. It made the (often passionate) debate over shooter design choices easier to make. And the kids who developed the catapult were left not with a "our design wasn't good enough" feeling but the realization that the two wheeled shooter design simply worked better with the rest of our robot. |
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#36
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Re: Catapult vs Wheeled Shooter
Actually it's a bad example as nearly no one did wheeled shooters with Aerial Assist because the ball were so large. A wheeled shooter needs go around at least 2 side of a ball, that's hard to do safely when the ball barely fit in the frame perimeter and anything outside of the frame perimeter is fair game to hit.
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#37
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Re: Catapult vs Wheeled Shooter
Oh, awesome! I guess I haven't been paying enough attention to orange county!
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#38
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Re: Catapult vs Wheeled Shooter
Quote:
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#39
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Re: Catapult vs Wheeled Shooter
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We have also added a ball clamp to keep the ball from bouncing out when going over obstacles. |
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#40
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Re: Catapult vs Wheeled Shooter
How this thread makes me feel
![]() Let's just agree it be shooting season. |
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#41
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Re: Catapult vs Wheeled Shooter
For game pieces like this year's boulders, Aerial Assist balls, and even the balls from 2012, I think the notion that catapults inherently shoot more repeatably than wheeled shooters is a myth. If you're trying to launch a Lunacy moon rock or one of last year's recycle containers, then yes, a catapult is probably your best bet. But without more data directly comparing the catapults and wheeled shooters teams have actually built, I don't think anyone should be making confident claims to this effect.
Here's some slow-motion footage of one of the shots we took with our shooter prototype to test repeatability: https://youtu.be/lQUPcOZiL3c (one-wheeled shooter with a curved hood and 2" of compression. The hood on this prototype went through about 60 degrees of arc I think.) The blue dots on the board represent where previous shots landed. As you can see, the consistency is as good or better than what we needed to make the shot from the outer works, and this was without even running closed-loop control on the wheel speed. |
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#42
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Re: Catapult vs Wheeled Shooter
We spent the better part of 3 weeks honing the design of our wheeled shooter to get it to perform consistently. Many tweaks were made in terms of wheel spacing, compression, and delivery mechanisms, but we manged to come up with something that seems fairly resilient to variations in boulders. Of course, no wheeled shooter is going to be 100% perfect, and occasionally we do get issues with a boulder pulling to the left or right a little, but we've got a pretty high accuracy all things considered.
If I had to do it all over again, I would definitely make a catapult though. It has benefits aside from accuracy. Most notably, they don't have to wait for their shooter wheels to spool up. |
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#43
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Re: Catapult vs Wheeled Shooter
I think this question is missing a category of shooter completely (or combining two where they shouldn't necessarily be combined). The category I am referring to is linear punch shooters. There is a big difference between a catapult (which throws the ball) and a linear punch (which punches the ball). I can't speak to the whole world, but I know a number of MAR teams successfully pulled off a linear punch (see 1089, 272). I'm not saying that that's necessarily the best shooter type, but I don't think it should be overlooked.
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#44
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Re: Catapult vs Wheeled Shooter
This is probably a much higher percentage of catapults than in the general robot population.
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#45
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Re: Catapult vs Wheeled Shooter
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More seriously, though: most of the posters have said why they went one way or the other, and the reasons appear make sense for where each is coming from. As with nearly any FRC engineering decision, it comes down to two questions:
Since every team has the same core values and the same resources , of course we came up with the same solution. ![]() Last edited by GeeTwo : 22-04-2016 at 19:48. |
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